IMHO, the packages are one of the most annoyingly difficult things to collect. I'd rather have them missing in the next installment of GTA.
For one, these "packages" are an increasing trend among game developers and are a definitive sign of lazy game design. It's a poor attempt at increasing the "gameplay" hours and doesn't add a significant amount of actual "gameplay". I understand that many people can validate this game mechanic as an "exploration reward system", yet that's just ignorant. How many games utilize this "FIND ALL THE x AND GET ACHIEVEMENT POINTS!"?
- Jak & Daxter games, Crackdown, Halo3, (seriously, lets get a running count. How many am I missing?)
It's bullshit.
I absolutely hate having to go online to find a map/guide to get the last 5 or 6 packages that I couldn't find.
If Rockstar was to make it a challange, then I'd be interested. As if, in order for me to collect a package, I had to take out someone specific and steal the package. They could have placed just 25-50 packages around the city and that would be equal to the 500 you have to collect in Crackdown. You assassinate the person, you pick up the package. That's it. No more of this insanity. "Let me climb onto a rooftop and then fall onto an air vent to get a package" bullshit.