andthebeatgoeson
Junior Member
I agree. It was fine in 3 and VC since you got so many cool weapons at your base but it's annoying now. The game doesn't need anything else to push your total time above 100 hours. Give us an in-game way of tracking them. Make it so you have to shoot somebody to get them. But I hate tracking them with GameFAQs. Yeah, you don't need them but some missions become 10x easier if you have the right weapon.Scopebob Sniperpants said:IMHO, the packages are one of the most annoyingly difficult things to collect. I'd rather have them missing in the next installment of GTA.
For one, these "packages" are an increasing trend among game developers and are a definitive sign of lazy game design. It's a poor attempt at increasing the "gameplay" hours and doesn't add a significant amount of actual "gameplay". I understand that many people can validate this game mechanic as an "exploration reward system", yet that's just ignorant. How many games utilize this "FIND ALL THE x AND GET ACHIEVEMENT POINTS!"?
- Jak & Daxter games, Crackdown, Halo3, (seriously, lets get a running count. How many am I missing?)
It's bullshit.
I absolutely hate having to go online to find a map/guide to get the last 5 or 6 packages that I couldn't find.
If Rockstar was to make it a challange, then I'd be interested. As if, in order for me to collect a package, I had to take out someone specific and steal the package. They could have placed just 25-50 packages around the city and that would be equal to the 500 you have to collect in Crackdown. You assassinate the person, you pick up the package. That's it. No more of this insanity. "Let me climb onto a rooftop and then fall onto an air vent to get a package" bullshit.
Overall, I feel like GTAIII had the right amount of extras. San Andreas was just massive and highlighted a good portion of gameplay that Rockstar won't get right. The controls on various vehicles is just broken but they highlight them in different ways (motorcycle stunt school, flight school and insane jumps). Yeah, nothing you have to play but they could reign some of this stuff in.
Now, when we get this bloated monster that was delayed for 6 months to pack more stuff in that doesn't really enhance the game and just highlights Rockstar's inadequacys (why the fuck did I have to hear my stomach rumble every 20 minutes in SA?), you have to wonder is it worth it for all this extra crap? Do we need randomly placed packages all over the city? More importantly, is there a better way about doing all of this? At the end of the day, I kinda like all the extra stuff. But when it becomes more of a hassle and hasn't changed in 10 years over 6 different iterations of GTA, I wonder WTF are they doing? Trying to move the game forward or just holding on for dear life on the precious tit of GTA?