Graphic preset comparison from PS5 to PS5 Pro from No Mans Sky files

If you're disappointed with the jump between ps4 and ps5, why would you want the gap between this gen and next to be shorter?
Technology have advanced a lot since the PS5 released. In fact, it advanced much more than PS4 to PS5.

In 2026 we can expect to see these technologies to mature. That will dramatically make the gap between PS5 and PS6 larger than we think. And these are just a few.




Here is what to expect from next-gen as well.
AMD Talks RDNA 4, GPU-Based AI Accelerators, Next-Gen Graphics Pipeline: Promises To Evolve To RDNA 4 With Even Higher Performance In Near Future
We believe that inference accelerators that should be implemented in gamers' GPUs should be used to make games more advanced and fun.

For example, the movement and behavior of enemy characters and NPCs are probably the most obvious examples.

Also, even if AI is used for image processing, AI should be in charge of more advanced processing. Specifically, a theme such as "neural graphics", which is currently gaining momentum in the 3D graphics industry, may be appropriate.


Then there's Path Tracing, which should be possible with the use of AI upscaling and frame generation.

As much as GAF trys to push that resolution and frame is the problem with this gen and it needs a pro console, that's just not the case. There's a lot of gameplay advancements currently that are limited on the PS5's hardware.

I just don't see the sense in stretching out this generation so long. If anything the Pro should have released last year.
 
Yeah that's why so many games have 720p performance modes. Lazy devs not using it right!!!
Last I checked exclusives by Sony owned studios have maintained the sweet spot of high resolution and high frame rates while pushing overall fidelity. That being said, a Pro console is definitely to help keep up with Tech Artists/Design needs to keep pushing the envelope.
 
PS4 => PS4 pro was a nice but small upgrade. Some games used the 2x GPU power to render at a 2x higher resolution, so it means there was really no upgrade other than resolution, same fps, same effects.
PS5 => PS5 pro is a much more substantial upgrade because it's also a 2x GPU power but it doesn't need to render at 2x the resolution, in fact it can render at a LOWER resolution than the PS5 thanks to PSSR, for ex, 1080p instead of 1440p, and then PSSR will recreate a 2160p image. The result is that you have a ton of GPU resources now available for better effects, ray tracing, better framerate.
 
Technology have advanced a lot since the PS5 released. In fact, it advanced much more than PS4 to PS5.

In 2026 we can expect to see these technologies to mature. That will dramatically make the gap between PS5 and PS6 larger than we think. And these are just a few.


...


I'm big on BSPDN / Backside Power Delivery and really hope to see PS6 use it; but the main issue with it is the TSMC Foundries implementation has slipped from N2/N2P to A16 which won't go into production until end of 2026 or more likely early 2027 and Sony probably won't get first dibs, instead having to wait 12-18mths while Apple fill their pockets with iPhone silicon, not to mention the node cost being much higher (though hopefully chiplets + indirect efficiencies of bspdn on the thermal design of the console can offset the bulk of that). Thinking worst case scenario, A16 entering mass production in Q1 2017 + 18mths to mature and have viable volume available, then PS6 go into production in July 2028 for release in Nov 2028.

Samsung Foundries have S2FZ but that's just loosely pegged as "2027" and Sony haven't used Samsung's foundries since the 65/45nm PS3 Cell B.E. revisions.

Then there's Intel Foundries who are way ahead on BSPDN with their PowerVia but it'd be an odd partnership given it'd almost certainly be semicustom AMD silicon.

The wildcard choice could be using TSMC for CPU and MCD/Memory Bus chiplets with something like N2 and N5 respectively to keep costs low, then 1 or 2 GPU chiplets from Samsung or Intel on their latest nodes (where they won't have to compete with Apple for volume); then packaging it on a substrate after with infinity fanout links. They could even use Samsung or Intel temporarily until TSMC are ready with BSPDN, but then I think Intel's implementation is a bit different (and a bit better), so it'd probably complicate it further.

Personally I'd prefer 2028 as I'd not only like to see BSPDN, but I'd like to see mature chiplet/substrate tech, mature ML & RT capabilities in terms of both hardware, software and dev experience. I'd like to see game engines have time to really implement stuff such as microgeometry and/or mesh shaders; and see the SSD+I/O systems be integral to those engines. Then with PS6 it can all be scaled up dramatically. Plus of course there's just the matter of raw power.

In addition, I'll be getting a Pro and I think a reasonable lifespan for that would be 3-4yrs; given the pace of game dev plus the fact that developers will only just be getting their engines set up for current gen featuresets (rather than just scaling up from -- or tacking stuff on to -- what are effectively last gen games). I also worry that if we don't hit a baseline level of RT and ML hardware throughput going into the next gen then it may still limit at a fundamental level the degree to which those game-changing features can be adopted; and then that means another 6-8yrs of games being functionally limited at the ground level.

Finally, it sounds like "RDNA5" will be a big departure from the existing RDNA, but those first outings of GPU architectures always have teething problems, so it'd be nice to get the first revision in RDNA6 or at least have some backported improvements/features.

Given the Pro is almost certainly coming Q4 this year I think it's very unlikely that PS6 comes any earlier than Q4 2027, but I genuinely believe the entirety of the next gen will be better served with a late 2028 release.
 
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Technology have advanced a lot since the PS5 released. In fact, it advanced much more than PS4 to PS5.

In 2026 we can expect to see these technologies to mature. That will dramatically make the gap between PS5 and PS6 larger than we think. And these are just a few.




Here is what to expect from next-gen as well.
AMD Talks RDNA 4, GPU-Based AI Accelerators, Next-Gen Graphics Pipeline: Promises To Evolve To RDNA 4 With Even Higher Performance In Near Future
We believe that inference accelerators that should be implemented in gamers' GPUs should be used to make games more advanced and fun.

For example, the movement and behavior of enemy characters and NPCs are probably the most obvious examples.

Also, even if AI is used for image processing, AI should be in charge of more advanced processing. Specifically, a theme such as "neural graphics", which is currently gaining momentum in the 3D graphics industry, may be appropriate.


Then there's Path Tracing, which should be possible with the use of AI upscaling and frame generation.

As much as GAF trys to push that resolution and frame is the problem with this gen and it needs a pro console, that's just not the case. There's a lot of gameplay advancements currently that are limited on the PS5's hardware.

I just don't see the sense in stretching out this generation so long. If anything the Pro should have released last year.

Yeah but this tech is still expensive and immature. Leaving it a couple of years longer means a lot of cool stuff like this is more financially feasible to put in a console. PS5 already uses frame generation and PS5 pro looks like it will have some custom ai upscaling, so that would be good to test out and improve before the ps6. I wouldn't say this generation is holding back gameplay advancements, it seems like devs aren't really making much use it and are still just making the same old static worlds. Would love to see way better interactivity and physics. GTA 6 for example looks super impressive and actually seems to be making proper use of the next gen hardware.
 
Yeah but this tech is still expensive and immature. Leaving it a couple of years longer means a lot of cool stuff like this is more financially feasible to put in a console. PS5 already uses frame generation and PS5 pro looks like it will have some custom ai upscaling, so that would be good to test out and improve before the ps6. I wouldn't say this generation is holding back gameplay advancements, it seems like devs aren't really making much use it and are still just making the same old static worlds. Would love to see way better interactivity and physics. GTA 6 for example looks super impressive and actually seems to be making proper use of the next gen hardware.
See, your still talking about frame rate and resolution.

This is what I'm talking about. This is what gameplay would most likely look on PS6.


Sony still has a lot of first party studios developing PS5 games, they can make the PS6 version look like this if the PS6 was releasing in 2026.

Zen6 and RDNA5 are rumored to be densely packed meaning the PS6 can have 2× the CPU cores and 4× the CU vs PS5 with the same die area on 3nm.

For example, the 7900XTX GCD with 96CUs (5nm) is the same die size of the PS5 (7nm).

Also, I wouldn't mind paying $700 for the PS6 if it's gameplay and graphics looked like that. Some people are willing to pay $600 for the PS5 Pro.
 
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