ChiefDada
Member
I know all the reasons. I know the whys behind the extended cross gen period. I understand everything you're saying. I just dont care. I paid $500 for this thing TWO years ago on the promise of next gen games, and I have not gotten my moneys worth. Plain and simple. I dont care about covid. I dont care about how long it takes. I dont care about crunch or tools or engines because that's not my job. I am the consumer and I am tired of being jerked around.
If GG, SSM, PD had started next gen dev in 2017 and 2018, they wouldve had access to devkits or GPUs and CPUs very similar to what we have out there right now. I am not buying this its taking more time argument because they had more time and they blew it working on last gen games fucking mocapping dozens of hours of side content no one gives a shit about instead of spending resources on making visuals look this good or systems that use the fucking CPU and IO Cerny built for them.
UE4 had some very impressive demos out in 2019. This was possible back then. I really dont care about the whys. They are excuses for lazy unambitious developers who were supposed to be on our side. We have spent decades championing artists like Cory and Neil and what do they do as soon as the become heads of the studio? They fold and turn into suits who prioritize profits and easy over ambition and pushing boundries. Whats the difference between these guys and Phil who went on and straight up told everyone Cross Gen is here to stay in 2020 some TWO years after he announced next gen consoles in 2018. WTF was he doing in those two years? Why was Forza Horizon 5 greenlit as a last gen game AFTER the E3 2018 conference. Why was Halo downgraded in 2019 when they couldve simply scrapped the last gen versions to achieve their true vision of a vast wild life system?
It's not that I dont understand. I just dont care. And I am not going to sit here and defend or excuse practices that have led to ZERO next gen games releasing in the third year or second full year or this generation. Especially after seeing whats possible. Not that I didnt know this was possible. I have been getting laughed at for 4 years for saying photorealism was possible this gen. Way before Matrix or these Unity demos came out.
Not only was this an extremely hilarious read, but also very true. We've spent the money for the consoles off the promise of delivering next gen experiences. We've only had a handful of such experience which have been too few and far between. I don't mind cross-gen and understand the unique circumstances for why it needs to exist right now, however Sony should have instituted separate development environments for PS4 and PS5 games. Imo, you especially have this flexibility for narrative centric games. For example, Horizon's story is the same on PS5 and PS4; great, there should be no divergence there, but have the next gen rendering pipeline be applied to PS5 version. As great as Horizon was, it shouldn't have been so close in comparison between the PS4 and PS5 versions. It made me sick to my stomach to hear directly from Guerilla that certain programing methods that would have yielded better performance were abandoned for HFW because "they didn't want to leave out PS4". Give us the experiences we paid for. At the very least, maybe provide PS5 owners with side story/ DLC like content that simply can't be experienced on PS4. It will still be available and ready to be experienced by PS4 owners once they are able to upgrade. There was another argument from some developer stating how parallel dev environment would create different experiences as if it was a bad thing. Well duh! That's exactly what I want! Even if I wasn't able to obtain PS5 by now, I wouldn't be upset with such policies one bit, it would be totally understandable and make me that much determined to obtain one as soon as possible. Instead, you actually have some consumers who are less inclined to transition because the cross gen games aren't much different from each other. It;s like low vs ultra PC settings, which has always been boring to me. Higher resolution and framerates don't excite me. Applications of the geometry engine, I/O tech, etc. as Cerny has described them to us is what made me purchase the console.