SlimySnake
Flashless at the Golden Globes
These look spectacular. Shame how its so hard to get reshade working with the gamepass version.And more Indiana Jones screenshots on PC with DLDSR, Path Tracing and Reshade:
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These look spectacular. Shame how its so hard to get reshade working with the gamepass version.And more Indiana Jones screenshots on PC with DLDSR, Path Tracing and Reshade:
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And more Indiana Jones screenshots on PC with DLDSR, Path Tracing and Reshade:
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Is that the tradeoff with playing through gamepass?These look spectacular. Shame how its so hard to get reshade working with the gamepass version.
$12 vs $70.Is that the tradeoff with playing through gamepass?
Apologies, I wasn't asking as a 'gotcha' question, I was genuinely wondering if that is an actual tradeoff. I actually don't know because I stopped paying for Xbox's subscription service once they cut Games for Gold in favor of GP.$12 vs $70.
Im using the gamepass version too, its not difficult!These look spectacular. Shame how its so hard to get reshade working with the gamepass version.
Apologies, I wasn't asking as a 'gotcha' question, I was genuinely wondering if that is an actual tradeoff. I actually don't know because I stopped paying for Xbox's subscription service once they cut Games for Gold in favor of GP.
yeah, i realized that last night when i was trying to get the game to launch via steam so i could add the bypass parameter to the launch file, and steam would only let me add the game launcher file. I was able to launch reshade with it but it found no patches. I didnt realize until afterwards that i had added the reshade only to the main game exe.Im using the gamepass version too, its not difficult!
Just choose the ""gamelaunchhelper.exe" instead of the game.exe file for reshade inside the game folder and it works just as easy.
It's only 1080p that's why and for a 1080p game it holds up way better than any other 1080p game on my 4k oled...It's prerendered using in game assets. Not comparable to complete CGI trailers.
In the meantime Order always looked like soup on screen.
They can say they are 2k, 4k or 8k. It doesn't matter when textures look low res.
The Order is one of those games that was always overhyped when it comes to gfx. How can I even see if graphics is good when IQ is dogshit? I just played it five minutes ago to remind myself how it looks...
PC or Series X?Some indie cutscene gifs. Looks photorealistic during darkly lit areas.
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Pc. No path tracing because I’m poor and can only afford a $850 card.PC or Series X?
Like you said, SH2 added hardware lumen, insomniac added rtao, rt shadows and higher quality rt reflections. star wars, dragon age and callisto added rt to 60 fps modes. PD added rt reflections on the pro. gg added several enhancements to HFW which looks even more stunning now. probably the best thing i saw on the pro while i had it.I'm hoping that when Indiana Jones comes to Playstation, that the devs will have added RTAO at least on the Pro so that we can play the game in a way that let's the RTGI actually shine on console. Without good shading so much of global illumination is probably lost. I'm playing it on SX now and it can sometimes look great but most of the time something just doesn't look quite right even though i can see the rtgi in affect...but it's so damn subtle due to a lack of contrast ...it's a shame because getting RTGi working on consoles at 1800p/60 fps is otherwise quite an accomplishment.
But who am I kidding? The devs won't add graphical features to it for the Pro. What games have actually done that? It's been all PSSR added and that's it before most devs call it a day on the Pro..been playing Black Myth for example on Pro ...great update right? They added a 40 fps mode and PSSR so the game plays better and looks just as good as Quality mode ...but if you really think about it what is so good about a patch like this? All they did was effectively raise the game by an average of 10 fps ...no other improvements like the actual graphical settings or anything "extra" you might hope to see.
And that is the case over and over on the Pro ...F124 got some RT added and Jedi Survivor apparently did too but not without severe IQ issues. Silent Hill 2 apparently added Hardware Lumen but the game looks like garbage on Pro in that mode.
The Pro has been such a disappointment and gamers have already moved the goalposts so much lower than what we all thought the Pro would be able to deliver. Gamers are over the moon anytime PSSR gets added without ruining the game with new issues ...
Keep reading about how "transformative" PSSR is "when it works" lol. It's NOT and that's coming from someone who owns every reasonably large game that has an Pro patch. When it does work the improvements are SMALL.
I’m cautiously optimistic about devs taking more considered approaches to the Pro. I hope Indy gets a little boost in some respects compared to the X version. If I had to guess they’ll probably bump up the RTGI fidelity a bit and increase texture resolution. Would love to see ray traced shadows and some AO, thoughLike you said, SH2 added hardware lumen, insomniac added rtao, rt shadows and higher quality rt reflections. star wars, dragon age and callisto added rt to 60 fps modes. PD added rt reflections on the pro. gg added several enhancements to HFW which looks even more stunning now. probably the best thing i saw on the pro while i had it.
yes, they are having issues with pssr but thats a different thing that will be resolved eventually. sony shouldve fixed it before launch but apparently its the most difficult thing cerny has ever worked on, so its not as easy as it looks.
i dont like the console at all, but i think you will see more games add graphics features for the pro going forward. i wouldnt be surprised if the 30 fps mode on AC Shadows features some of the additional rt settings PC is going to get. you might get hardware lumen on the pro in Marvel 1943, Mafia and other UE5 titles. And who knows PSSR might be fixed by then. Worst case scenario, they will have TSR which was designed around Lumen's rt noise.
SH2 devs would be able to add a lot more if they fixed the horrid occlusion culling issues present in the game.Like you said, SH2 added hardware lumen, insomniac added rtao, rt shadows and higher quality rt reflections. star wars, dragon age and callisto added rt to 60 fps modes. PD added rt reflections on the pro. gg added several enhancements to HFW which looks even more stunning now. probably the best thing i saw on the pro while i had it.
yes, they are having issues with pssr but thats a different thing that will be resolved eventually. sony shouldve fixed it before launch but apparently its the most difficult thing cerny has ever worked on, so its not as easy as it looks.
i dont like the console at all, but i think you will see more games add graphics features for the pro going forward. i wouldnt be surprised if the 30 fps mode on AC Shadows features some of the additional rt settings PC is going to get. you might get hardware lumen on the pro in Marvel 1943, Mafia and other UE5 titles. And who knows PSSR might be fixed by then. Worst case scenario, they will have TSR which was designed around Lumen's rt noise.
Some indie cutscene gifs. Looks photorealistic during darkly lit areas.
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Looks like a mid ps4 game tbh.I am replaying Kingdom Come Deliverance and the game still looks absolutely incredible. I wished more companies would use this engine. I cant wait for KD2
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Pc gamepass\xbox app is easily the shittiest game launcher\store on pc so most people prefer to buy a key for steam than using pc gamepass.Is that the tradeoff with playing through gamepass?
This looks Good
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Those are from actual trailer but without youtube compression definitely not some artstation bullshitIt just looks okay, not better than past games, and still feels very last-gen. (even those are artstation bullshots)
for a studio like Naughty Dog, I always expect to see something more impressive. obviously Intergalactic is disappointing
Only the last screenshot looks good to me. On par with something like Starfield's ship interiors. But the rest looks meh.This looks Good
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Yeah imagine finding that basic ass robot impressive when we already had this 3 years agoOnly the last screenshot looks good to me. On par with something like Starfield's ship interiors. But the rest looks meh.
I really hate how basic the robot looks. They need a nanite solution to increase the asset quality in this world. I am pretty sure Horizon had more polygons on the trex than this guy.
What happened to the backdrop? Why is the background borderline black? Oh wait its because its a cinematic moment and almost nothing but the 2 characters is loading during this scene. Do you see what Im talking about? Why do we get downgrades after teasers? Because developers realize they cant push this on the whole game when theres millions of other calculations going on and taking up resources. Which is exactly why in your example, they literally shut everything off to let only the 2 characters shine to the max. ANYONE can do that, the reason they dont is because people arent making linear, tiny worlds with invisible walls, and short length.
So again, even though this is from a fight scene, it is so touched up and made up just for this one moment. Take a proper screenshot, theres many good looking areas like the caves, go to photo mode and take a screenshot and show me where the game looks "unbelievable" or best looking this generation. You wont come even close to the screenshots you just posted because there, they need to drop the quality to be able to run all the other stuff going on in the background. Stop the cap, you guys are comical. The above screenshots do not represent the overall look of the whole game. Stop cherry picking tiny areas and cutscenes.
The Pro runs this at higher res huh? How do you buy this game anyway? Create a Japanese account and convert to yen on PlayStation Asia? That's what I had to do to buy certain shmups that were only on the Japanese e shop ...I love playing this game. Incredible lighting and material quality. Just wow.
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And this is at 1080p. The PC and PS5 Pro versions look even better with much more detail being resolved during to high resolutions.
It's depressing to see Naughty Dog is no longer the graphics kingOnly the last screenshot looks good to me. On par with something like Starfield's ship interiors. But the rest looks meh.
I really hate how basic the robot looks. They need a nanite solution to increase the asset quality in this world. I am pretty sure Horizon had more polygons on the trex than this guy.
I wasnt able to buy it on a Japanese account because Play-Asia ran out of Japanese PSN cards so i switched to Signapore but it still cost me around $65. Good thing with the singapoore account is that you can create it in english prompts.The Pro runs this at higher res huh? How do you buy this game anyway? Create a Japanese account and convert to yen on PlayStation Asia? That's what I had to do to buy certain shmups that were only on the Japanese e shop ...
lol, to me Horizon machines look overdesigned as f*ckYeah imagine finding that basic ass robot impressive when we already had this 3 years ago
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The most "impressive" thing on the whole trailer for me is the rendering of her bomber jacket, very convincing.
It's depressing to see Naughty Dog is no longer the graphics king
lol this is a post of mine from earlier this March. I couldnt have been more wrong.@Represent. Neil was on a podcast yesterday and said that the new game is very hard to make because it’s so ambitious. This bodes well for a game that pushes boundaries. If ND is struggling to achieve their vision on a next Gen console, I’m sure they are not going to settle for native 4k or waste half the gpu chasing 60 fps at high resolutions.
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The Last of Us director says Naughty Dog's next game is "really ambitious" and will be "really hard" to make
We can expect big things from the studio's next title, which may or may not be The Last of Us Part 3www.gamesradar.com
Only problem is that they still seem early in dev despite last shipping a full game 4 years ago. It does seem like they wasted a lot of time on factions and that awful remake. Probably a 2028 game like horizon.
Were you able to use US dollars on PSN Singapore or you saying you still went through Play Asia to buy Singaporian money?I wasnt able to buy it on a Japanese account because Play-Asia ran out of Japanese PSN cards so i switched to Signapore but it still cost me around $65. Good thing with the singapoore account is that you can create it in english prompts.
Pro runs this at 1440p from what I heard. Base PS5 is 1080p.
Some people were able to buy it for just $30 on the steam's Indonesia page, but Steam detected every VPN i tried and blocked me from creating a Japanese or Indonesia account.
Singoporian money. I got the PSN codes pretty quickly via email.Were you able to use US dollars on PSN Singapore or you saying you still went through Play Asia to buy Singaporian money?
Damn dude should have gone with your gut! It's a sad day, I really mean that, when ND isn't the top dog and no doubt you're right it's because they're chasing high res and 60 fps. The game will obviously still look great but it won't be like Uncharted 4 from last gen that's for sure.lol this is a post of mine from earlier this March. I couldnt have been more wrong.
I am going through my old posts now and i cant believe i let myself fall for the hype lol. I had a bad feeling about ND for a long time going back to last year.Damn dude should have gone with your gut! It's a sad day, I really mean that, when ND isn't the top dog and no doubt you're right it's because they're chasing high res and 60 fps. The game will obviously still look great but it won't be like Uncharted 4 from last gen that's for sure.
Hire better newbies then. preferably ones with ray tracing experience. this aint a charity. this is naughty dog. they should only be hiring the best of the best. get them to work in ray tracing. that would be a far better test than simply rebuilding the game on ps5 sdk.
And no, they hired back the big dog who made uncharted lost legacy after he went to crystal dynamics to make avengers. and then had him work on the remake. the big dogs have already wasted years on factions and the remake.
i really hope im wrong and they show up with an insane demo at the vga, but ive been right about every fucking thing so far when it comes to sony studios. its not looking good for ND either.
I am not even going to bother worrying about those studios anymore. It's been 4 years. It's time to move on, accept what they are going to offer, and celebrate the guys who are delivering the next gen leaps instead of hoping for miracles.
Maybe next generation they will finally see the light and switch to UE5 but till then I am not going to lose any sleep over them not giving us that generational leap. Their games still look great despite the last gen tech so I will just treat them like i used to treat b tier games from ubisoft, ea and activision and enjoy them for what they are instead of what i want them to be. there is still lots to be admired thanks to the art design and cinematography talent over at those studios so it's not the end of the world. Ratchet, Demon Souls, Spiderman 2 and HFW still look beautiful at times. They are just not interested in being top tier anymore, but there are plenty of other developers like rockstar, amy henning, coalition studios, ubisoft massive, game science and playground games who are still looking to push the bar.
Im sure there are many more.they dont care about their reputation anymore. or they wouldnt have put this out as a ps5 only game.
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Besides, i thought insomniac and sucker punch both cared about their reputation and would deliver next gen only games. Insomniac only cared about it when they released that bullshot trailer before downgrading the shit out of their game, and sucker punch didnt even bother doing that.
It's time to move on. We have four years of this stuff. GG was boasting about shipping lego horizon on the switch even though they are releasing the horizon remaster on the ps5 without any kind of RT or mesh shader support. same draw distance issues as the last gen HFW nearly 3 years after launching that game.
You already saw the best this game has to offer in chapter 1. The rest looks less polished by a mile and starts looking more gamey as you progress with even less interaction. That 3rd screen shot perfectly encapsulates how lazy they got after blowing their load so early. In the fencing along the incline the posts arent even vertical; like they copy and pasted the fence asset on the topography as is without concern for proper orientation, and you see obvious tiling on the ground textures beneath the grass tufts. Only Senua looks consistently great throughout.okok, act 2 opening gameplay shots here
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okok, act 2 opening gameplay shots here
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One thing I do see here though... I do think Insomniac is still undefeated when it comes to Pixar-ish animation, I only expect the very best of Nintendo at 540p/30 fps internal resolution to fight alongside the likes of Ratchet, and it's not like anyone is even trying to make the next animated feature looking showpiece anyway.I am going through my old posts now and i cant believe i let myself fall for the hype lol. I had a bad feeling about ND for a long time going back to last year.
Im sure there are many more.
What a shame.
And this is supposed to be something impressive? It looks good, but it aint pushing unknown boundaries as some people are talking here and definately not as good as the cherry picked screenshots people post here. SH2, Alan Wake 2, Horizon Forbidden West.....hell even RDR 2 has better looking scenery and its an open world game 20 times the size. Those screenshots you posted look NOTHING like what people are posting here as "graphics powerhouse".
Have you played the game?
Obviously. I finished it in 4 hours and 52 minutes and thought it was the most boring BS stuck in PS3 era gameplay loop and realized all people were talking about actually were the cutscene shots and just because it was in photo mode it doesnt mean its gameplay as you cant interract with it. So much so, that unlike the regular gameplay, on these over the top cinematic shots, when you go into photo mode there is this invisible wall around the characters unlike in the regular scene photo mode. Why? Because its literally something being played out and pre calculated so it wont let you interract the same way as a regular screenshot. Have you played the 4 games I mentioned above?
What are we talking abut here, game is full of post processing, chromatic aberation, actually low IQ especially on the third shot which is a shot you get to see 90% of the gameplay time. They just smeared everything all over the image. As I said, RDR 2, a game that is 8 years old now has better IQ in the distance with far more details visible and its an open world game versus this 30fps, arthouse, walking simulator with one button press....maybe two.
And this is supposed to be something impressive? It looks good, but it aint pushing unknown boundaries as some people are talking here and definately not as good as the cherry picked screenshots people post here. SH2, Alan Wake 2, Horizon Forbidden West.....hell even RDR 2 has better looking scenery and its an open world game 20 times the size. Those screenshots you posted look NOTHING like what people are posting here as "graphics powerhouse".
I don’t exactly believe you. What game is better graphics wise? Pure polygon density, Lumen, character models. What game available today comes closer to CGI renders?Obviously. I finished it
This is what we should get next-gen with PS6 and the likes.
Nothing more, nothing less. True Path Tracing. Unfortunately we are not even gonna get what we should have gotten this gen, next gen.
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