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Graphical Fidelity I Expect This Gen

SlimySnake

Flashless at the Golden Globes
And more Indiana Jones screenshots on PC with DLDSR, Path Tracing and Reshade:

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These look spectacular. Shame how its so hard to get reshade working with the gamepass version.
 

Bojji

Member
Apologies, I wasn't asking as a 'gotcha' question, I was genuinely wondering if that is an actual tradeoff. I actually don't know because I stopped paying for Xbox's subscription service once they cut Games for Gold in favor of GP.

That's because gamepass versions have different executables. Sometimes they are behind in patches as well.

So there is some kind of tradeoff vs steam.
 

SlimySnake

Flashless at the Golden Globes
Im using the gamepass version too, its not difficult!
Just choose the ""gamelaunchhelper.exe" instead of the game.exe file for reshade inside the game folder and it works just as easy.
yeah, i realized that last night when i was trying to get the game to launch via steam so i could add the bypass parameter to the launch file, and steam would only let me add the game launcher file. I was able to launch reshade with it but it found no patches. I didnt realize until afterwards that i had added the reshade only to the main game exe.

Honestly, i despise the xbox app. I couldnt even access my save file for Marvel's Avengers and move it to the Steam version because microsoft dont believe in storing save files in the Documents Folder like everyone else. Never had any problems with Uplay or the EA app and everyone hates those.
 
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It's prerendered using in game assets. Not comparable to complete CGI trailers.

In the meantime Order always looked like soup on screen.



They can say they are 2k, 4k or 8k. It doesn't matter when textures look low res.

The Order is one of those games that was always overhyped when it comes to gfx. How can I even see if graphics is good when IQ is dogshit? I just played it five minutes ago to remind myself how it looks...
It's only 1080p that's why and for a 1080p game it holds up way better than any other 1080p game on my 4k oled...

Yes it uses a lot of post processing but all this game needs is an up res and 60 fps to fix the iq, but Sony is a piece of shit company who can't be bothered to update old games for new hardware unless they see huge $$ from doing so.
 
I'm hoping that when Indiana Jones comes to Playstation, that the devs will have added RTAO at least on the Pro so that we can play the game in a way that let's the RTGI actually shine on console. Without good shading so much of global illumination is probably lost. I'm playing it on SX now and it can sometimes look great but most of the time something just doesn't look quite right even though i can see the rtgi in affect...but it's so damn subtle due to a lack of contrast ...it's a shame because getting RTGi working on consoles at 1800p/60 fps is otherwise quite an accomplishment.

But who am I kidding? The devs won't add graphical features to it for the Pro. What games have actually done that? It's been all PSSR added and that's it before most devs call it a day on the Pro..been playing Black Myth for example on Pro ...great update right? They added a 40 fps mode and PSSR so the game plays better and looks just as good as Quality mode ...but if you really think about it what is so good about a patch like this? All they did was effectively raise the game by an average of 10 fps ...no other improvements like the actual graphical settings or anything "extra" you might hope to see.

And that is the case over and over on the Pro ...F124 got some RT added and Jedi Survivor apparently did too but not without severe IQ issues. Silent Hill 2 apparently added Hardware Lumen but the game looks like garbage on Pro in that mode.

The Pro has been such a disappointment and gamers have already moved the goalposts so much lower than what we all thought the Pro would be able to deliver. Gamers are over the moon anytime PSSR gets added without ruining the game with new issues ...

Keep reading about how "transformative" PSSR is "when it works" lol. It's NOT and that's coming from someone who owns every reasonably large game that has an Pro patch. When it does work the improvements are SMALL.
 

SlimySnake

Flashless at the Golden Globes
I'm hoping that when Indiana Jones comes to Playstation, that the devs will have added RTAO at least on the Pro so that we can play the game in a way that let's the RTGI actually shine on console. Without good shading so much of global illumination is probably lost. I'm playing it on SX now and it can sometimes look great but most of the time something just doesn't look quite right even though i can see the rtgi in affect...but it's so damn subtle due to a lack of contrast ...it's a shame because getting RTGi working on consoles at 1800p/60 fps is otherwise quite an accomplishment.

But who am I kidding? The devs won't add graphical features to it for the Pro. What games have actually done that? It's been all PSSR added and that's it before most devs call it a day on the Pro..been playing Black Myth for example on Pro ...great update right? They added a 40 fps mode and PSSR so the game plays better and looks just as good as Quality mode ...but if you really think about it what is so good about a patch like this? All they did was effectively raise the game by an average of 10 fps ...no other improvements like the actual graphical settings or anything "extra" you might hope to see.

And that is the case over and over on the Pro ...F124 got some RT added and Jedi Survivor apparently did too but not without severe IQ issues. Silent Hill 2 apparently added Hardware Lumen but the game looks like garbage on Pro in that mode.

The Pro has been such a disappointment and gamers have already moved the goalposts so much lower than what we all thought the Pro would be able to deliver. Gamers are over the moon anytime PSSR gets added without ruining the game with new issues ...

Keep reading about how "transformative" PSSR is "when it works" lol. It's NOT and that's coming from someone who owns every reasonably large game that has an Pro patch. When it does work the improvements are SMALL.
Like you said, SH2 added hardware lumen, insomniac added rtao, rt shadows and higher quality rt reflections. star wars, dragon age and callisto added rt to 60 fps modes. PD added rt reflections on the pro. gg added several enhancements to HFW which looks even more stunning now. probably the best thing i saw on the pro while i had it.

yes, they are having issues with pssr but thats a different thing that will be resolved eventually. sony shouldve fixed it before launch but apparently its the most difficult thing cerny has ever worked on, so its not as easy as it looks.

i dont like the console at all, but i think you will see more games add graphics features for the pro going forward. i wouldnt be surprised if the 30 fps mode on AC Shadows features some of the additional rt settings PC is going to get. you might get hardware lumen on the pro in Marvel 1943, Mafia and other UE5 titles. And who knows PSSR might be fixed by then. Worst case scenario, they will have TSR which was designed around Lumen's rt noise.
 

powder

Member
Like you said, SH2 added hardware lumen, insomniac added rtao, rt shadows and higher quality rt reflections. star wars, dragon age and callisto added rt to 60 fps modes. PD added rt reflections on the pro. gg added several enhancements to HFW which looks even more stunning now. probably the best thing i saw on the pro while i had it.

yes, they are having issues with pssr but thats a different thing that will be resolved eventually. sony shouldve fixed it before launch but apparently its the most difficult thing cerny has ever worked on, so its not as easy as it looks.

i dont like the console at all, but i think you will see more games add graphics features for the pro going forward. i wouldnt be surprised if the 30 fps mode on AC Shadows features some of the additional rt settings PC is going to get. you might get hardware lumen on the pro in Marvel 1943, Mafia and other UE5 titles. And who knows PSSR might be fixed by then. Worst case scenario, they will have TSR which was designed around Lumen's rt noise.
I’m cautiously optimistic about devs taking more considered approaches to the Pro. I hope Indy gets a little boost in some respects compared to the X version. If I had to guess they’ll probably bump up the RTGI fidelity a bit and increase texture resolution. Would love to see ray traced shadows and some AO, though
 

wafflecioccy

Neo Member
Like you said, SH2 added hardware lumen, insomniac added rtao, rt shadows and higher quality rt reflections. star wars, dragon age and callisto added rt to 60 fps modes. PD added rt reflections on the pro. gg added several enhancements to HFW which looks even more stunning now. probably the best thing i saw on the pro while i had it.

yes, they are having issues with pssr but thats a different thing that will be resolved eventually. sony shouldve fixed it before launch but apparently its the most difficult thing cerny has ever worked on, so its not as easy as it looks.

i dont like the console at all, but i think you will see more games add graphics features for the pro going forward. i wouldnt be surprised if the 30 fps mode on AC Shadows features some of the additional rt settings PC is going to get. you might get hardware lumen on the pro in Marvel 1943, Mafia and other UE5 titles. And who knows PSSR might be fixed by then. Worst case scenario, they will have TSR which was designed around Lumen's rt noise.
SH2 devs would be able to add a lot more if they fixed the horrid occlusion culling issues present in the game.

In some areas like apartments, i could be walking closer to the stairs and framerate plummets from 100fps to 55-60fps (on an RTX 4080 - max quality - 1440p res)
 

GymWolf

Member
Only the last screenshot looks good to me. On par with something like Starfield's ship interiors. But the rest looks meh.

I really hate how basic the robot looks. They need a nanite solution to increase the asset quality in this world. I am pretty sure Horizon had more polygons on the trex than this guy.
Yeah imagine finding that basic ass robot impressive when we already had this 3 years ago



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The most "impressive" thing on the whole trailer for me is the rendering of her bomber jacket, very convincing.
 
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littlezoo

Neo Member
What happened to the backdrop? Why is the background borderline black? Oh wait its because its a cinematic moment and almost nothing but the 2 characters is loading during this scene. Do you see what Im talking about? Why do we get downgrades after teasers? Because developers realize they cant push this on the whole game when theres millions of other calculations going on and taking up resources. Which is exactly why in your example, they literally shut everything off to let only the 2 characters shine to the max. ANYONE can do that, the reason they dont is because people arent making linear, tiny worlds with invisible walls, and short length.

So again, even though this is from a fight scene, it is so touched up and made up just for this one moment. Take a proper screenshot, theres many good looking areas like the caves, go to photo mode and take a screenshot and show me where the game looks "unbelievable" or best looking this generation. You wont come even close to the screenshots you just posted because there, they need to drop the quality to be able to run all the other stuff going on in the background. Stop the cap, you guys are comical. The above screenshots do not represent the overall look of the whole game. Stop cherry picking tiny areas and cutscenes.

okok, act 2 opening gameplay shots here

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I love playing this game. Incredible lighting and material quality. Just wow.

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And this is at 1080p. The PC and PS5 Pro versions look even better with much more detail being resolved during to high resolutions.
The Pro runs this at higher res huh? How do you buy this game anyway? Create a Japanese account and convert to yen on PlayStation Asia? That's what I had to do to buy certain shmups that were only on the Japanese e shop ...
 
Only the last screenshot looks good to me. On par with something like Starfield's ship interiors. But the rest looks meh.

I really hate how basic the robot looks. They need a nanite solution to increase the asset quality in this world. I am pretty sure Horizon had more polygons on the trex than this guy.
It's depressing to see Naughty Dog is no longer the graphics king
 

SlimySnake

Flashless at the Golden Globes
The Pro runs this at higher res huh? How do you buy this game anyway? Create a Japanese account and convert to yen on PlayStation Asia? That's what I had to do to buy certain shmups that were only on the Japanese e shop ...
I wasnt able to buy it on a Japanese account because Play-Asia ran out of Japanese PSN cards so i switched to Signapore but it still cost me around $65. Good thing with the singapoore account is that you can create it in english prompts.

Pro runs this at 1440p from what I heard. Base PS5 is 1080p.

Some people were able to buy it for just $30 on the steam's Indonesia page, but Steam detected every VPN i tried and blocked me from creating a Japanese or Indonesia account.
 

Hugare

Member
Yeah imagine finding that basic ass robot impressive when we already had this 3 years ago



maxresdefault.jpg



The most "impressive" thing on the whole trailer for me is the rendering of her bomber jacket, very convincing.
lol, to me Horizon machines look overdesigned as f*ck

It's impressive in terms of quantity of detail, but it's too busy for my taste.

Intergalatic robot look fine. In terms of geometry detail, you dont notice cutbacks in the rounded parts.

Looks exactly what designers wanted to make in terms of design for that world. Maybe something busier wouldnt fit the aesthetic.
 

SlimySnake

Flashless at the Golden Globes
It's depressing to see Naughty Dog is no longer the graphics king

@Represent. Neil was on a podcast yesterday and said that the new game is very hard to make because it’s so ambitious. This bodes well for a game that pushes boundaries. If ND is struggling to achieve their vision on a next Gen console, I’m sure they are not going to settle for native 4k or waste half the gpu chasing 60 fps at high resolutions.


Only problem is that they still seem early in dev despite last shipping a full game 4 years ago. It does seem like they wasted a lot of time on factions and that awful remake. Probably a 2028 game like horizon.
lol this is a post of mine from earlier this March. I couldnt have been more wrong.
 
I wasnt able to buy it on a Japanese account because Play-Asia ran out of Japanese PSN cards so i switched to Signapore but it still cost me around $65. Good thing with the singapoore account is that you can create it in english prompts.

Pro runs this at 1440p from what I heard. Base PS5 is 1080p.

Some people were able to buy it for just $30 on the steam's Indonesia page, but Steam detected every VPN i tried and blocked me from creating a Japanese or Indonesia account.
Were you able to use US dollars on PSN Singapore or you saying you still went through Play Asia to buy Singaporian money?
 
lol this is a post of mine from earlier this March. I couldnt have been more wrong.
Damn dude should have gone with your gut! It's a sad day, I really mean that, when ND isn't the top dog and no doubt you're right it's because they're chasing high res and 60 fps. The game will obviously still look great but it won't be like Uncharted 4 from last gen that's for sure.
 

SlimySnake

Flashless at the Golden Globes
Damn dude should have gone with your gut! It's a sad day, I really mean that, when ND isn't the top dog and no doubt you're right it's because they're chasing high res and 60 fps. The game will obviously still look great but it won't be like Uncharted 4 from last gen that's for sure.
I am going through my old posts now and i cant believe i let myself fall for the hype lol. I had a bad feeling about ND for a long time going back to last year.

Hire better newbies then. preferably ones with ray tracing experience. this aint a charity. this is naughty dog. they should only be hiring the best of the best. get them to work in ray tracing. that would be a far better test than simply rebuilding the game on ps5 sdk.

And no, they hired back the big dog who made uncharted lost legacy after he went to crystal dynamics to make avengers. and then had him work on the remake. the big dogs have already wasted years on factions and the remake.

i really hope im wrong and they show up with an insane demo at the vga, but ive been right about every fucking thing so far when it comes to sony studios. its not looking good for ND either.

I am not even going to bother worrying about those studios anymore. It's been 4 years. It's time to move on, accept what they are going to offer, and celebrate the guys who are delivering the next gen leaps instead of hoping for miracles.

Maybe next generation they will finally see the light and switch to UE5 but till then I am not going to lose any sleep over them not giving us that generational leap. Their games still look great despite the last gen tech so I will just treat them like i used to treat b tier games from ubisoft, ea and activision and enjoy them for what they are instead of what i want them to be. there is still lots to be admired thanks to the art design and cinematography talent over at those studios so it's not the end of the world. Ratchet, Demon Souls, Spiderman 2 and HFW still look beautiful at times. They are just not interested in being top tier anymore, but there are plenty of other developers like rockstar, amy henning, coalition studios, ubisoft massive, game science and playground games who are still looking to push the bar.

they dont care about their reputation anymore. or they wouldnt have put this out as a ps5 only game.

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Besides, i thought insomniac and sucker punch both cared about their reputation and would deliver next gen only games. Insomniac only cared about it when they released that bullshot trailer before downgrading the shit out of their game, and sucker punch didnt even bother doing that.

It's time to move on. We have four years of this stuff. GG was boasting about shipping lego horizon on the switch even though they are releasing the horizon remaster on the ps5 without any kind of RT or mesh shader support. same draw distance issues as the last gen HFW nearly 3 years after launching that game.
Im sure there are many more.

What a shame.
 

eNT1TY

Member
okok, act 2 opening gameplay shots here

Hellblade2---2024_12_23-12_39_58.jpg


Hellblade2---2024_12_23-12_45_58.jpg


Hellblade2---2024_12_23-12_47_25.jpg
You already saw the best this game has to offer in chapter 1. The rest looks less polished by a mile and starts looking more gamey as you progress with even less interaction. That 3rd screen shot perfectly encapsulates how lazy they got after blowing their load so early. In the fencing along the incline the posts arent even vertical; like they copy and pasted the fence asset on the topography as is without concern for proper orientation, and you see obvious tiling on the ground textures beneath the grass tufts. Only Senua looks consistently great throughout.
 

Bojji

Member
HB2 is like U1/U2/U3 - ultra linear and super impressive visually (Unchated more and had better gameplay for sure).
 
okok, act 2 opening gameplay shots here

Hellblade2---2024_12_23-12_39_58.jpg


Hellblade2---2024_12_23-12_45_58.jpg


Hellblade2---2024_12_23-12_47_25.jpg

And this is supposed to be something impressive? It looks good, but it aint pushing unknown boundaries as some people are talking here and definately not as good as the cherry picked screenshots people post here. SH2, Alan Wake 2, Horizon Forbidden West.....hell even RDR 2 has better looking scenery and its an open world game 20 times the size. Those screenshots you posted look NOTHING like what people are posting here as "graphics powerhouse".
 
I am going through my old posts now and i cant believe i let myself fall for the hype lol. I had a bad feeling about ND for a long time going back to last year.






Im sure there are many more.

What a shame.
One thing I do see here though... I do think Insomniac is still undefeated when it comes to Pixar-ish animation, I only expect the very best of Nintendo at 540p/30 fps internal resolution to fight alongside the likes of Ratchet, and it's not like anyone is even trying to make the next animated feature looking showpiece anyway.
 
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Bojji

Member
And this is supposed to be something impressive? It looks good, but it aint pushing unknown boundaries as some people are talking here and definately not as good as the cherry picked screenshots people post here. SH2, Alan Wake 2, Horizon Forbidden West.....hell even RDR 2 has better looking scenery and its an open world game 20 times the size. Those screenshots you posted look NOTHING like what people are posting here as "graphics powerhouse".

Have you played the game?
 
Have you played the game?

Obviously. I finished it in 4 hours and 52 minutes and thought it was the most boring BS stuck in PS3 era gameplay loop and realized all people were talking about actually were the cutscene shots and just because it was in photo mode it doesnt mean its gameplay as you cant interract with it. So much so, that unlike the regular gameplay, on these over the top cinematic shots, when you go into photo mode there is this invisible wall around the characters unlike in the regular scene photo mode. Why? Because its literally something being played out and pre calculated so it wont let you interract the same way as a regular screenshot. Have you played the 4 games I mentioned above?

What are we talking abut here, game is full of post processing, chromatic aberation, actually low IQ especially on the third shot which is a shot you get to see 90% of the gameplay time. They just smeared everything all over the image. As I said, RDR 2, a game that is 8 years old now has better IQ in the distance with far more details visible and its an open world game versus this 30fps, arthouse, walking simulator with one button press....maybe two.
 

Bojji

Member
Obviously. I finished it in 4 hours and 52 minutes and thought it was the most boring BS stuck in PS3 era gameplay loop and realized all people were talking about actually were the cutscene shots and just because it was in photo mode it doesnt mean its gameplay as you cant interract with it. So much so, that unlike the regular gameplay, on these over the top cinematic shots, when you go into photo mode there is this invisible wall around the characters unlike in the regular scene photo mode. Why? Because its literally something being played out and pre calculated so it wont let you interract the same way as a regular screenshot. Have you played the 4 games I mentioned above?

What are we talking abut here, game is full of post processing, chromatic aberation, actually low IQ especially on the third shot which is a shot you get to see 90% of the gameplay time. They just smeared everything all over the image. As I said, RDR 2, a game that is 8 years old now has better IQ in the distance with far more details visible and its an open world game versus this 30fps, arthouse, walking simulator with one button press....maybe two.

PP and CA, plus aspect ratio are the same problems I have with the order.
But this time thanks to pc version most of it can be corrected and resolution is high enough so iq can't be completely destroyed.

Game is top 5 graphics. And yeah I completed all games mentioned, some of them are in the same top 5.
 
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littlezoo

Neo Member
And this is supposed to be something impressive? It looks good, but it aint pushing unknown boundaries as some people are talking here and definately not as good as the cherry picked screenshots people post here. SH2, Alan Wake 2, Horizon Forbidden West.....hell even RDR 2 has better looking scenery and its an open world game 20 times the size. Those screenshots you posted look NOTHING like what people are posting here as "graphics powerhouse".

Well, I think you might have some kind of bias, but I don't think we have much to talk about anymore, have fun./

Senua’s Saga_ Hellblade 2 5_24_2024 1_49_04 AM.png
 

SlimySnake

Flashless at the Golden Globes
This is what we should get next-gen with PS6 and the likes.
Nothing more, nothing less. True Path Tracing. Unfortunately we are not even gonna get what we should have gotten this gen, next gen.

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unless nvidia and amd's neural network can exponentially increase GPU performance, you are not going to get that next gen or even the gen after. we will be lucky to get a 30-40 tflops gpu next gen going by just how poor the PS5 Pro gpu upgrade seems to be for twice the price of the base ps5. (at least in europe) and lets face it, most devs will use it to simply push 60 fps and higher resolutions.

besides there are so many different assets and objects in that room that it will artists months if not years to create all of them. even if they copy paste assets from the quixxel store, its still months of work. aint nobody got time for that.

P.S I was blown away by this ramen shop in callisto but it looks like shit compared to the nvidia demo lol

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