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Graphical Fidelity I Expect This Gen

GymWolf

Member
I think Capcom simply know that it`s "good enough" and they don`t have to spend money on engine development/retooling etc to create a massive hit here.
And they`re right about that. People like me, or us, bitching about the tech simply don`t matter.
Speak for yourself, i would have killed to have mh wilds with ue5 fidelity :lollipop_grinning_sweat:

Am i still gonna day one this bitch? Of course, but i was expecting ,much ,much more.
 
Sushi1 was literally saved by the strong art design and windy vegetation.

And sushi2 is about to do the same.

This is 99% art design and scene composition and 1% nextgen graphic, and people still think it is the same thing, there is literally not one thing impressive in this pic graphic wise, nothing, zero, nein, nada, nicht.

Screenshot-2024-09-24-at-5.58.52%E2%80%AFPM.png
It's really annoying when people use GOT or GOY as examples of Playstation not pushing the envelope graphically. It's the one franchise they have that has amazing art direction. And games with great art direction hold up so much better over time. GOT will be considered a better looking game than AC shadows 10 years from now. I think it already looks way more appealing in certain aspects
 
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GymWolf

Member
It's really annoying when people use GOT or GOY as examples of Playstation not pushing the envelope graphically. It's the one franchise they have that has amazing art direction. And games with great art direction hold up so much better over time. GOT will be considered a better looking game than AC shadows 10 years from now. I think it already looks way more appealing in certain aspects
And nobody say otherwise, but in a graphical fidelity topic we tend to separate art design from actual graphical fidelity.

Tsushima definitely doesn't push shit other than a striking art design, even the wind tech wasn't real time but an elaborate trick.
 
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DanielG165

Member
Dude blondie in the last pic is ps4 launch level and unless they use different rendering for different secondary characters, they are all gonna look like that when zoomed in from up close with ryu being probably the most detailed model because he is the protagonist.

Some pics are great but as i always said, we surpassed great looking characters years ago, these are not "absolutely incredible" or even close to that.

This is an absolutely incredible model

hellblade-2-header.jpg

Or aloy in hfw or james in sh2r or idris elba in cp dlc.
I’m going off of what my eyes see in person, and in person, NG2 Black has some incredible looking character models. I didn’t say they were industry-leading like Hellblade 2, but they ARE thoroughly impressive, and are right up there with the likes of modern Final Fantasy ar those games’ strongest moments.

It’s a next/current gen Ninja Gaiden through and through, something I’ve been personally wishing for for over 10 years now.
 
I think the most disappointing technical aspect of AC Shadow is the character modeling and facial animations.



With such stiff facial expressions and the "shot, reverse shot", we are not that far from Horizon Zero Dawn, if we put aside the level of visual fidelity



When we compare on this point AC Shadow to Horizon Forbidden West which as a reminder in a few weeks will be three years old, there is still a very clear difference :



So yes, using Mocap for an open-world game with lots of conversations, it's definitely not cheap but when we see what it brings to conversations for HFW and that almost three years after its release, it still remains the best on this aspect it may be a worthwhile investment.

We can say that AC Shadow is technically more advanced than HFW as for its lighting, its display distance, the management of the lod with very little pop-in but in itself it is quite logical with a game which will soon have three years but on the other hand it is disappointing that AC Shadow is far from reaching the level of HFW on the character modeling and facial animations.
 
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GymWolf

Member
I’m going off of what my eyes see in person, and in person, NG2 Black has some incredible looking character models. I didn’t say they were industry-leading like Hellblade 2, but they ARE thoroughly impressive, and are right up there with the likes of modern Final Fantasy ar those games’ strongest moments.

It’s a next/current gen Ninja Gaiden through and through, something I’ve been personally wishing for for over 10 years now.
Maybe i'm gonna try it when it's cheap.
 

SlimySnake

Flashless at the Golden Globes
So yes, using Mocap for an open-world game with lots of conversations, it's definitely not cheap but when we see what it brings to conversations for HFW and that almost three years after its release, it still remains the best on this aspect it may be a worthwhile investment.
Actually, i dont think those conversations in HFW are mocapped. Someone somewhere mentioned that its actually an algorithm they created to apply the canned mocap animations to those dialogue scenes based on some kind of dialogue parameters. HFW has literally thousands of those dialogue scenes and there is no way they sat there mocapping each scene. They just came up with an ingenious way to randomize it without it looking janky.

its super weird that its been nearly 3 years and no other dev bothered to implement a similar system.
 

Alex11

Member
FF7 Rebirth refunded, the textures are still terrible, cant stand the graphics in the environments in this game
I'm gonna still play it, but I definitely understand your decision, it's not just the textures, it's almost everything weird or terrible with the visuals.
Flat lighting, the shadows go in and out of their full resolution at your feet, I've never seen such an awful shadow cascade, complete lack of interactivity when it comes to foliage.

I keep reading it's so much better looking than Remake, sure, if we're talking about another Rebirth.

Remake

Rebirth
 

SlimySnake

Flashless at the Golden Globes
I'm gonna still play it, but I definitely understand your decision, it's not just the textures, it's almost everything weird or terrible with the visuals.
Flat lighting, the shadows go in and out of their full resolution at your feet, I've never seen such an awful shadow cascade, complete lack of interactivity when it comes to foliage.

I keep reading it's so much better looking than Remake, sure, if we're talking about another Rebirth.

Remake

Rebirth
yep. Remake had much better interiors and overall lighting. Especially the integrade upgrade where they went in and relit everything.

Im like why did you spend so much time relighting everything in Part 1 when you clearly had no time to do the bare minimum for Part 2? It's so fucking ugly.
 
Actually, i dont think those conversations in HFW are mocapped. Someone somewhere mentioned that its actually an algorithm they created to apply the canned mocap animations to those dialogue scenes based on some kind of dialogue parameters. HFW has literally thousands of those dialogue scenes and there is no way they sat there mocapping each scene. They just came up with an ingenious way to randomize it without it looking janky.

its super weird that its been nearly 3 years and no other dev bothered to implement a similar system.
They used motion capture for their cutscenes, conversations or even for in game stuff like for a scene in the background with the tenakth fighting. They talk a bit about that in this documentary on the game :



3Lateral has also recorded more than seven hours of facial animation data for all the characters in the game.

Maybe they didn't use motion capture for absolutely everything but Guerrilla explained at GDC that with Covid they had to record the actors' voices separately and then do the performance capture in their studio with different actors.
 
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GymWolf

Member
They used motion capture for their cutscenes, conversations or even for in game stuff like for a scene in the background with the tenakth fighting. They talk a bit about that in this documentary on the game :



3Lateral has also recorded more than seven hours of facial animation data for all the characters in the game.

Maybe they didn't use motion capture for absolutely everything but Guerrilla explained at GDC that with Covid they had to record the actors' voices separately and then do the performance capture in their studio with different actors.

how the fuck this game budget was so "low" when you consider the huge amount of content and all of that?
 
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SlimySnake

Flashless at the Golden Globes
They used motion capture for their cutscenes, conversations or even for in game stuff like for a scene in the background with the tenakth fighting. They talk a bit about that in this documentary on the game :



3Lateral has also recorded more than seven hours of facial animation data for all the characters in the game.

Maybe they didn't use motion capture for absolutely everything but Guerrilla explained at GDC that with Covid they had to record the actors' voices separately and then do the performance capture in their studio with different actors.

There are two types of cutscenes. One are those hollywood directed cutscenes mocapped in a room full of actors. Then there are the 1v1 dialogue scenes you were criticizing in AC Shadows. AC Shadows also has a lot of fancy mocapped scenes, but i thought we were talking about the 1v1 dialogue scenes.

Those i am pretty sure were not recorded 1:1. They captured a lot of talking mocap data and then put it in a system to automate a lot of those movements during the dialogue scenes. I think DF might have been the one to mention it.
 

Gonzito

Gold Member
I'm gonna still play it, but I definitely understand your decision, it's not just the textures, it's almost everything weird or terrible with the visuals.
Flat lighting, the shadows go in and out of their full resolution at your feet, I've never seen such an awful shadow cascade, complete lack of interactivity when it comes to foliage.

I keep reading it's so much better looking than Remake, sure, if we're talking about another Rebirth.

Remake

Rebirth

Who knows, maybe modders do something about the lighting and improve the most egregious textures. But yeah its just crazy how much work it went to the characters versus the environments. Makes no sense to make a remake looking so goddamn ugly at times
 

GymWolf

Member
Lol you know the media is fucked when even a slime like luke stephens say that ac shadows has industry leading graphic :lollipop_squinting:

How much did ubisoft paid these guys at the event?
 

SlimySnake

Flashless at the Golden Globes
Lol you know the media is fucked when even a slime like luke stephens say that ac shadows has industry leading graphic :lollipop_squinting:

How much did ubisoft paid these guys at the event?
it could be one of those games that doesnt showcase well on youtube.

its also very atmospheric and dynamic like days gone. you need to be playing some of these games, hear and feel the wind rustling the leaves and grass to 'get it'. of course, it could just be paid previews, but Luke Stephens doesnt sound like an average IGN reviewer to me.

Avatar, Wukong and Star Wars Outlaws didnt show off well at these preview events either.
 

GymWolf

Member
it could be one of those games that doesnt showcase well on youtube.

its also very atmospheric and dynamic like days gone. you need to be playing some of these games, hear and feel the wind rustling the leaves and grass to 'get it'. of course, it could just be paid previews, but Luke Stephens doesnt sound like an average IGN reviewer to me.

Avatar, Wukong and Star Wars Outlaws didnt show off well at these preview events either.
Avatar and wukong always looked pretty good if i remember well, both got a slight downgrade but we were pretty postive about them...

The things is, you can't fucking say industry leading graphic when the models and digital acting can't even reach a 3 years old crossgen and we saw close up of the textures dude...that is NOT industry leading.

Models and digital acting are 2 big ass things in an rpg where you talk with hundreds of characters with camera zoomed in, this is not some incorrect shadows...

I reserve the final judgement for the release but a character\asset dude like me is probably gonna be very critical with this game like i was with sushima.
 
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SlimySnake

Flashless at the Golden Globes
Avatar and wukong always looked pretty good if i remember well, both got a slight downgrade but we were pretty postive about them...

The things is, you can't fucking say industry leading graphic when the models and digital acting can't even reach a 3 years old crossgen and we saw close up of the textures dude...that is NOT industry leading.

Models and digital acting are 2 big ass things in an rpg where you talk with hundreds of characters with camera zoomed in, this is not some incorrect shadows...

I reserve the final judgement for the release but a character\asset dude like me is probably gonna be very critical with this game like i was with sushima.
well, i was pretty down on wukong before launch. i remember posting trailers and saying how im so over the game already. that it no longer looks next gen because they have shown it so often, downgrade, blah blah blah then i played it and i was like wtf.
Same thing with outlaws, just couldnt get over the downgrade. until i played it.

Avatar I was always bullish on because i could tell the foliage density was off the charts but i remember butting heads with many here when the previews came out. the thread turned around on avatar after playing it.

Most industry people dont understand how to value graphics and just say shit just to say it. Even DF and NX gamer gave Indy the best graphics this year, and they are supposed to be graphics experts. DF even included FF7 Rebirth in their video.
 
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GymWolf

Member
well, i was pretty down on wukong before launch. i remember posting trailers and saying how im so over the game already. that it no longer looks next gen because they have shown it so often, downgrade, blah blah blah then i played it and i was like wtf.
Same thing with outlaws, just couldnt get over the downgrade. until i played it.

Avatar I was always bullish on because i could tell the foliage density was off the charts but i remember butting heads with many here when the previews came out. the thread turned around on avatar after playing it.

Most industry people dont understand how to value graphics and just say shit just to say it. Even DF and NX gamer gave Indy the best graphics this year, and they are supposed to be graphics experts. DF even included FF7 Rebirth in their video.
I have to be honest, i don't perfectly remember my feelings pre-launch so you may be right.

But i do remember that both looked more impressive than shadows, especially wukong.
 

Alex11

Member
yep. Remake had much better interiors and overall lighting. Especially the integrade upgrade where they went in and relit everything.

Im like why did you spend so much time relighting everything in Part 1 when you clearly had no time to do the bare minimum for Part 2? It's so fucking ugly.
Exactly, I mean it looks better, but they didn't need to work so much for Intergrade or at all for that matter, just the textures, poor time management, Imagine if that time for the face lift and the DLC was spent on Rebirth.
 

Rayjin

Neo Member
Sushi1 was literally saved by the strong art design and windy vegetation.

And sushi2 is about to do the same.

This is 99% art design and scene composition and 1% nextgen graphic, and people still think it is the same thing, there is literally not one thing impressive in this pic graphic wise, nothing, zero, nein, nada, nicht.

Screenshot-2024-09-24-at-5.58.52%E2%80%AFPM.png
exactly, art direction saved their asses, add to that the amazing combat system/feel and you start to forget the awful textures/low poly/animations, GOY seems to be the same

also the wind system do wonders, not many peoples noticed, having an actualy wind system that moves shit around add alot of ground to the presentation, most AAA games dont even bother with that
 

Rayjin

Neo Member
ACS being industry leading is a bit exaggerated, but technically ther's nothing currently out that do what ACS does, 4 seasons, actually decent looking rain/weather, RT GI/reflection, approach quest as you want ect ... it probably lack other features, but if we look generally thats about it

the only game that is remotely comparable is RDR2 but missions in that game are basically corridors and as far as i remember seasons dont really change, it only snow in the mountain, but comparing any game to a rockstar game is kind of useless to begin with, they have unlimited budgets
 

GooseMan69

Member
I’m still bullish on AC Shadows. I heard the recent previews were only able to be captured at 1080p (baffling choice). I bet it will look gorgeous in person. I’m not afraid to admit I’m excited for this round of Ubislop.
 
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GymWolf

Member
exactly, art direction saved their asses, add to that the amazing combat system/feel and you start to forget the awful textures/low poly/animations, GOY seems to be the same

also the wind system do wonders, not many peoples noticed, having an actualy wind system that moves shit around add alot of ground to the presentation, most AAA games dont even bother with that
Not really a fan of tsushima combat, to me it was sony ac and a 7/10 game tbh.
 

GymWolf

Member
Edit: meh it's not worth to argue about shadows being industry leading or garbage leading tbh :lollipop_grinning_sweat:
 
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I'm more of a texture\asset man so i was left let down by the game, but yeah striking art design.
Yeah the asset quality and textures are pretty bad in the game. This is even more obvious in screenshots. Thanks to the strong art direction and lighting, I was able to overlook it and it still looks quite 'pleasing' to look at during gameplay.
 

Polygonal_Sprite

Gold Member
well, i was pretty down on wukong before launch. i remember posting trailers and saying how im so over the game already. that it no longer looks next gen because they have shown it so often, downgrade, blah blah blah then i played it and i was like wtf.
Same thing with outlaws, just couldnt get over the downgrade. until i played it.
This should be a lesson :p
 

SlimySnake

Flashless at the Golden Globes
I’m still bullish on AC Shadows. I heard the recent previews were only able to be captured at 1080p (baffling choice). I bet it will look gorgeous in person. I’m not afraid to admit I’m excited for this round of Ubislop.
they did the same thing with avatar and outlaws. absolutely moronic. they dont realize that these previews do more harm than good. they literally killed outlaws with those awful preview builds.

ACS being industry leading is a bit exaggerated, but technically ther's nothing currently out that do what ACS does, 4 seasons, actually decent looking rain/weather, RT GI/reflection, approach quest as you want ect ... it probably lack other features, but if we look generally thats about it
yeah, industry leading is going to be a bit of a stretch, but AC games have always been up there in the top 5 graphics of the year, and this wont be any different. maybe not THE best, but i think this will be a very pleasing game that will impress many.

it definitely looks better than KC2, monster hunter wilds, Avowed, Ghost of Tsushima 2, Doom, and even Crimson Desert.

I think it will ultimately be topped by Fable, Death stranding 2, Marvel 1943, gta 6, but lets face it, only of them, only death stranding 2 is releasing this year. the rest we havent even seen gameplay from.
 

hlm666

Member
Sony will probably be just remastering their old catalog with AI once it become viable. I think witcher 4 will be the first thing we see that uses AI to improve visuals in cutscenes with shit like RTX faces.

 

GymWolf

Member
they did the same thing with avatar and outlaws. absolutely moronic. they dont realize that these previews do more harm than good. they literally killed outlaws with those awful preview builds.


yeah, industry leading is going to be a bit of a stretch, but AC games have always been up there in the top 5 graphics of the year, and this wont be any different. maybe not THE best, but i think this will be a very pleasing game that will impress many.

it definitely looks better than KC2, monster hunter wilds, Avowed, Ghost of Tsushima 2, Doom, and even Crimson Desert.

I think it will ultimately be topped by Fable, Death stranding 2, Marvel 1943, gta 6, but lets face it, only of them, only death stranding 2 is releasing this year. the rest we havent even seen gameplay from.
Dude if yt does a disservice to shadows, it does the same to all the games you named, i think it's way to early to say that shadows is better than crimson desert etc.

After all the great looking ue5 AA games we had you really think that only a couple of games are gonna beat shadows in an entire year??

You are way too optimistic.

p.s. also, i heard at least one dude that was invited to the event that ubisoft let the youtubers use the highest quality capture card that is also used in hollywood(?) to capture the gameplay so what you see in some previews is actually an higher quality footage than you see usually for othe videogames (for yt standards)
 
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Love the UE5 implementation in NG2 but man the image quality especially when moving is absolutely horrendous. They really need to come up with a better solution than this taa/fsr bullshit.

SefnZ.png

Sefu5.png

SefuD.png

Sefuo.png
 
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