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Graphical Fidelity I Expect This Gen

Darsxx82

Member
Yes because, you don't develop a game for all these years then in the final stretch of development decide to introduce physics. That is if you're sane... If you've ever worked on a game, better yet, even played around in a game engine like unreal or unity, you'll see that physics introduces a lot of bugs... That's something you work on from day 1.... If it's not there now, I don't expect to see a high level of physical interactivity in the game.
Just because you don't notice it in a few seconds of pre-alpha gameplay doesn't mean that none exist... and it doesn't mean that it's not something they haven't worked on either.

Then, physics, interactivity with the environment, etc. are things inherent to the graphics engine. I repeat, imagine thinking that the most plausible thing is that none of that is present when they use a graphics engine that excels in those aspects and that the same Studio implemented in a game where they weren't even necessary.

🤷
 

Darsxx82

Member
Yeah i expect the forza studio to translate everything they did in racing games to an open world, it would be absolutely idiotic not to do so.

Unless the game got so heavy because of nocs simulation etc. And they have no room for that but i doubt it.

I don't expect red faction but also not a completely static game.

Nobody can be sure of anything, but to think that it is most likely to expect that the interaction with the environment, physics, etc. will be "null" in the final game when the FH of the same Studio, the same engine, open world as well, "same" assets/vegetation have stood out in that..... It would truly be something strange and surprising to me and we would have to know what explanation it would have.
 
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