• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Graphical Fidelity I Expect This Gen

True but let me try to counter that, nd has never made a more than basic combat system and i don't expect high octane dmc combat from them, i expect something still heavy, still not super flashy, and barely more complicated than tlou2, a simpler heavy combat system has less need for 60 fps compared to a super fastpaced, light feeling one, not sure if i'm clear enough.
60 fps are obviously always better even on fucking pac man, but i can "forgive" more 30 fps in an heavy, slow, methodical combat system more than in a fastpaced one, tlou2 is perfectly playable at 30 fps, dmc\bayo\gow are not.

Also, i can play 99,99% of games at 60+ frames on my pc, i can accept if 1-2 times every 10 years we get games at 30 fps from juggernauts like rockstar and nd that really push the fucking bar.
It better be deeper than TLOU2 melee, lol. It was dodge and spam hit on repeat. Very cinematic, with a crazy amount of varied animations, but simple

Outside of CDPR, Naughty Dog is the most ambitious AAA studio, imo. I think they would absolutely shift genres to something they have never done before. And the animations for a melee action game from Naughty Dog would be unreal. Hoping for something between GOW and Stellar Blade, when it comes to combat. Intergalactic also has guns, so it will be interesting to see what it ends up looking like

And I understand wanting games to push the envelope graphically. I feel that way about GTA 6, but not for the type of game I believe Intergalactic will play like
 

GymWolf

Member
It better be deeper than TLOU2 melee, lol. It was dodge and spam hit on repeat. Very cinematic, with a crazy amount of varied animations, but simple

Outside of CDPR, Naughty Dog is the most ambitious AAA studio, imo. I think they would absolutely shift genres to something they have never done before. And the animations for a melee action game from Naughty Dog would be unreal. Hoping for something between GOW and Stellar Blade, when it comes to combat. Intergalactic also has guns, so it will be interesting to see what it ends up looking like

And I understand wanting games to push the envelope graphically. I feel that way about GTA 6, but not for the type of game I believe Intergalactic will play like
I'm conflicted because what you say is true, but i also want that nd game every 5-10 years that dislocate my jaw...
 

SlimySnake

Flashless at the Golden Globes
With all this ultra secrecy of publishers you'd think they were cooking up the Manhattan Project. Was Hollywood ever like this with big budget films? I never heard of that. The day after the GTA trailer I put it completely out of mind since it's going to take ages to watch another trailer never mind releasing the thing.
Yeah, the secrecy has ended up fucking over the developers big time. Now years of their hard work can be deleted without anyone ever having seen it. Just imagine what it does to your resume.

I like how Hollywood handles announcements. They announce the project as soon as the director is hired then you get casting news and then they get to shooting. Nolan has perfected this and has a new movie out every 3 years. Literally writes his own movies too, but when he's ready he's got a cast and crew he can simply go and hire.

Gaming studios need to get better at the whole pre-production thing. You cant have games in pre-production for 4-6 years then go into full production. It seems like so many studios ship a game then waste 2-3 years 'upgrading the engine' before even beginning production on a new game. Just go with UE5 and skip that part altogether. Get a bunch of game designers and engineer in a room BEFORE you ship a game so that your 500 person team has work to do immediately after shipping a game instead of fucking around with other people's projects like ND did for 2+ years after shipping TLOU2. hollywood movies are far more complex than the ps360 era games we've been getting for the last 20 years. these studios are so poorly managed.
 
Last edited:
Yeah, the secrecy has ended up fucking over the developers big time. Now years of their hard work can be deleted without anyone ever having seen it. Just imagine what it does to your resume.

I like how Hollywood handles announcements. They announce the project as soon as the director is hired then you get casting news and then they get to shooting. Nolan has perfected this and has a new movie out every 3 years. Literally writes his own movies too, but when he's ready he's got a cast and crew he can simply go and hire.

Gaming studios need to get better at the whole pre-production thing. You cant have games in pre-production for 4-6 years then go into full production. It seems like so many studios ship a game then waste 2-3 years 'upgrading the engine' before even beginning production on a new game. Just go with UE5 and skip that part altogether. Get a bunch of game designers and engineer in a room BEFORE you ship a game so that your 500 person team has work to do immediately after shipping a game instead of fucking around with other people's projects like ND did for 2+ years after shipping TLOU2. hollywood movies are far more complex than the ps360 era games we've been getting for the last 20 years. these studios are so poorly managed.
Titanic is another example. It was hyped as the biggest thing ever and plenty of footage before release. We even knew how it ended!

It could also be that some publishers have the loot box, GAAS type brain and think they can go auto-pilot for a while and the funds keep rolling in.
 
Last edited:

H . R . 2

Member


"Reburn’s roster of more than 110 developers includes lead gameplay designers, artists, sound engineers, programmers, and more from across the entire Metro series, including the original Metro 2033, Metro: Last Light, and 2019’s Metro Exodus, as well as the original S.T.A.L.K.E.R. Metro 2033 and Metro Last Light and Exodus gameplay and AI designer Sasha Kostiuk serves as project lead on La Quimera. CEO and founder Dmytro Lymar has worked in games since 2006, and previously served as director and CEO of 4A Games Ukraine."
 
Top Bottom