The limit is 5. 5 people. Need 5.What's the limit (lower+upper) amount of people for running a dungeon ?
Looking to get together a PUG for our very first story AC run and we're two people already, so how many more do we need for it to work out?
Or emergency repairs- I doubt they'll change it. What he suggested is good sense and courtesy though, just not something I had considered *shame*I hope they don't change it though. It's good o be able to grab supply there if its agreed upon for emergency siege. That's probably not a common situation if you haven't had your nearest camp cut off though.
My first experience with the dungeons just now was not good at all. I was in a PUG, but, damn... That was absolutely terrible. Everything seemed so random.
Left a bad taste in my mind.
I will third (fourth?) this.They are awful indeed...
Hey fearless co-leader, we doing another HOTW path tonight (pre-patch?)
I will third (fourth?) this.
It seems to me like the dungeons are made specifically for organized groups in voice chat with highly competent players, which means 99% (or more) of the player base is shit outta luck.
Every single group I've been in has not enjoyed themselves. Even my guild groups don't go so well...
Im thereyes after nap time.
with pyrandes
cant wait for the halloween event![]()
I hope Mad King Thorn makes an appearance!
This is so, so, so true.It does seem like a lot of the encounters have some sort of trick that makes things much easier, and I can see how it would be frustrating to trial-and-error that from scratch. But if you have someone who knows the trick (or look it up online), it's usually pretty straightforward to execute as long as you have a bit of coordination.
Agreed. We just keep running them anyway, but personally, I have never, even one time, received the amount of tokens I was supposed to post-patch.My biggest complaint about dungeons at the moment is the rewards bug, which keeps giving me reduced numbers of tokens even though I rarely run more than one dungeon a night, and never the same one twice in a row.
br0ken_shad0w, flyingpiranha, and Mazre, great runThanks Hawk and other dudes for the AC run...got past those damn lovers! lmao
br0ken_shad0w, flyingpiranha, and Mazre, great run![]()
br0ken_shad0w, flyingpiranha, and Mazre, great run![]()
I will third (fourth?) this.
It seems to me like the dungeons are made specifically for organized groups in voice chat with highly competent players, which means 99% (or more) of the player base is shit outta luck.
Every single group I've been in has not enjoyed themselves. Even my guild groups don't go so well...
If you guys are on later and want to do explorable mode, I'd be down. Still need a few more runs for a greatsword. Also need to do howling king at least once.
Anyone just get kicked out?
Is there a trick to getting higher FPS? I don't find a difference when I change various settings, really; it always hovers around 20-40fps.
I'm using the 304.79 beta drivers.
What resolution? I had that problem on my laptop until I lowered the rez.
So, where is the dungeon token fix that we were promised? I dont see it in there...
And nice to see that CoE is getting a nerf. The bosses in there simply have too much health. Its just kinda a drag when it takes forever to kill something
Fixed a bug in dungeon speed-clearing code. Players should no longer experience reward reductions without triggering the speed-clearing debuff.
Profession bundle weapons (engineer kits, elementalist conjure skills, warrior banners) can now save their autoattack status.
Guardian retaliation nerf fucked my Hammer build.
ffff.
Ohhh... This mean I can throw grenades as auto attack on my engy?!?
"Added catapults and scaling veterans to the bridge repair event in Kessex Hills."
That should stop the Botters, no?
Sounds liketo me.![]()
Yep.