Jessie.Bristol
Member
To the person that made Standoff(NOKYARD?), is this a known bug? Pretty funny.
http://xboxdvr.com/gamer/xDanny 117/video/13387638
I can see that getting exploited a lot until 343i fixes it.
To the person that made Standoff(NOKYARD?), is this a known bug? Pretty funny.
http://xboxdvr.com/gamer/xDanny 117/video/13387638
Any vids or screenshots?Holy shit, he did it, he really remade Sandtrap! Right now he is working on weapon spawns. 343 please put this in the next BTB update
Watchhis 2nd video near the endAny vids or screenshots?
https://www.youtube.com/watch?v=7IidW0zwwKg
Looks MUCH MUCH better than what we currently have in Arena.
Dunno who saw when i posted this a month or so ago. Idea was a ship crashed in a mountain and you either fight in the ship or in the mountain around it.
Well I started roughing out the Covenant ship and...
http://i.imgur.com/G7uD03h.png
343, still waiting on those goram Covenant Crates...
Gorgeous! Looks I love the aesthetics. It looks like the first signs of spring and things are thawinghttp://1drv.ms/1mwjlbI
Hopefully this works. Quick flyover of my new map. Just working on layout and basic spawns.
Hoping to spend time refining it ready for the next GAF Customs.
How do I make the lighting not this pixelated?
Woah, that is a pretty neat idea. Good job so far!
Gorgeous! Looks I love the aesthetics. It looks like the first signs of spring and things are thawing
https://www.youtube.com/watch?v=7IidW0zwwKg
Looks MUCH MUCH better than what we currently have in Arena.
Is there a tutorial on how to do lights properly? Especially in closed rooms? I can't get them to work, like I want them to.
How do I make the lighting not this pixelated?
![]()
I am still figuring out how to maximize resolution and how the soft cap on lightmaps affects quality, but I might write something up soon. All the maps I have seen out there currently do a poor job compared to what is possible, even the matchmaking ones, but I suspect that is partially due to performance constraints in BTB and beta tools used to create them.
Its exciting though, because you can finally emulate some resemblance of GI/bounce-lighting, but its all done manually by-hand and in order not to run into budget constraints, you really have to design your map with lighting angles in mind from the getgo.
palletes. and barrels.
their lighter and can be phased together to be bigger.
Using pipes and walls like in Jeffs stream may be too heavy.
Dunno who saw when i posted this a month or so ago. Idea was a ship crashed in a mountain and you either fight in the ship or in the mountain around it.
Well I started roughing out the Covenant ship and...
![]()
343, still waiting on those goram Covenant Crates...
yeah good tip comp, Ill give that a go tonight
I made a swinging platform hanging 3 stories off of a crane. (using a welded sphere in a ball-socket)
It's real neat, especially when you fly a banshee into the cable and send everything on the platform careening off the side of my skyscraper map.
Welcome to next genHow do I make the lighting not this pixelated?
I think the issue with this is that the lightmaps themselves would get pretty big, making the map filesize jump.I wish there was some cloud based precomputed option to bump up the quality by a notch. I mean, we are already required to be on a dedicated server to forge in the first place, maybe run a defered/scheduled GI solver.
Maybe on file-save?
I think the issue with this is that the lightmaps themselves would get pretty big, making the map filesize jump.
Tweaking the brightness and the drop off. How metallic the walls etc are will also dictate it a bit.
-snip-
-snip-
Welcome to next gen
I understand that lighting is a quite complex thing, but I wouldn't have this problem if I could just turn off shadow casting in general and had a map where it's bright equally everywhere. The shadows are the worst offender for me in Forge. Just take Pegasus as an example and how hard it is to see Team Blue in the shadowed areas sometimes. 2nd issue that I have with Forge is the too bright sun on the current MM maps, like Recurved, Deadlock and some others. I don't get why you need that level of brightness/lens flare. It makes it really hard to see stuff and it's too distracting.
http://xboxdvr.com/gamer/A 3 Legged Goat/video/13393107
gonna be interesting to see how this turns out.
You actually can turn off the light baking on a per object basis. (last option under "object properties" for most static pieces)
Turning it off globally, however, is very much not the solution you should be striving for.
http://xboxdvr.com/gamer/A 3 Legged Goat/video/13393107
gonna be interesting to see how this turns out.
When you're outside it legit looks like a real covie ship. Very impressive. I've always like your forging style, my favorite of your's being Jackal Creek.http://xboxdvr.com/gamer/A 3 Legged Goat/video/13393107
gonna be interesting to see how this turns out.
I tired it several times and objects didn't stop to cast shadows. I was really confused and frustrated.
Anyways, I managed to improve the lighting just now. Just need to remove some of the lights, like you suggested and I will be even more satisfied. I'll leave that for later in the day, though. Thanks again. <3
Nice. Is that all built in one 42 minutes session as the clock suggests?
(it would be cool if that timer was a global time spent on map.)
When you're outside it legit looks like a real covie ship. Very impressive. I've always like your forging style, my favorite of your's being Jackal Creek.
Coming along nicelytextures really make or break the feeling of a piece.
http://xboxdvr.com/gamer/A 3 Legged Goat/video/13395448
textures really make or break the feeling of a piece.
http://xboxdvr.com/gamer/A 3 Legged Goat/video/13395448
going to have to take some of that lighting advice to create a ceiling floor bounce. or let some ambient lighting in somehow.
textures really make or break the feeling of a piece.
http://xboxdvr.com/gamer/A 3 Legged Goat/video/13395448
going to have to take some of that lighting advice to create a ceiling floor bounce. or let some ambient lighting in somehow.
surely.someone.has.made.haven?
Dunno who saw when i posted this a month or so ago. Idea was a ship crashed in a mountain and you either fight in the ship or in the mountain around it.
Well I started roughing out the Covenant ship and...
![]()
343, still waiting on those goram Covenant Crates...