For those interested, the Glacier canvas (or the sunrise variant, at least - not sure if it varies for alternate skyboxes) renders its lighting cubemap at approximate coordinates of:
X: 48.10
Y: 74.90
Z: 224.10
It's not cut-and-dry at the exact 0 coordinate the same way Parallax is.
Did you try not using invisilights?
Also, The343Favorites added me as a friend so that's a good sign.
I hope so. They did add the map to the The343Favorites file share so you know they have it.Is Deadlock getting updated on the Hammer Storm update NOK?
Yeah i got too close to the cap so i scaled back. I might add them back in for the bases on the 25 version.Nok you didnt use the ceiling with the upturned cylinders!?
I thought that was my greatest creation!
Was it an object count thing? Im sure nobody will care, and the discs fill in nicely
but I will always know what could have been (looks to the sky)
I hope so. They did add the map to the The343Favorites file share so you know they have it.
Yeah i got too close to the cap so i scaled back. I might add them back in for the bases on the 25 version.
Did you try not using invisilights?
Also, The343Favorites added me as a friend so that's a good sign.
I am. After the HWC.Using visilights fixed it. Holy hell does the map look better when you can actually see it. Such clarity, much color theory etc etc
EDIT: anyone up for testing tonight?
That's the Standoff map? I noticed that staircase too. Pretty weird they didn't fix that.
#huntthetruthThen someone must have fucked with my map.
So the new update is probably hitting some time this week. Anyone wanna do some guesses about the new Forge stuff?
I'm hoping for trigger zones but I have a feeling that we're not getting those anytime soon.
#huntthetruth
So the new update is probably hitting some time this week. Anyone wanna do some guesses about the new Forge stuff?
I'm hoping for trigger zones but I have a feeling that we're not getting those anytime soon.
I'm really hoping for general light fixes, trying to light something at nighttime on Glacier is infuriating. That and more Covenant themed props/items would be nice.
Some of the best maps have been in BTB so far, they're supposed to be making a playlist for that soon. I want them integrated within the normal BTB playlist,bring in the updated versions of Guillotine and Deadlock, keep Entombed and Basin. Antifreeze can fuck right off now and forever, Recurve needs the sun fixed as well as spawns. Maps I'd like to see in the playlist include: Halvalla, Deadline, Transference, Hazard Valley, Sidewinder, Confinement and Ice Drop. Lots of re-makes, but they should play well in Halo 5.All of these maps people have been making (and remaking) in Forge look awesome. Are we ever going to get a playlist for the best of them? The potential of the tool looks vastly improved from 4.
To be perfectly honest, save Standoff, Headlong and Basin, the rest of the BTB maps can get nuked
Basically, but you said keep Entombed
Entombed is good on Strongholds, I'd take it over Basin.
I hope Avalanche is put into MM considering that Grifball court is on it.
How did he survive those 2 rockets? That shotgun pistol combo was also insane, but to be expected.
Hey guys I missed the stream and I cannot watch it right now. Forge Hub tweeted they're adding a Pelican prop to Forge, was there any more stuff announced aside that tweet from Tom French?
Pelican prop, Drop Pod prop (both of which consist of 2-3 parts and thus can be assembled / destroyed depending on your needs), obviously the Ball stuff will be in, and there's a new canvas like Parallax with nothing on it. The skybox is a really high-altitude space - think Zenith in H2A, but with a world and not a Halo ring.
Hammer Storm patch list is up, including a metric fuckton of Forge updates:
https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/Hammer-Storm
GLACIER FIXES
SPAWN RECONCILIATION
OBJECT SIZE CORRECTIONS
INVISIBLE GRAVLIFT CHAINING
500 UNIT SCRIPT MOVEMENTS
OH MY GODDDDDDD
Changed the physics of the Gravity Lift [invisible] base to allow players, etc. to pass through it; enables chaining
Oh fuck this was one of the big problems when i was trying to recreate the Spire base for Super Cragmire. noice