git gud?Is there a way to keep a Stronghold base from being captured from one team?
git gud?Is there a way to keep a Stronghold base from being captured from one team?
git gud?
Is there a way to keep a Stronghold base from being captured from one team?
Word on the grapevine is 343 are looking for BTB maps. Get Forging folks!![]()
Word on the grapevine is 343 are looking for BTB maps. Get Forging folks!![]()
Get to work on your damn Chiron remakeGoing to get started on my next non-remix map. Super vertically oriented 2v2 map that'll probably work out for 4v4 as well.
Streaming part 2 of a strategic mini game build. http://www.twitch.tv/nokyard
Hey people, current progress on a 2v2 map I've been playing around with. Just looking to gather some feedback on the design, aesthetics, and layout. Please keep in mind, it's for 2 v 2 and nothing else.
Walkthrough video is available for your viewing pleasure here also.![]()
Or they could, you know, make some.
The area in that first picture is gonna be a troublesome camping spot with only one way in or out.
There are two ways in and out. It's not really campable.![]()
Kinda surprised they went for BTB Forge maps considering the entire playlist is filled with them already.
Next Community Cartographer task is Big Team Battle Forge Playlist.
No word on a deadline yet.
Next Community Cartographer task is Big Team Battle Forge Playlist.
No word on a deadline yet.
did you guys assist with the Breakout forge play list?
Please make them hurry up![]()
If 343 were making btb maps would probably just be a bigger rig map.
Yes.Hey forgers I have a question.
I know you can make simple doors in halo 5, but can I use a switch to make any part move, or is it relegated to certain pieces? I'd love to make wall pieces move if possible. If not doors alone would work as well.
More importantly can I make a switch activate more than one doors, and if so is there a limit on how many?
I have a particular concept in mind which only works if this is possible.
So that "Halo 5 Classic Remakes" channel did walkthrough on my Turf and Foundation remakes, I do feel weird that I was never approached by the person? Is that normal?
Turf
Foundation
But heres the thing that is bothering me about this Youtube Channel/Redditor/Google Spreadsheet owner
Im not going to even begin to start with why I dont agree that this one guy should be arbitrarily giving 1-10 rankings on remakes and he alone has that ability.
I also would never claim to disagree with anyones ranking or opinions of my maps, because thats their opinion and Ive been in this game along time, I know how to take criticism.
But he just replaced my Foundation remake, with this one ...
.. and gives it a 9.5.
Im getting too old to chase after youtubers and yell at the sky, but thats doing the community a disservice when you feature stuff like that.
Gotta agree with Homeboyd on this one. If you want to do some map showcases with me, happy to record a couple of your favourites and get you in to talk about how you did it and all that jazz.
I'm growing to dislike that doc as well. The ratings seem to be much more focused on how 1:1 it is than how well-forged it is. Ratings are reduced for maps that didn't match the colors of the original, and improved for maps that exceed the object budget to match the original structures more accurately (thus having framerate issues).Homeboyd, I know you got my back man.
I dont really care (about my maps being rated), it just frustrates me (with the system and popularity of this one source)
In the Remake renaissance times of Reach, between the group JD and I proliferated and our work in BP, we had a real system of judgement with tons of parameters, ways to weed out bias and a refined system of recommendations.
When I just see some random guy throwing some 1-10 numbers on maps and the community is taking it as prophecy it just bothers me. I just wish I had the time to make those past efforts again, the community is exploding with talent more than it ever was before and it deserves proper representation.
I'm growing to dislike that doc as well. The ratings seem to be much more focused on how 1:1 it is than how well-forged it is. Ratings are reduced for maps that didn't match the colors of the original, and improved for maps that exceed the object budget to match the original structures more accurately (thus having framerate issues).
This is why we didn't go near a rating system for our lists in the past because quality is entirely dependent on one's preferred taste in a remake. I'd always list multiple candidates for each remake to let everyone decide for themselves what the best was instead of just having them take my word for it.
What I really don't like is how he's been putting incomplete maps on that doc and giving them a low rating because of it. If its not done it shouldn't be listed, let alone rated. He has a w.i.p. tag next to them, but apparently people don't read it because I've had a ton of people follow me for Condemned only to find that its not playable. Then they'll remove the bookmark, and never go near it again even when it is eventually finished.
Was there ever?Is there a perfect Haven out there yet?
Submitting it to the 2v2 contest?After a healthy amount of feedback, this is pretty much final.
http://xboxclips.com/Sikamikanico/8947e29b-d65e-440d-b545-6d095a28478c
Submitting it to the 2v2 contest?
Quick UK friendly stream today twitch.tv/nokyard
I just see a buncha short clips?
Did your setup hit a glitch today?
Not sure what happened today. Stream kept crashing so i gave up.
@DavidEllis: Someone started recreating the warthog escape sequence from Halo 3 in Halo 5's Forge. Wow. http://xboxclips.com/xXBarthXx/bad46c74-4f37-4464-95c0-13698cbb34ac …
Damn. Wonder how detailed it can be.
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Always keep forgetting to ask, but did Bungie or 343i ever say why there is no direct "test map" function in Forge itself? Like, why do I always have to load it into Customs to test it?
Also, I hope the next update introduces "Start New Round". Having to restart the map, because the scripts get broken after the 3rd button press, is really annoying.
Also, I hope the next update introduces "Start New Round". Having to restart the map, because the scripts get broken after the 3rd button press, is really annoying.
I have quite a few small issues with Forge, none of which break the experience.
However one of the top on the list is the glaring exclusion of start new round.
I just don't understand why that isn't a thing.