Ryouji Gunblade
Member
So all of my FX: Steam [Falling] pieces are not showing up in Customs (I even checked the respawn settings). The [Rising] variant is working fine. I am so confused.
So all of my FX: Steam [Falling] pieces are not showing up in Customs (I even checked the respawn settings). The [Rising] variant is working fine. I am so confused.
So all of my FX: Steam [Falling] pieces are not showing up in Customs (I even checked the respawn settings). The [Rising] variant is working fine. I am so confused.
if you forge, post your maps!
Unless they're just "decent" Rat's Nest remakes, then don't bother.![]()
Unless they're just "decent" Rat's Nest remakes, then don't bother.![]()
There's a gazillion rats nest remakes lol, I believe it's the most remade map right now
someone make a map with Rat's Nest's layout but the bases are Turf
Haha oh dear
When prefabs come out yall better look out, I'm gunna take all my "decent" remakes and create terrible abominations that nobody would ever want, and promote the ever loving shit out of them
I'm excited to see a prefab Spire from Reach and see what people do with that.
My schedule for the next week.
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Time to finish Condemned.
With all the Reach love, I want to see Tempest. I don't have the skillset to tackle that one though.
One other question: Is there a rule or guideline for adding non-power weapons to interiors of maps?
With all the Reach love, I want to see Tempest. I don't have the skillset to tackle that one though.
nah, its apparently Turf
Turf is one of my fave maps ever but I don't think I've ever seen a good remake.
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Now this is my best remake.
Is there a pixel perfect (or close) Haven yet?
I like how at the start you were pretty calm about some of the Forge decisions and now you're just frustrated at it.
MIND BLOWING REVELATION AT 2:10:00
Hey Nilla, I just watched your stream. Those were some mad aesthetic optimization skills. I'll consider those tweaks, since the original map I'm working on has a similar UNSC base look to those.
Edit: And that Basin revelation is mind-blowing.
I have been advising builders since Halo 3 that the absolute first item to place in forge is a Team 8 Spawn Zone to be used as a measuring stick at the absolute center of your map. Even assyms can benefit from this.
Almost every map i have ever encountered as a CC has had something like -741.7 x 63.2 as the center point. I can recognize a map which will be easy to prepare for MM by the coordinates of the Neutral Flag.
Go look at the coordinates of your Neutral Flag and report back (not you Nilla, everyone else).
Is there not just a invisible blocker roof on top of the arena?@ Nokyard
Updated Turret in Grifball Tutorial [After Patch]
https://www.youtube.com/watch?v=dh72jVjmSSc
Grifball Hiding Tactics [After Patch]
https://www.youtube.com/watch?v=U9BjC2b1R04
Is there not just a invisible blocker roof on top of the arena?
Fair enough.Long story. I posted the short version in the comments of the first video.
Started blocking out a remake of my favorite Halo 4 map. Can you guess what it is?
Yes, I'm the idiot that would vote for it every time. I have no shame...
That's not Simplex.
Someone re-make me Simplex right now, this isn't a request.Yes it is, someone please for goodness sake.
I have been advising builders since Halo 3 that the absolute first item to place in forge is a Team 8 Spawn Zone to be used as a measuring stick at the absolute center of your map. Even assyms can benefit from this.
Almost every map i have ever encountered as a CC has had something like -741.7 x 63.2 as the center point. I can recognize a map which will be easy to prepare for MM by the coordinates of the Neutral Flag.
Go look at the coordinates of your Neutral Flag and report back (not you Nilla, everyone else).
I've been hesitant to build maps at 0,0(to be fair, I've been hesitant to build anywhere) ever since Computron discovered the lighting trick. It would be nice if there was a cubemap reference for each of the theme/skyboxes.
A guy on ForgeHub located the coordinates a while back.
The latest Parallax canvas (Ascendance or whatever) may use something different, though.
I wanted to start a new map today on the new canvas. I went ahead and blocked everything out with 16x16x16 blocks just to see if all my geometry worked well in game versus SketchUp. Then I decided to mess around a bit and see how I could work some cool glass pieces in there. In doing so I wanted to remove reflections, like I did on one of my Glacier morning maps. This just works by making the Computron box, but without putting a light inside of it. By looking in the current reflections, I tried to gauge where the cubemap is. I knew it was above and behind my map by a lot. Turns out it's completely inaccessible.
The boxes below that are circled in red are the same box. It is pushed as far in the Y and Z as it will go(1575 Y, 900 Z).
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Thanks for this. It differs for each theme/skybox, so I'm guessing these are Midday on Glacier and whatever the default is on Alpine(I only use Alpine for test purposes, so I have no idea what it is).
I might go ahead tomorrow and make a comprehensive list for each skybox. It's only 11, but a handful have been done for me already.