So I'm doing something that I haven't done before, and that is release a version of a map in a completely playable alpha state. It's all primitive blocks, slopes, and glass; plus the required gameplay items(weapons, grenades, spawns, objectives, barriers, et cetera). What I'm just looking for at this point in time is how the map flows. Do certain sightlines need to be changed? Would an area benefit from another "trick jump"? Do I need to more clearly define each team's base? I know some things are out of wack, like the lighting and a few pieces being off by part of a unit, but I'm not looking for those. I'm going to rebuild the map so the center of the map is at 0,0, as well as implement any changes from playtests.
Here's a picture to show a little bit of the map.
I want to get a test group together sometime this weekend or next. So I'm gonna ask who has a map that they'd like looked or tested? Respond to this with map names and your gamertag, por favor.
Here's a picture to show a little bit of the map.

I want to get a test group together sometime this weekend or next. So I'm gonna ask who has a map that they'd like looked or tested? Respond to this with map names and your gamertag, por favor.