The game would take longer to torrent than to actually play.Popular site with repacks ( cracked games)
Ghost of tsushima 3000 comments day one ( 4500 as of today)
Hellblade 2 73 comments
In other words, not even pirates care.
The game would take longer to torrent than to actually play.Popular site with repacks ( cracked games)
Ghost of tsushima 3000 comments day one ( 4500 as of today)
Hellblade 2 73 comments
In other words, not even pirates care.
It's more of an interactive movie really, which isn't necessarily bad, it's just not what many people seemingly were expecting. Which I don't get tbh since the first game was pretty much the same.Is it really a game? I watched a youtube walkthrough and experienced everything for free, I felt I missed nothing by only watching it and not pushing the left stick forward and occasionally pressing a button every three minutes.
it's a shit game
don't really get what people are on about when they say it's shit
So what is it?
Super niche style of game gets niche game player numbers, in other news, water is wet.
Add to that the fact that the game is on gamepass, why would anyone spend 50$ on a 6 hour game with no replayability?
Those 3000 people are probably the hardcore fans of the first game, every other sensible person will give phil his 10$, play it on gamepass and move on with life.
Personally, for 10$ I absolutely loved it, it's a shit game, but it's a fantastic experience. 10/10 graphics, sound, music, and the story was pretty cool as well, don't really get what people are on about when they say it's shit or incomprehensible.
After briefly being 4th in best sellers on steam at launch it's already dropped to 20th just 48 hours later.
A very small flash in a very small pan.
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It's also 521st for current players on steam... on day 3.
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They are saying what you just said. "it's a shit game"
Is it not a shit game? I'm confused now, he said it was shit.
That's what I said.
Kek, yes, I too can single out certain parts of quotes without context to pretend I'm cool.They are saying what you just said. "it's a shit game"
Kek, yes, I too can single out certain parts of quotes without context to pretend I'm cool.
"It's a shit game, but a fantastic experience" should be telling, but I guess it's easier to just read the "shit game" part and take the piss from that.
pretend I'm cool.
It's a shit game
"shit game"
Steam is like 90% of the PC market, so these numbers are quite pathetic. You can't excuse it by saying the game is on Game Pass. Look at Pokemons with guns or Manor Lords, they were on Game Pass from day one too. I think Ninja Theory is going to be shut down, just like Tango Gameworks was.
After briefly being 4th in best sellers on steam at launch it's already dropped to 20th just 48 hours later.
A very small flash in a very small pan.
![]()
It's also 521st for current players on steam... on day 3.
![]()
It's more of an interactive movie really, which isn't necessarily bad, it's just not what many people seemingly were expecting. Which I don't get tbh since the first game was pretty much the same.
That's the result of the Xbox fanbase hyping the game up like there was no tomorrow, while ignoring what kind of studio NT actually is.It's more of an interactive movie really, which isn't necessarily bad, it's just not what many people seemingly were expecting. Which I don't get tbh since the first game was pretty much the same.
No way this game has peaked on day one. I can't believe that. I won't believe that.
This is a better comparison to make. Not sure what OP was thinking trying to draw a comparison with a live service game that bombed on arrival.
With Covid and the need to have something to hype the Series X Xbox had not many options. Ninja Theory at least finished the game in a reasonable amount of time.That's what I didn't understand. The first one was at least unique but trying to make a franchise out of this? Only a big dumb publisher would think that was smart.
That's what I didn't understand. The first one was at least unique but trying to make a franchise out of this? Only a big dumb publisher would think that was smart.
The first game peaked at 5000ish players with a 10 mil budget and apparently it was good enough, so as long as the budget didn't balloon for this one and the gamepass numbers are decent, it may be enough for Microsoft to be content, we'll see.That's the result of the Xbox fanbase hyping the game up like there was no tomorrow, while ignoring what kind of studio NT actually is.
I’m so baffled that this game even got made. My best guess is this was supposed to be a small graphical showcase type game for Xbox Series launch window, especially considering it was the first Xbox series exclusive to be announced along with the console unveil.That's what I didn't understand. The first one was at least unique but trying to make a franchise out of this? Only a big dumb publisher would think that was smart.
This is a better comparison to make. Not sure what OP was thinking trying to draw a comparison with a live service game that bombed on arrival.
37% discount 2 days after release. Wonder how much stock CD Keys is sitting on lol.![]()
One of the most highly anticipated Xbox games in recent memory is on sale for less than $40
The long-awaited sequel to Hellblade: Senua's Sacrifice is already on sale for a 37% discount at CDKeyswww.windowscentral.com
Anyone thinking NT is going to still existing by the end of the year hasnt been paying attentionEven before launch, price was already dropping. Probably because there were so few pre-orders.
And it's probably going to keep falling, as stores try to get rid of the keys they still have.
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Yeah, I think they're done for.Anyone thinking NT is going to still existing by the end of the year hasnt been paying attention
Did Ubisoft make this game?![]()
One of the most highly anticipated Xbox games in recent memory is on sale for less than $40
The long-awaited sequel to Hellblade: Senua's Sacrifice is already on sale for a 37% discount at CDKeyswww.windowscentral.com
No way this game has peaked on day one. I can't believe that. I won't believe that.
Not gonna lie, it was going to be a Day 1 purchase on PS5, but I'm kinda leaning towards a PS5 discount purchase.guys...i don't think is even worth making a port to PS5.
The absolute worst part is the execs that made the disastrous decisions are not only trucking along just fine, they are held up as rockstars by dumb-ass fawning gaming journalists and fans at large.I'd actually rather they didn't get shut down. Microsoft should learn to make use of all the studios they've purchased instead of treating them as disposable.
Most of these were businesses that were doing well enough without their intervention, it's crazy that they should be shut down for not hitting unrealistic or unattainable goals considering the business model they are now subject to.
Over 5 years of active dev to produce a 5 hour cinematic experience is not reasonable by any means. It either should have been far more involved of an experience, or the dev time could have been cut massively.With Covid and the need to have something to hype the Series X Xbox had not many options. Ninja Theory at least finished the game in a reasonable amount of time.
What is dumb for me is what is supposed to happen next. No DLC, no small film/comic/story to deepen whatever lore the game had but either a sequel that will take years and means waiting another gen or a new project mara that risk to take them long enough to make Hellblade a dead IP.
It's utterly bizarre (as so, so many Xbox things are). It genuinely feels like they got scammed or bamboozled during the due-diligence phase of the deal.No way in hell MS would’ve bought this studio knowing that they’d produce a 5 hour long $50 game after 7 years.
I knew that some people would react to that statement. I could talk about how covid harmed them, or try to explain that the studio probably only worked for real after they finished Bleeding edge. The thing is that I think like you: something wrong happened in the game development. Microsoft happened. Like for Redfall, they let the studio loose time and energy in Bleeding edge then probably pushed them to use unreal engine 5 when they probably would have chosen to stay in Unreal 4 if they were still independent. Like other games that Xbox promised us around the Xbox Series S/X launch Microsoft pushed them before they had a firm concept in place. Now after 4/5 years of full dev we have a game that is shorter than the first one, but tech wise up there with the best studios in the world. In theory this is what they promised to Xbox. So for me this is reasonable. If Xbox wanted something else, they had to make the right choices in preproduction. Hire more people, order them to do more, ask them how to make a game with X hours of gameplay. At some point management is in charge, and this time Xbox was in charge from before the start of this game dev history. This is why for me the saddest part is what will happen next. Ask them to go next gen, when they just got themselves up to speed? Do another project that seems to be experimental instead of a straightforward new game? Be closed because they did not make a GOW rival?Over 5 years of active dev to produce a 5 hour cinematic experience is not reasonable by any means. It either should have been far more involved of an experience, or the dev time could have been cut massively.
Clearly something very wrong happened in this game's development. I refuse to believe they took this long to create a game with such limited scope.
To be fair, none of these images are from Ninja Theory so who knows...
They're all coming from other Xbox Studios though.
It's true that this is the general vibe they're trying to show in these in-house western tech studios videos for some reason. I think it's a mix a trying to "look cool" and an actual reality where bosses are afraid of any negative bad press or crunch accusation.
But as usual with people, give them an inch and they'll take a mile.
It's starting to feel like they expect this game to bomb and no one in marketing wants to be standing next to it when that happens. Everyone is in survival mode.
It's the most corporate posture you can imagine. Overwhelmingly toxic for a game development ecosystem.
After briefly being 4th in best sellers on steam at launch it's already dropped to 20th just 48 hours later.
A very small flash in a very small pan.
![]()
It's also 521st for current players on steam... on day 3.
![]()