yurinka
Member
A rough estimate of the budget can be calculated with the amount of people working on it and the development time, not if you personally like the game visuals or not.Nah, outside of the intro cinematic I do not think so. Would find it a bit odd to be honest.
I didn't play these other ones but I think it's pretty different and way more complex.Isn't this game a bit of both horde shooter and extraction shooter? A bit like Left 4 Dead combined with Tarkov or Hunt: Showdown.
As common it has the 1-4 coop squad vs hordes of enemies shooter conceptt and time limited mission based structure which has primary and secondary objectives plus loot collecting loot before being extracted, and after missions using the loot to unlock stuff and progress, but other than this it has stuff from many other games:
- Camera, main gameplay and gunplay is pretty much Metal Gear Solid V
- You can play always solo, coop is optional for most things
- Mission stages are procedurally generated small open worlds adding extra additional exploration and discovery, which mixed with tons of open world-like system based gameplay and a large amount of different combination between mission types, enemy types, weapon types, support special weapon types, turrets and defensive stuff etc. make each mission more unique and different due to constant emergent gameplay
- Good amount of different mission types that add variety, and they keep adding more post launch (added a new one yesterday). Same goes with the planet types, there's a good diversity, with night and day cycles plus weather and environmental hazards like volcanoes, meteor showers or fire tornadoes and they keep adding more
- The normal main and secondary weapons, mixed with the special summonable stuff with cooldown or limited uses (special weapons, air strikes, defensive turrets, drones, shields, upcoming vehicles like mechs) provide a ton of very different play styles, even more considering the different combinations of the other team members
- Tons of coop focused design decisions: from things like weapons that are reloaded by a friend, loot that require 2 players to interact to be acquired, all mission rewards given to all players equally, backpacks sacrificing somelike like a shierd or a support drone backpack to carry instead ammo for the other players, a game story progress and missions shared between all players, emotes that require the interaction of 2 players and a long etc.
- Tons of satirical, dark and slapstick humor, even in the in-game store
- Above everything else (monetization, great visuals, being realistic) the top priority of the game is fun. And excels at being fun, you keep playing because it's addictively fun
- Very generous player friendly in-game economy: it doesn't have paid only items or passes. Some of them (cosmetics or premium pass) can be bought with real money, but the game gives you currency at a very fair pace to get them for free not grinding a lot. There isn't a paid option to progress faster in the pass. Passes aren't time limited: no FOMO in the game. Items that can be bought or acquired in the premium pass don't have any meaningful improvement over the other ones. The most important unlockables can't be bought with real money, only unlocked by playing
Last edited: