Re: quality of gamesThis makes no sense. Video game consoles are not actually that expensive for their target audience: adult hobbyists. $500 over the six or seven years of a console's lifespan is a tiny expense for any first world adult with enough disposable income to have a television in the first place. The hardcore gaming audience is simply not that price sensitive. On the other hand, it's extremely performance sensitive - that's why the entire market drops $500 to upgrade to new, moderately more powerful hardware every six or seven years even though their old hardware works just fine and is even continuing to see game releases.
Streaming is always going to entail a performance penalty over playing on local hardware. That's just a matter of physics. There's no reason to believe that console gamers will be willing to tolerate that performance penalty. The reason they play games on console in the first place and not on their smartphone or laptop is that they're not willing to tolerate significant performance penalties.
Outside of the first world, of course, the vast majority of people would never be able to afford a $500 entertainment expense. But streaming won't take off in the third world because the internet infrastructure is so bad - people there will just continue going to arcades or playing on mobile phones instead.
There simply isn't a significant market for streaming. The console market is very performance conscious and not particularly price conscious, so they won't tolerate the performance drop. The mobile market is so price conscious that they're basically unwilling to pay for games at all, so there's no way you'll hook them on a monthly subscription.
The difference in quality between local and streaming for music and movies is simply not noticeable to the average person. A song or a film is small enough in size that it can be buffered in its entirety shortly after beginning streaming playback. This does not apply to games, for obvious reasons.Re: quality of games
Analog and CD based music is higher fidelity than streaming....therefore there should be no market for streaming music...yet here we are.
UHD BLU-Ray is higher fidelity than streaming...therefore there should be no market for video streaming...yet here we are.
The players are not going to determine the fate of gaming...gaming companies are, they will simply remove your choice...and they will seek the path of least resistance, lower hardware development costs and recurring revenue streams... game companies are not going to give you a choice of a console as there are better roi opportunities for them without the hardware development risk.
The OP post is about the feasability of giving away a 500 console...my response is that you'd see streaming take over before anything like free 500 consoles would make sense. I'm not arguing that today or tomorrow streaming will dominate, but that long term play on any device streaming will dominate and it would therefore make zero sense to give away 50 billion dollars in hardware such as the OP is suggesting.The difference in quality between local and streaming for music and movies is simply not noticeable to the average person. A song or a film is small enough in size that it can be buffered in its entirety shortly after beginning streaming playback. This does not apply to games, for obvious reasons.
If Microsoft chooses to stop releasing consoles Sony and Nintendo will simply absorb its share of the console market. Nobody is going to follow Microsoft to an all-streaming future.
Despite what I have said in this thread I’m clueless about Finance.I don't think it's possible.... Amazon have 84 billion cash on hand and 33 billion longterm debt (The accountants won't allow the reserves go below the debt marker out of prudence)
MSFT have 110 billion cash (Had 130 before Nuance) and have 55 billion debt (Again, accountants will demand at least 55 billion stays in the bank)
Gaming is neither of these companies main businesses and we are facing unsure times... China is on the rise and tech is changing faster than ever. They will need the cash for other things to keep their dominance over Chinese competitors IMO.
Xbox had their finance options for Series X and S and it really hasn't impacted how many units they've sold at all. It's more down to who can produce more and which is in the cultural zeitgeist.
PlayStation should have remained headquartered in Japan, it will be more beneficial in the future than being in the US.
Companies raise debt financing through issuing bonds...another financial instrument. They can mature at different rates...3, 5 or 7 years or even more. So once they are issued they must be paid at the rate that is associated with that bond and on the specified date.Despite what I have said in this thread I’m clueless about Finance.
Do you know why they do not just pay off their long-term debt?
Thanks. Although that sounds even more complicatedCompanies raise debt financing through issuing bonds...another financial instrument. They can mature at different rates...3, 5 or 7 years or even more. So once they are issued they must be paid at the rate that is associated with that bond and on the specified date.
Well, just DM me if you want any help with any of that stuff. I can link you to some good sites.Thanks. Although that sounds even more complicated![]()
Because interest is costing them less than inflationDespite what I have said in this thread I’m clueless about Finance.
Do you know why they do not just pay off their long-term debt?
It's a pretty good analogy of what happened to Nintendo, Sega (and a couple of guys hanging around the outside like Atari and SNK) once Sony created PS1. That was their nightmare scenario, game companies having to compete against an electronics giant. Remember "$299"? They couldn't keep up in terms of tech. Sega was a teetering ship to begin with and Nintendo was done competing in specs after 2 generations of trying and failing.No shot. They can make the industry better or worse for consumers though. Competition is usually a good thing, but it's kinda like if you have pee-wee league basketball game and one team has a college player on their team. It would initially make the game somewhat hilarious, but it also would ruin the spirit of the game.
Not the best analogy but the best one I can think of.
I think those days are past Xbox, at least for now. They don't appear arrogant at the moment, so they have a better chance (compared to previous generation) to succeed this time. But my concern is with their strategy and how sustainable it is.
Of course we are not privy to the information and the promises that MS has made them. For example, if MS has given them free reigns for, say, the next 10 years, Xbox will most likely succeed (will probably still stay at #3, but they will be profitable). However, if MS is going to pull the plug in the next 3-4 years, we may see awful results for the Xbox division, considering their recent expenditures.
Their current strategy is to:
In all these points, Xbox is incurring cost with no return in sight. Their only bet is to sell a lot of hardware very quickly, gain market share (PS is outselling them again!), and use that to exponentially grow Gamepass subscribers and make them profitable. But what if there is a change in leadership? Will it still get the same support that it is getting right now? Also, there are two more points that should be considered here:
- Sell hardware at loss (not extraordinary)
- Put all their games on Gamepass day one (a subscription that doesn't make them profit)
- Pay other developers to put their games on the same subscription that doesn't make turn profits
- Buy tons of other studios and incur that acquisition costs (roughly $10B). For reference, PS recorded their highest operating profit at ~$3B last year. Even PS will require 3+ years to recover that acquisition costs at record profits. Xbox isn't anywhere near that in terms of profit.
- Bear 3x extra cost of salaries and game development than before (because of acquisition).
- Their studios are still mismanaged (e.g., Halo: Infinite + Forza missing usual time frame + still no games available from their first-party) which means additional development cost.
- Hope that Gamepass will garner enough subscribers to make all this profitable.
- People say they don't need to sell Xbox hardware. They obviously do. Selling an Xbox (assuming the gamer has GP on that Xbox) minimizes the burden and the cost of maintaining servers, which xCloud would incur. This means -- without selling Xboxes -- with each incremental GP user, MS will incur incremental cost. This won't change their financial situation.
- As the number of GP users increase across Xbox and PC, the cost of getting those third-party deals will also likely increase. So the profit won't be as linear as we may think right now.
In all honesty, Xbox have boxed themselves in to a corner with GP. They have to churn out games constantly to keep the offering fresh and worth while (we will see more and more of the same games making a re-appearance).I know some will just discard this message in the name of FUD, but that's not really my intention. I'm genuinely curious about this new direction and the financially viability of it -- especially now that Xbox is the only following this strategy, and that Sony has publicly said that this is not a sustainable business model.
Interestingly, Xbox itself doesn't have a fool-proof plan. They are also sort of just doing things right now and seeing how this will all work for them, which further increases my doubts about the long-term sustainability of the Xbox division.
The OP post is about the feasability of giving away a 500 console...my response is that you'd see streaming take over before anything like free 500 consoles would make sense. I'm not arguing that today or tomorrow streaming will dominate, but that long term play on any device streaming will dominate and it would therefore make zero sense to give away 50 billion dollars in hardware such as the OP is suggesting.
Amazon will never make a console, simply because their philosophy is to enter markets with disruptive new technology, marketing and customer service. A console does not accomplish this.
The Luna platform is where they will concentrate their efforts, because it leverages AWS, and is disruptive new tech.
They’ll kill any intentions toward first party games, given how poorly it’s done for them, but expect them to buy a lot of game exclusivity for the Luna platform going forward.
You may disagree but i see VR as still new enough and fresh enough to be considered disruptive tech.
I thought it was mental that FB didn't give away Oculus' for free, even a limited run of a couple of million before they began to sell them at retail.
Sony has publicly said that this is not a sustainable business model.
Interestingly, Xbox itself doesn't have a fool-proof plan. They are also sort of just doing things right now and seeing how this will all work for them, which further increases my doubts about the long-term sustainability of the Xbox division.
Wouldn't it be amazing if technology got better with time.....The difference in quality between local and streaming for music and movies is simply not noticeable to the average person. A song or a film is small enough in size that it can be buffered in its entirety shortly after beginning streaming playback. This does not apply to games, for obvious reasons.
If Microsoft chooses to stop releasing consoles Sony and Nintendo will simply absorb its share of the console market. Nobody is going to follow Microsoft to an all-streaming future.
Those days are gone, Sony is too successful now and they are also protected up to wazoo!Probably more cost effective to just buy Sony.
Physics and economics simply don't allow streaming to ever compete on even footing with local hardware.Wouldn't it be amazing if technology got better with time.....
Time will tell, it always does. Technology has a way of making naysayers look foolish, I'll see you on the cloudPhysics and economics simply don't allow streaming to ever compete on even footing with local hardware.
Why would someone pay a monthly fee to play games they will no longer own, at a far lower quality, with input lag far greater than local hardware and open to all types of signal interference and throttling during peak times or during holidays and lockdowns.
Signal cannot travel faster than light, therefore there will always be lag.
Signal will always be compressed and therefore the image quality will never reach that of local hardware.
There are also several other issues like 'out of sight, out of mind'..... if you have not invested in hardware, you are not going to even think of gaming.... it feels so remote and detached.
Gaming takes up way more time than music and film..... much like the golden era of MMO's and each having their subscription..... people found they could only play one MMO due to the huge time sink.
Streaming will always fail.
No, you wont. That would be the time I stop gaming.Time will tell, it always does. Technology has a way of making naysayers look foolish, I'll see you on the cloud![]()
Streaming technology would have to improve faster than gaming hardware, and I see no reason to believe that'll be the case. Most games this gen will be 4k60 (or 1440p60 or whatever) versus 1080p30 for last gen, that means that streaming technology has to improve massively just to keep pace. And at the basic level you're always going to have significant input lag if the hardware is dozens or hundreds of miles away vs right underneath the TV.Wouldn't it be amazing if technology got better with time.....
You may be right it may not happen, I just like the idea of not having a console or PC under my TV. Maybe just a small box or stick and launching a game from an app on my TV, that would be great.No, you wont. That would be the time I stop gaming.
Even this is a very limited business model, though. If streaming is to capture something like the Wii's "blue ocean" of non-gamers, they're either going to lose interest after a couple months and cancel their monthly subscriptions (as happened with the Wii's audience) or they're going to become actual gamers and buy dedicated hardware. I really don't see streaming ever capturing anything more than a tiny and peripheral segment of the market - it'll be a not particularly profitable waystation for people who for whatever reason are interested in gaming but not willing to spend $300 on a mid-cycle console.Streaming won't be for most of us here on a gaming enthusiast forum (at least not for a while). The idea is to bring the service to people who might just want to dip their toes into gaming with a cheap low barrier to entry.
This is definitely true. Certain genres can be adapted to streaming services more easily than others.There's also a ton of 'lag resistant' games on the service, Octopath Traveler doesn't need much reflex time.
Oh yes, streaming has been tried and tested several times now without much fanfare. The challenge is all in front of them that's for sure, but not all the eggs are in that basket as console and PC adoption of Game Pass still thrives.Even this is a very limited business model, though. If streaming is to capture something like the Wii's "blue ocean" of non-gamers, they're either going to lose interest after a couple months and cancel their monthly subscriptions (as happened with the Wii's audience) or they're going to become actual gamers and buy dedicated hardware. I really don't see streaming ever capturing anything more than a tiny and peripheral segment of the market - it'll be a not particularly profitable waystation for people who for whatever reason are interested in gaming but not willing to spend $300 on a mid-cycle console.
This is definitely true. Certain genres can be adapted to streaming services more easily than others.
Definitely, that's the best case scenario for streaming in my view: that it'll basically be an elaborate advertisement for a company's underlying console business. I think there are some complications that might prevent that from happening as much as Microsoft would like, though. It's logical to expect that people will get Gamepass on their smart TV and decide to upgrade to an Xbox, but I think it's likely that streaming will serve as an advertisement for console gaming generally rather than for the Xbox in particular. The sort of hyper-casual gamers (or blue ocean non-gamers) Microsoft could entice with a streaming service might actually be just as likely to defect to Nintendo or Sony. I'm thinking of the boyfriend who gets a streaming subscription for his girlfriend to try to get her into games, she gets sort of into it but really what she wants to be playing now is Animal Crossing. Or the lapsed gamer who gets a streaming subscription to check out the state of the hobby but who winds up buying a PlayStation because that's where his friends are.The bolded is quite a massive win if that scenario plays out. Reaching an audience for a couple of months for $15, then they race out and double their commitment with actual hardware. That's better than any advertisement to convert sales.
I think streaming and cloud services would suit VR more than a traditional console. Being totally wireless and having the power of a server on your head would slim the design down a lot. We're a long way off of that though.No, I agree completely. Amazon should have got into VR in the way Facebook have. VR is going to be the biggest gaming revolution of the next few years, and Amazon could have been at the forefront of that.
Having said that, putting their efforts all into streaming and cloud gaming is also a very sensible idea.
....but Facebook and Oculus are the only people working on *streaming* VR as far as I know. Hate to say it, but FB might be in the pound seats one day very soon...
So we are seeing Microsoft's last console?Console hardware is just a means to get you into the ecosystem. Soon (within the next 5-10 years), that won't be necessary anymore, and console hardware will become redundant. Cloud streaming is the winner.
Always appreciate your posts man. I never knew that about debt. How much debt does Sony have ?I don't think it's possible.... Amazon have 84 billion cash on hand and 33 billion longterm debt (The accountants won't allow the reserves go below the debt marker out of prudence)
MSFT have 110 billion cash (Had 130 before Nuance) and have 55 billion debt (Again, accountants will demand at least 55 billion stays in the bank)
Gaming is neither of these companies main businesses and we are facing unsure times... China is on the rise and tech is changing faster than ever. They will need the cash for other things to keep their dominance over Chinese competitors IMO.
Xbox had their finance options for Series X and S and it really hasn't impacted how many units they've sold at all. It's more down to who can produce more and which is in the cultural zeitgeist.
PlayStation should have remained headquartered in Japan, it will be more beneficial in the future than being in the US.
Well thank the semi-conductor shortage for demand out-stripping supply. A cheaper sell price would do absolutely nothing at this point in time.Here’s one thing I don’t get. We keep hearing how MS has opened the war chest for Xbox and how it’s basically only a matter of time before Phil buys this publisher and that publisher right? So my question is why make the series X 500 dollars and not just make it be 299? Like if money isn’t a concern and Phil has limitless amounts of money to buy square enix, and sega then why bother with the series S and charging for online? That’s what I don’t get.
I’m of the opinion that gamespass is unsustainable. If Netflix with its 10 of millions of viewers is barely profitable I have no idea how a gaming Netflix service that spends money with reckless abandon can in anyway be sustainable. Also keep in mind Netflix was the only service like it’s kind for awhile. It’s only recently that Amazon and Disney got serious, which means less market share for Netflix and more money spent to secure content. What happens if/when Sony makes a game pass service and it’s actually somewhat good? Also Games take longer and more expensive to make than a tv show or movie.Well thank the semi-conductor shortage for demand out-stripping supply. A cheaper sell price would do absolutely nothing at this point in time.
I would argue that Microsoft is less interested in selling more plastic boxes than Sony, and more focused on building up their service. Most of their moves haven't been about instant gratification, but long-term plays for the future.
Well, success is never assured. Microsoft is making the best educated decision that they can at this point in time, which is all you can do.I’m of the opinion that gamespass is unsustainable. If Netflix with its 10 of millions of viewers is barely profitable I have no idea how a gaming Netflix service that spends money with reckless abandon can in anyway be sustainable. Also keep in mind Netflix was the only service like it’s kind for awhile. It’s only recently that Amazon and Disney got serious, which means less market share for Netflix and more money spent to secure content. What happens if/when Sony makes a game pass service and it’s actually somewhat good? Also Games take longer and more expensive to make than a tv show or movie.
My fear and concern is that MS will continue its shopping spree of studios and publishers of beloved franchises then in 4-5 years MS reviews their strategy and wonders why 10s of billions of dollars was spent with little to nothing to show for and start to wind down their games studios.
That's what my guess is.My fear and concern is that MS will continue its shopping spree of studios and publishers of beloved franchises then in 4-5 years MS reviews their strategy and wonders why 10s of billions of dollars was spent with little to nothing to show for and start to wind down their games studios.
Because it's not necessary to burn that money. The XSX is selling out everywhere. They could make the XSS a bit cheaper but it's also not really necessary since it too is selling almost at supply capacity.Here’s one thing I don’t get. We keep hearing how MS has opened the war chest for Xbox and how it’s basically only a matter of time before Phil buys this publisher and that publisher right? So my question is why make the series X 500 dollars and not just make it be 299? Like if money isn’t a concern and Phil has limitless amounts of money to buy square enix, and sega then why bother with the series S and charging for online? That’s what I don’t get.