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And fanboys pretend there is no sloppy shovelware problems on consoles.
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Report Investigates Why PS5's Store Is Still Drowning in 'Eslop'
'I could make Fart Fart Boobie Fart: The Game'
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Stop us if you've heard this one before, but the PS Store is a complete mess, full of low-effort "simulator" games boasting AI-generated artwork and misleading gameplay claims. It's gotten so bad that (we'll say it) more legitimate games are getting bumped from the front page every day, and Sony has seemingly been asleep at the wheel for months (even years) now.
Valentine was told that while Nintendo and Xbox review all changes to store pages before they go live, PlayStation does one quick check pre-launch. Worse, the punishment for publishing false or misleading information on the PS Store? Usually, offenders are just asked to replace it with more accurate info or screenshots. Almost incidentally, none of the Big Three console storefronts (PlayStation, Xbox, Nintendo) has rules about using or implementing AI-generated assets; many of these "slop" titles seem incomplete or make misleading gameplay claims.
That's the "how"; here's one reason "why" it continues to happen: on Xbox, where this problem is the least pronounced, developers are vetted on an ongoing game-by-game basis, whereas PlayStation and Nintendo just do a one-time check. This is why the same offenders can continue to be released on the PS Store; they were probably on their best behaviour the first time. If it's any consolation at all, one dev said: "Nintendo is probably the easiest to scam. Once I’m in the door, I could make ‘Fart Fart Boobie Fart: The Game’, and maybe it would eventually get taken down."
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'I Could Make "Fart Fart Boobie Fart: The Game" and Maybe It Would Eventually Get Taken Down' - Devs Reveal Why the Consoles Are Drowning in 'Eslop' - IGN
There’s something goofy going on over on the PlayStation Store and the Nintendo eshop. Over the last few months, the two storefronts have been slowly filling up with what some users are referring to as “slop.” We asked developers why and how this is happening, and what needs to change.
There’s something goofy going on over on the PlayStation Store and the Nintendo eshop. Over the last few months, the two storefronts have been slowly filling up with what some users are referring to as “slop.”
In recent months, there has been a growing outcry from users of both stores to get some degree of regulation on these storefronts and tone down what’s being referred to as “AI slop.” This is especially true in light of consumer complaints regarding the terrible technical performance of Nintendo’s eshop, which seems to be running slower and slower every day as more and more games clog up each page.
Multiple developers explained to me that while Nintendo, Sony, and Valve all vet applications on a developer or publisher basis, Microsoft is the only company that vets on a game-per-game basis. This means that for the former three, once you have been approved once, it’s much easier to simply pump games out onto the storefront in question as long as it can pass cert or lotcheck. But because Xbox approves on a game by game basis, it’s less susceptible to the slop problem. “Which is why Xbox has fewer (not no) ‘game-shaped objects’,” one publisher suggested.
“I think [Xbox] really puts a lot of effort into their service,” said another person. “I would say they are tougher to launch on than something like [Epic Games Store] or Steam solely because they have pretty high standards for their pages and are very hands-on. In my experience, you work with their ID team directly to work through both your page and build cert. They will truly bend over backwards for you, even if you don’t see eye to eye.”
Over at Nintendo and PlayStation, it seems pretty clear that the process of approving on a developer by developer basis and focusing only on technical platform violations is resulting in a handful of companies gaining the ability to clog up both storefronts’ sales, new releases, and recommendation pages with samey, low-quality games plagued by generative AI store assets.
“Nintendo is probably the easiest to scam,” said one developer. “Once I’m in the door, I could make ‘Fart Fart Boobie Fart: The Game’ and maybe it would eventually get taken down, but it’s so odd.”
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This is probably a good place to point out that at least some of what users are complaining about is not entirely a “slop” issue. It’s exacerbated by that old, impossible chestnut: discoverability. Xbox, for instance, surfaces highly curated store pages to users on console. So while it’s not immune to these types of games, it’s harder for an average user to actually stumble across them, and thus Xbox appears to have less of a problem. PlayStation uses similar curation to Xbox on its pages, but its “Games to Wishlist” tab is by default sorted by release date, with all unreleased games sorted up top in alphabetical order. This means that anything with a store page on PlayStation and a vague release window of 2027 or 2026 gets thrown right up top, resulting in the store surfacing games like “Ambulance 911 Simulator Paramedic” or “Kebab Simulator Taste Revolution” and whatever this AI-ridden Animal Crossing-looking thing is.
Steam probably has, just quantitatively, the most potential “slop” of any storefront, but no one seems to be mad at Valve over it at the moment. That’s not because Steam is some perfect storefront – in fact, it has a long, well-documented history of discoverability problems for indies. However, it has two things going for it with regard to “slop”. The first is that from a user standpoint, Steam’s storefront has a pretty good range of options to discover, sort and search for new games based on tons of different factors, most of which don’t actively promote games like the ones in question. The second is that because it’s so comparatively easy to publish games on Steam, the new releases section is constantly refreshing itself in a way that no other storefront is, meaning any new “slop” is very quickly lost amongst dozens of other new games of varying quality. There are simply too many video games.
And then there’s Nintendo. Nintendo, from what I can tell, just throws all the New Releases into a big, unsorted, messy pile and calls it good.
Over the last few months, users have been begging Nintendo and Sony in particular to get their act together on storefront regulation to reduce the relentless tide of samey-looking games overwhelming store pages. We reached out to both companies ahead of publication to ask about any plans in the works, but neither returned our request for comment. Microsoft also did not return a request for comment.
But not everyone thinks aggressive platform regulation is the solution. Earlier this month, for instance, publication Nintendo Life released something called “Better eshop” that purported to be a version of the Nintendo eshop with “shovelware, asset-flips, and hentai games” filtered out, as well as with toggle switches to filter out AI shop images. However, it quickly came under fire from developers who found their games erroneously listed in these categories, with a number reporting being wrongfully flagged for using AI, beloved indies getting listed as shovelware, and notably a number of games getting caught by the “romance” filter just for having a relationship of any kind in the game, among other criticisms.
While this is an extreme example and Nintendo Life has since updated its filters to be less aggressive, this wouldn’t be the first time that overly aggressive filters hurt indie games that didn’t deserve it.