nkarafo
Member
So i'm flipping through some mid 90's game magazines for fun, currently looking at Playstation/Saturn/early N64 era and in the UK CVG magazine there's a small "retro" section, complete with vintage looking aesthetics. The games featured in this page are stuff from the early to late 80's. Basically just a decade earlier.
Same thing goes for some PC magazines at the time. We are in the mid 90's, Quake being the best PC game and the early voodoo 3D accelerators just appearing. And at the time, the editors would sometimes ponder at the "good old times" they had a home computer such as the Amstrad or even the Amiga and use those memories to show how technology has progressed to "today". And i realize, again, it's only just a decade ago.
Which makes sense because the difference between something from 1986 to Quake is massive. Like, completely different look, feel, gameplay, tech, etc. And several orders of magnitude more powerful hardware, to the point where using 10y old hardware in the mid 90's makes absolutely no sense. Completely obsolete even at casual levels, you couldn't do anything with it, at all.
Nowadays a 10y old game looks like this:
Kinda doesn't look "retro" does it?
Even if you go another decade further into the past, you are still getting games like Crysis. Is that retro?
Plus, a 10y old hardware now, let's say a skylake PC build or something, still does the exact same things a current day PC does, just a bit slower. Like there's nothing it can't do. And you can still play modern games with it at somewhat lower settings. Imagine playing a slightly downgraded version of Quake on the NES. Something like that.
Not sure i would label anything after the PS2 generation as retro, tbh. It doesn't feel like such a massive jump as Super Mario Bros 1 to Quake 1.
Not sure if this is discussion worthy, just something fun that stuck out to me by reading those magazines.
Same thing goes for some PC magazines at the time. We are in the mid 90's, Quake being the best PC game and the early voodoo 3D accelerators just appearing. And at the time, the editors would sometimes ponder at the "good old times" they had a home computer such as the Amstrad or even the Amiga and use those memories to show how technology has progressed to "today". And i realize, again, it's only just a decade ago.
Which makes sense because the difference between something from 1986 to Quake is massive. Like, completely different look, feel, gameplay, tech, etc. And several orders of magnitude more powerful hardware, to the point where using 10y old hardware in the mid 90's makes absolutely no sense. Completely obsolete even at casual levels, you couldn't do anything with it, at all.
Nowadays a 10y old game looks like this:
Kinda doesn't look "retro" does it?
Even if you go another decade further into the past, you are still getting games like Crysis. Is that retro?
Plus, a 10y old hardware now, let's say a skylake PC build or something, still does the exact same things a current day PC does, just a bit slower. Like there's nothing it can't do. And you can still play modern games with it at somewhat lower settings. Imagine playing a slightly downgraded version of Quake on the NES. Something like that.
Not sure i would label anything after the PS2 generation as retro, tbh. It doesn't feel like such a massive jump as Super Mario Bros 1 to Quake 1.
Not sure if this is discussion worthy, just something fun that stuck out to me by reading those magazines.
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