James Sawyer Ford
Member
Hell yeah, they published one of the best games of the Gen.
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Congrats to machine games and Bethesda
MS didn't publish it
Hell yeah, they published one of the best games of the Gen.
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The game did 7 million Google search, it's a success at every possible metric
Path tracing doesn't even appear as an option unless you have the hardware for it AFAIK.Did they add Path Tracing recently? When I played it - RT had specific options for sun-shadows and other elements when maxed out - it definitely wasn't PT.
Also RT shadows were a bit of a mixed bag - there are elements that were decidedly more noisy/less stable than shadowmaps.
It hasn't changed since. But I do believe they plan to eventually add "full" path tracing. They do seem to be calling the version you already tried as "path tracing".Did they add Path Tracing recently? When I played it - RT had specific options for sun-shadows and other elements when maxed out - it definitely wasn't PT.
Also RT shadows were a bit of a mixed bag - there are elements that were decidedly more noisy/less stable than shadowmaps.
They call it "full ray tracing". As far as I'm aware, only Cyberpunk says path tracing and maybe Half-Life 2, Quake RTX, and Portal RTX. Black Myth Wukong says full path tracing as well if I'm not mistaken. Not sure about Alan Wake 2.Did they add Path Tracing recently? When I played it - RT had specific options for sun-shadows and other elements when maxed out - it definitely wasn't PT.
Also RT shadows were a bit of a mixed bag - there are elements that were decidedly more noisy/less stable than shadowmaps.
Wasn't it released on PC too?So the xbox crowd has an uglier
version on top of not being exclusive anymore lol
Path tracing doesn't even appear as an option unless you have the hardware for it AFAIK.
Ok even more confused now lol.It hasn't changed since. But I do believe they plan to eventually add "full" path tracing. They do seem to be calling the version you already tried as "path tracing".
I wouldn't say that. The game is a looker and runs well on the XSX.So the xbox crowd has an uglier
version on top of not being exclusive anymore lol
Yea that was what I saw when I played it - as noted, that has specific settings for RT shadows and other individual elements, clearly delineating raster approach with RT, not PT.They call it "full ray tracing".
Yeah you have all the options. I remember your comment about performance when you tested it a while ago. Nothing has changed since, though I believe they have optimized it further with the last patch.Ok even more confused now lol.
Anyway I played it on 4080 so I'd assume it was giving me all the options.
Hell yeah, they published one of the best games of the Gen.
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Congrats to machine games and Bethesda
MS didn't publish it
Play the game and you'll understand it's the perfect view for how this game plays.Looks cool but man, thay first-person perspective is off-putting. Especially when some cutscenes seem to be in third-person view? What were they thinking?
Too bad because it would easily be a lot better than Uncharted. This is not for me.Play the game and you'll understand it's the perfect view for how this game plays.
It isn't uncharted.
You won't regret it. Amazing game. Solid all the way through.I'm almost tempted to pre order it
The XSX version would likely need to be recaptured.Below is the pro version. If anyone has this shot on series X, we can understand if there are differences.
We've improved Ray-traced Global Illumination on all platforms at no performance cost
but he's right. I had my doubts but I 100%d it on the Xbox and was really impressed, first person works amazing hereToo bad because it would easily be a lot better than Uncharted. This is not for me.
I came to point this out exactly. A patch was released yesterday with new gameplay options and improvements to RTGI and shadows, according to the description.The XSX version would likely need to be recaptured.
The newest update included this claim:
So any old XSX screenshots might not be reflective of how the game currently stands.
I don't have the game installed any longer, so I can't check myself.
I mean, he was right, the Series X, IS out of sight... out of mind.He'll never top Riky
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He'll never top Riky
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And you're out of lineI mean, he was right, the Series X, IS out of sight... out of mind.
Well, some people only need one or half a game to proclaim some kind of trend...the only cases that I know of where this happened is when games didn't get updated on Xbox after the devs changed stuff for the PS5 port. like Sea of Thieves, which never got a Series X port, which limits its potential, but does have a native PS5 version.
or Hifi Rush, where the Devs somehow set the UE4 shadow settings higher than even the PC version allows (in that game both consoels are dramatically underutilized however, they could have easily given them a 1440p 120fps mode as that's easily obtainable on similar PC GPUs)
And you're out of line
Did they add Path Tracing recently? When I played it - RT had specific options for sun-shadows and other elements when maxed out - it definitely wasn't PT.
Also RT shadows were a bit of a mixed bag - there are elements that were decidedly more noisy/less stable than shadowmaps.
Yea that was what I saw when I played it - as noted, that has specific settings for RT shadows and other individual elements, clearly delineating raster approach with RT, not PT.
Microsoft PC ports are all fine.Still crazy to think, the best place to play the best version of Xbox games*, is a PlayStation.
What times we're in
* = consistently. PC is a schizophrenic bet and too big a gamble
Basically it was, but only in early cross gen titles.Can I pre-order this with engagement or do they just accept money?
ahhh, from the good old days of
"Series S will be literally a Series X but at 1440p instead of 4K"
They know whose paying the bills.It seems like Xbox has put more work into the PS5 version of the announcement, trailers, and the game itself than it has on its own consoles.
Pay those bills. Works for me lol.They know whose paying the bills.
You would think drought-affected Ponies would be a little more gracious about Microsoft putting the extra work in to use the benefits of the $700 PS5 Pro, instead it's just snark, lies about Xbox hardware and general imbecility![]()
He really disappeared. Darkmage doesn't bother posting anymore, but is still around to like posts positive about xbox.He'll never top Riky
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I never had loading time issues when playing it on XSX, but shorter ones are not badOhhh give me that frictionless loading yeah baby
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I wouldn't say that. The game is a looker and runs well on the XSX.
DF covered it already, it is mostly the jungle area and shadows with alpha blended elements like leaves and tree branches.The XSX version would likely need to be recaptured.
The newest update included this claim:
So any old XSX screenshots might not be reflective of how the game currently stands.
I don't have the game installed any longer, so I can't check myself.
Why does it need a PS5 pro to do what you intended to describe?People tend to ignore the impressive i/o block that Sony added to PS5 which equals 11 Zen 2 cores.
Of course this massive power will offload lots of tasks of the main CPU and that contributed greatly to PS5 outperforming Series X.
Even from MS's data IIRC they took a heavier CPU tax for I/O compared to PS5 where they offload more work to their I/O HW block (MS even mocked Sony for dedicating so many resources to it). Mapping files, helping reduce cache and memory bandwidth waste when transferring data to the GPU, etc…Yes, the PS5 can handle more compressed data at the same time, but there aren't that many cases where you need that. Only rare, extreme edge cases. Both consoles decompress in hardware with more or less the same results.
Path tracing is partial RT + raster now? gaslighting consumers again? This is really a corporate thing.It hasn't changed since. But I do believe they plan to eventually add "full" path tracing. They do seem to be calling the version you already tried as "path tracing".
The base game was already a technical achievement; visuals and performance with few trade offs. That's the power of the engine they're using - id tech. I've said it before, and I'll say it again: it's the best engine in the business.Native 4k locked 60fps and rt at the same time?
How are they doing this scientists?
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Miss out on an amazing game on a non issue that's up to youToo bad because it would easily be a lot better than Uncharted. This is not for me.
I just looked this up and no, they do use both terms synonymously. See settings screen below:They call it "full ray tracing". As far as I'm aware, only Cyberpunk says path tracing and maybe Half-Life 2, Quake RTX, and Portal RTX. Black Myth Wukong says full path tracing as well if I'm not mistaken. Not sure about Alan Wake 2.
The whole point of PT is to have a single holistic approach and not piecemeal RT additions. It seems that at some point devs (Nvidia included) have decided to muddy the waters just because they are approaching PT-like levels of quality. If you are a purist, you can argue that this is still not PT, just more RTPath tracing has been in since day one on PC. I think they call it "Full RT" in the game.
Path tracing vs standard ray tracing:
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When? Where? The new patch just came outDF covered it already, it is mostly the jungle area and shadows with alpha blended elements like leaves and tree branches.
Path tracing is partial RT + raster now? gaslighting consumers again? This is really a corporate thing.