Indiana Jones and the Great Circle on PS5 Pro: Ray traced native 4k at 60 fps

Hell yeah, they published one of the best games of the Gen.

Harrison Ford GIF

Congrats to machine games and Bethesda

MS didn't publish it
 
Did they add Path Tracing recently? When I played it - RT had specific options for sun-shadows and other elements when maxed out - it definitely wasn't PT.
Also RT shadows were a bit of a mixed bag - there are elements that were decidedly more noisy/less stable than shadowmaps.
Path tracing doesn't even appear as an option unless you have the hardware for it AFAIK.
 
Did they add Path Tracing recently? When I played it - RT had specific options for sun-shadows and other elements when maxed out - it definitely wasn't PT.
Also RT shadows were a bit of a mixed bag - there are elements that were decidedly more noisy/less stable than shadowmaps.
It hasn't changed since. But I do believe they plan to eventually add "full" path tracing. They do seem to be calling the version you already tried as "path tracing".
 
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Did they add Path Tracing recently? When I played it - RT had specific options for sun-shadows and other elements when maxed out - it definitely wasn't PT.
Also RT shadows were a bit of a mixed bag - there are elements that were decidedly more noisy/less stable than shadowmaps.
They call it "full ray tracing". As far as I'm aware, only Cyberpunk says path tracing and maybe Half-Life 2, Quake RTX, and Portal RTX. Black Myth Wukong says full path tracing as well if I'm not mistaken. Not sure about Alan Wake 2.
 
Ok even more confused now lol.

Anyway I played it on 4080 so I'd assume it was giving me all the options.
Yeah you have all the options. I remember your comment about performance when you tested it a while ago. Nothing has changed since, though I believe they have optimized it further with the last patch.
 
1800p to 4k is a negligible bump in image clarity. As far as upgrades go, I'd hope for higher settings like RT from low to medium. There should be enough horsepower for that.
 
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Below is the pro version. If anyone has this shot on series X, we can understand if there are differences.
The XSX version would likely need to be recaptured.
The newest update included this claim:

We've improved Ray-traced Global Illumination on all platforms at no performance cost

So any old XSX screenshots might not be reflective of how the game currently stands.
I don't have the game installed any longer, so I can't check myself.
 
The XSX version would likely need to be recaptured.
The newest update included this claim:



So any old XSX screenshots might not be reflective of how the game currently stands.
I don't have the game installed any longer, so I can't check myself.
I came to point this out exactly. A patch was released yesterday with new gameplay options and improvements to RTGI and shadows, according to the description.

Clearly, the distance at which the shadow LOD is generated is now greater and less visible (not completely), but at least it's less distracting.

The AO and object environments seem more pronounced, but it's hard to say without direct comparisons.

The game on XSX looks great and has a locked 60fps. Not much more to ask for. Well, in my case, maybe 40fps or 30fps mode with higher RTGI . It's always good to have the choice.
 
the only cases that I know of where this happened is when games didn't get updated on Xbox after the devs changed stuff for the PS5 port. like Sea of Thieves, which never got a Series X port, which limits its potential, but does have a native PS5 version.
or Hifi Rush, where the Devs somehow set the UE4 shadow settings higher than even the PC version allows (in that game both consoels are dramatically underutilized however, they could have easily given them a 1440p 120fps mode as that's easily obtainable on similar PC GPUs)
Well, some people only need one or half a game to proclaim some kind of trend... 😅It doesn't matter if there are 3 or 4 games in the same time that indicate the opposite 🤷🙃

If we go back and when they publish subsequent patches, there was never even a hint of the trend he's talking about. The worst thing is that he Know this but....

The results for those "games that could have been Xbox exclusives" aren't far from what's typically seen with other multiplatform releases. In fact, it makes sense because most of them were from studios that were already making PS games.

PS. In fact, in SOT (the only one that could come close to being pointed out), you have that in 120fps mode with the same graphics settings on XSX it runs 5-12fps better than PS5.
 
Did they add Path Tracing recently? When I played it - RT had specific options for sun-shadows and other elements when maxed out - it definitely wasn't PT.
Also RT shadows were a bit of a mixed bag - there are elements that were decidedly more noisy/less stable than shadowmaps.

Path tracing has been in since day one on PC. I think they call it "Full RT" in the game.


Path tracing vs standard ray tracing:

q420RbA.gif
 
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You would think drought-affected Ponies would be a little more gracious about Microsoft putting the extra work in to use the benefits of the $700 PS5 Pro, instead it's just snark, lies about Xbox hardware and general imbecility 🤷‍♂️
 
You would think drought-affected Ponies would be a little more gracious about Microsoft putting the extra work in to use the benefits of the $700 PS5 Pro, instead it's just snark, lies about Xbox hardware and general imbecility 🤷‍♂️

Microsoft is not doing anyone a favor, it is in their interest to deliver a product that meets the customer's expectations. Besides, it is a bit hard to be grateful for anything, if it weren't for bad management of the Xbox brand, we wouldn't see Bethesda games on playstation anymore, which MS fanboys sincerely wished for the Ponies btw.

You reap what you sow.
 
Ohhh give me that frictionless loading yeah baby

Oh Yeah Yes GIF by Team Coco
I never had loading time issues when playing it on XSX, but shorter ones are not bad ;). What I think I will appreciate is less texture and lighting updates streaming issues when moving across the level which will help immersion.
 
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The XSX version would likely need to be recaptured.
The newest update included this claim:



So any old XSX screenshots might not be reflective of how the game currently stands.
I don't have the game installed any longer, so I can't check myself.
DF covered it already, it is mostly the jungle area and shadows with alpha blended elements like leaves and tree branches.
 
People tend to ignore the impressive i/o block that Sony added to PS5 which equals 11 Zen 2 cores.

Of course this massive power will offload lots of tasks of the main CPU and that contributed greatly to PS5 outperforming Series X.
Why does it need a PS5 pro to do what you intended to describe?
Yes, the PS5 can handle more compressed data at the same time, but there aren't that many cases where you need that. Only rare, extreme edge cases. Both consoles decompress in hardware with more or less the same results.

What I would count as valid argument that the Xbox OS and API layers still need more CPU cycles to get the same work done.


I really wonder, why the id.tech engine can get high framerates with many stuff on screen, while other engines struggle to get emg. 30-60fps stable. Meanwhile on PC even the newest doom entry get hundreds of fps from current PC hardware.
 
Yes, the PS5 can handle more compressed data at the same time, but there aren't that many cases where you need that. Only rare, extreme edge cases. Both consoles decompress in hardware with more or less the same results.
Even from MS's data IIRC they took a heavier CPU tax for I/O compared to PS5 where they offload more work to their I/O HW block (MS even mocked Sony for dedicating so many resources to it). Mapping files, helping reduce cache and memory bandwidth waste when transferring data to the GPU, etc…
 
PlayStation gamers, don't miss out! It's a little late but could be worse. You have an awesome adventure to go through. It's slower paced but super entertaining imo. Feels like it's own thing. Plays fairly well with a controller too, it's first person but not really shooter focused with insta aiming required unless you want it to be, I mostly used melee weapons. As an Indy movie fan it was my GOTY 2024 with a wide margin. And Troy Baker needs to get that voice TGA award, the game wasn't eligible for TGA 2024 so should be a lock for TGA 2025 now. Troy IS Indy!
 
Native 4k locked 60fps and rt at the same time?

How are they doing this scientists?
willem dafoe scientist GIF
The base game was already a technical achievement; visuals and performance with few trade offs. That's the power of the engine they're using - id tech. I've said it before, and I'll say it again: it's the best engine in the business.
 
This game is really, really good and comes highly recommended to PS5 owners looking for a good action-adventure game that mixes Uncharted with Tomb Raider. It is so good that I almost consider this to be the Indiana Jones movie we never got. Absolutely excellent from start to finish.

I played it on PC where the only issue was some nasty pop in of foliage, especially in the swamp area. The idTech engine is certainly amazing but it clearly needs some kind of Nanite LOD system adding to make it even better and reduce these kind of distracting (to me anyway) issues. It really is the only gripe I had with the graphical presentation, and I expect it still won't be fixed on PS5 Pro.
 
They call it "full ray tracing". As far as I'm aware, only Cyberpunk says path tracing and maybe Half-Life 2, Quake RTX, and Portal RTX. Black Myth Wukong says full path tracing as well if I'm not mistaken. Not sure about Alan Wake 2.
I just looked this up and no, they do use both terms synonymously. See settings screen below:

KwxqbaB.jpeg


Path tracing has been in since day one on PC. I think they call it "Full RT" in the game.


Path tracing vs standard ray tracing:

q420RbA.gif
The whole point of PT is to have a single holistic approach and not piecemeal RT additions. It seems that at some point devs (Nvidia included) have decided to muddy the waters just because they are approaching PT-like levels of quality. If you are a purist, you can argue that this is still not PT, just more RT

DF covered it already, it is mostly the jungle area and shadows with alpha blended elements like leaves and tree branches.
When? Where? The new patch just came out

Path tracing is partial RT + raster now? gaslighting consumers again? This is really a corporate thing.

Seems so. Now, if you just throw in every RT technique on top of raster based lighting, it becomes PT 🤷‍♂️
 
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