Thanks. I actually have a fade transition in pretty much everywhere else that's another one of those things that'll just take a few minutes to put in, just haven't gotten around to it yet. That's a good idea with the layered transition that you're talking about, although it'll take a bit more looking in to and/or reworking, because right now I have town interiors and exteriors on separate layouts. Sounds like something I would have to do on an object basis, rather than jumping layouts.
As for the characters, they're actually proportioned like that purposely. I'm not a huge fan of chibi stuff, and most SNES-style RPGs used those types of proportions because of the conflict between sprite size, rendering resolution, and emotiveness, i.e. it's important to have a larger head because that's where all the character comes from.
I'd be lying if I said I wasn't looking at Chrono Trigger for character sprite inspiration and so the heads/faces of my characters are approximately the same size. But, whereas that game renders at something like 256x224, I'm at 640x360, so I don't have to sacrifice as much in the body proportions relative to the realistic proportion of a person being 7.5-8 heads tall. Granted, my tallest sprites are only about 5.5 heads, but Chrono Trigger characters were like 2-2.5 heads, and I don't think going much larger would be cost-effective once I get around to hiring a spriter/animator (even though I still argue with myself a bit about the player character being too small on screen). Overall, it gives me a bit more granular control in height and design/detail without having anyone look waist-high like Frog.
Comparison shot, dude in green is the base height of generics.:
Obviously a straight scaling up of Crono's sprite to a non-round height isn't fair to the spritework itself, but I think it's easy enough to see how the proportions fall apart a bit and there's an excessive amount of space dedicated to the face/head when you start dealing with larger sprite sizes.
I'll keep it in mind though, and post some updates when I get an actual artist to pump some of these out.