Bookmarked! Always interesting to read more impressions and compare them to your own. The fact that you take notes (or came up with the gag for this review?) made me smile.
Liked your SUPER HOT piece as well!
Hey, guys! Normally I post all my stuff over in the Indie Game Dev Thread, but I figured this was a significant enough milestone to post over here.
We've completed our vertical slice, our first representation of proper gameplay! Thought I'd post this video here, and see what you guys think. <3
(plz be nice kthx)
There Came an Echo
I'll stick to the tenor so far, looks cool and I hope you can realise your vision with as few concessions as possible.
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Some more impressions:
Timeframe: This shows off a really potent idea for a game that more developers should experiment with. I was surprised and impressed by the ending, especially (but not only) because the player can 'miss' it depending on what he's doing at that particular moment. because Give it a try, it only takes ten seconds
Luxuria Superbia: This seems like something you could use for sex ed purposes. It's actually not the first game of this type. Rhythm Heaven Fever does something similar with its minigame 'Bossa Nova'. That's the connection I made at least. Anyway, it looks and sounds great, but actually playing it was exhausting for me. I guess it is an accurate representation in that sense as well. Wasn't too much fun after the second level, though.
Spud's Quest: I haven't spent too much time with it, but I'm almost sure that this is one of the best titles of the month. It just feels like its right out of that era of DOS platformers, they nailed it on that front. I'll revisit it till the end of the month to confirm my suspicions.
Rktcr: Call me a cretin for admitting that I found this one to be completely unplayable. I knew what the buttons were doing, yet I wasn't able to control the car at all. I'm sure there's a learning curve to the controls, but I'm just as convinced that it is wholly unnecessary to introduce so many buttons to compensate for the lack of predictability of your movement.
Boson X: A runner style game that works really well. Looks really sleek and controls perfectly. Definitely something to keep on your PC and play from time to time.
Hyper Gauntlet: The same goes for this one, essentially. Really simple, but also perfect for a quick round or two. I especially like the sound design in this one and it gets quite tense when you're having a good run!
Impulse: I'll start with the soundtrack on this one. It stands out from the get-go and is probably the best part of this. The gameplay consists of simple "Point A to Point B" tasks featuring Asteroids-like movement. In Asteroids you can (and should) keep it low-key with moving around, in this one you have to move, though, obviously. The levels mix it up with different gravity/fuel settings, but in the end, it didn't motivate me enough to keep going after I had failed a level a few times because of the floaty controls. Probably has something to do with me (I'm not the biggest Asteroids fan either), so try it yourself to see if this one's for you.
Lastly, I went way back
again and replayed some of the games that came out of the
TIGsource Demake Competition. Some really neat stuff to be found there.