Deputy Dangle
Member
http://steamcommunity.com/sharedfiles/filedetails/?id=182641731
Including Claire, Death Road to Canada, Eldritch, Hyper Light Drifter, Race The Sun, and more
So glad to see Eldritch got picked!
http://steamcommunity.com/sharedfiles/filedetails/?id=182641731
Including Claire, Death Road to Canada, Eldritch, Hyper Light Drifter, Race The Sun, and more
Woke up to the news of Claire being greenlit. Very excited.
Thanks to you, Toma, and GAF in general for spreading the word and helping us get on there.
Congrats to the others that were greenlit as well. Looking forward to playing some of them.
Any impressions for Inescapable around?
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Unravel the mystery uncovered by a remote interplanetary mining operation. What did they find? What threat does it pose? And ultimately, what does it truly mean to be a hero?
Side scrolling action combined with adventure style puzzles.
A large world to explore with an intriguing story and an unusual, thought-provoking ending.
Hand drawn pixel art for a classic Amiga/Atari ST 16-bit era graphical style.
Features optional CRT screen simulation effect for a more authentic look on modern LCD monitors.
Available DRM-free for Windows, Mac and Linux.
this.
It's in the same "Not on Steam" sale as Full Bore.
It doesn't seem to have come up in the previous threads other than a passing mention, and I can't find much on google.
The level design looks pretty generic and bad from the trailer and screenshots, either they dont have aything better to show or they are horribly bad at presenting their game. Personally, I'd hold off without any other impressions and I am not all that hopeful for it either to be honest.
Man, some great looking stuff in here as always.
So Audiosurf 2 Early Access requires Steam/Internet connection so I'll be holding off for now.
Yeah it "requires a Steam connection", according to the impressions in the OT and in the Steam discussions. But it seems the Audiosurf 1 alpha was the same, so it's likely this will be removedNow that is bullshit. Hope the full game wont.
Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed.
I miss Shattered Horizon![]()
Was ahead of it's time! Although the network code was terrible. But who needs shitty suits when you can crash with your ship into anything!
http://www.youtube.com/watch?v=nlaY2ELJ2qk&feature=player_embedded
Quadrilateral Cowboy is the game where you can hack into the world with your in-game laptop, right? I remember reading a good preview of it on RPSThe Girl and the Robot and Off Grid look really cool, very interested in those. Oh, if anyone's been following Quadrilateral Cowboy, he released a few new videos of a new area: day 1 and day 2 & 3. It looks good, getting a kind of Blade Runner vibe from this scene as well. Really hoping it gets a 2013 release, looking forward to it.
also, another album of some new shots of my sci-fi fps Xanadu: http://imgur.com/a/g1AJB
Quadrilateral Cowboy is the game where you can hack into the world with your in-game laptop, right? I remember reading a good preview of it on RPS
Looks really promising. The colorful cartoony graphics caught my eye and the puzzle mechanic looks like it could allow for a lot of diverse puzzle and platforming scenariosIn Shiftlings you wobble your way alone or with a friend through the depths of space while your goal is to get both our alien friends to the end of each level. Preferably without any casualties!
In single player mode, you can switch the controls between the two on top of switching the size between both, while in co-op mode, each player controls one of the two twins while both players can switch size at any time. The fact that both players can switch size whenever they want, might test your friendship while playing Shiftlings, so be prepared for some chaotic fun!
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Shiftlings
Greenlight | Site | Trailer
Looks really promising. The colorful cartoony graphics caught my eye and the puzzle mechanic looks like it could allow for a lot of diverse puzzle and platforming scenarios
Oh really? Who? Time to make a thread and get this thing Greenlit. It looks extremely polished.A GAFfer is making this.
Oh really? Who? Time to make a thread and get this thing Greenlit. It looks extremely polished.
The Mirrormoon dev is a GAFfer as well?! Damn, we have an awesome community of indie devs hereTash - they're chatting about it (and others) in the indie dev thread
The Mirrormoon dev is a GAFfer as well?! Damn, we have an awesome community of indie devs here
So I have AAC and Mirrormoon, definitely going to get Shiftlings. Any other GAF made games to get?
The Mirrormoon dev is a GAFfer as well?! Damn, we have an awesome community of indie devs here
So I have AAC and Mirrormoon, definitely going to get Shiftlings. Any other GAF made games to get?
And not enough time to kill. *bada-bum-tish*
Summary:
-A new area!
-A new enemy type!
-Additional notes, clues, etc.
-Revised the “talking skull” element.
-Lots of new or refined enemy behaviors.
-Added a save prompt when exiting the game and an autosave after shopping.
-Massive AI refactor for more consistent behavior with fewer “thoughtful pauses”.
-Massive enemy navigation and navmesh overhaul for better pathfinding and handling of situations where the player is unreachable.
-Improved enemy encounters in the otherworld.
-Various stealth refinements.
-Reworked some tutorial messages and added a couple of new ones to explain game mechanics people seem to consistently overlook.
-Enemy weapons no longer go flying when dropped.
-Charms are now auto-equipped in empty slots.
-Audio sliders are hooked up now.
-Lots of balance adjustments. Be warned the game got harder.
-Shortbow quiver works properly.
-Lots of visual tweaks, optimizations, and polish.
-Notes now use a script font.
-Esc key now works in the main menu.
-Equipped items are now marked in the Inventory menu.
-Scrollbars should look better and work more reliably.
-Bow animation polish.
-Fixed an issue where lightmaps could become irreversibly black in certain cases, causing shadows to appear pitch black and the otherworld to become featureless and very hard to navigate.
-Fixed potential issue where otherworld enemies could spawn in the normal world.
-Fixed a related issue where progression could get blocked in certain save/load situations.
-The South Gate will now only open in the normal world.
-Longbow now starts with 12 arrows instead of 20.
-Fixed issue where you could get the "nothing more to hear in this region" notice prematurely.
Volgar is good. Real good. But I can't survive more than like 5 minutes![]()
Volgar is good. Real good. But I can't survive more than like 5 minutes![]()
+1You'll get it. It just takes a bit to learn the level and how to best approach each enemy type. I recommend going into the advanced control setup and giving the spear and roll their own buttons.
You will die. A lot. Enter the world of Volgarr The Viking with that knowledge and accept it. This is a game built from the ground up to deliver old-school hard-as-nails challenge and it does not disappoint. The retro games that inspired Volgarr may be before my time, but as a fan of Dark Souls and brutal platformers, I feel right at home
A contender in a year that gave us Reus, Gone Home, Papers Please, Outer Wilds, The Swapper, etc.?The game is on track to enter my indie goty list considerations.
A contender in a year that gave us Reus, Gone Home, Papers Please, Outer Wilds, The Swapper, etc.?
Hopefully the game gets the sales it deserves
Well I got side tracked with some other games and my blog but I'm kind of stuck where you first find the big drill and you're instructed to find a piece of equipment, forgot the name.Yeah, honestly. The game just topped itself once more. Not sure where it exactly lands in my GOTY list, but it will be on there. Its just so damn well designed, paced with varied content.. and I cant stop playing. I asked in the OT, but where did you stop playing/what did you do so far in the game Badass?
Well I got side tracked with some other games and my blog but I'm kind of stuck where you first find the big drill and you're instructed to find a piece of equipment, forgot the name.
Anyone here who likes GOOD 2D puzzle platformers and is willing to play through an 6-8 hour game within the next 3-4 days and write impressions on his experience? Not just at the end, but like play a bit, post what you think, play some more, see whether the game fits your expectations etc. You are not required to like it or write GOOD things about it, but I like the game so much that I am willing to pay the 5$ for the game for ~4 people if the OT of Full Bore will get bumped some more. The basic idea is of course to help the thread staying afloat, and since it costs me a bit, I'd appreciate if you only "apply" if you can post about your impressions and play more than just an hour. It would be cool if you could still write a general post afterwards in the monthly Indie thread of October to share your overall impressions here as well once you got a good idea of the game, but one post is enough here (while the Full Bore thread needs multiple bumps as long as the sale is still going on).
If you are interested, quote this post. I will not necessarily pick the first 4 quotes, so feel free to mention you are interested, even this post has already been quoted 4 times. I will see about that tomorrow depending on how many people and who are interested.