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Introducing Battlefield Labs - Help shape the future of BF

WTF is this?

'We don't have imagination or talent to inovate, but we are paid anyway, shape your game for free to help us profit'.

Why not just use the old ones?
I not. Again, calling for 'fans' to shape their future, aka, make money for us for free, is kinda blafing.
They’re utilizing the modern day early access method of using player feedback to build a well made game. I think this is the better course of action for them today as it makes things more transparent, otherwise they are hard locked in to development choices which end up with them releasing a game that they think everyone wants but no one wants, like BF 2042.

If you’re the type who sees every choice Dice makes as the bad choice, then this is the least bad choice they could have went with.
 

RaptorGTA

Member
small clips remind me of that map from BF3 Epicenter. Facade destruction looks like BF3, music and transitions look of BF3.

What we see looks good...so did 2042....so did the portal trailer....

Ill hope for things to pull through..
 

AzekZero

Member
These devs are talking about making the best Battlefield ever when BF2042 didn't launch with a scoreboard.

I'll be watching Battlefield Labs from the sidelines.
 
Just found it interesting

Chill Relax GIF
lol look at the post above yours, it was a joke.
 
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xanaum

Member
I smell that this is gonna be something, huh? Very little has been shown but the attention to this seems like it's all or nothing.
 

A.Romero

Member
It's interesting how many are complaining they are opening a beta program considering games like concord were developed behind closed doors and probably would have benefited from having devs that care enough about player feedback while modifications are still possible. I mean, other people will do it if you are not interested and the result could bee good, if not just don't buy it. There is no way for anyone to lose with this approach.
 

Naked Lunch

Member
4 separate studios making one single game never works out.

First off, "real Battlefield" can mean like 100 different things at this point. Depending on when you started the series.
For me, real Battlefield is Wake Island.
For others, its the braindead meat grinder of Operation Metro (which is when the series started to go to shit IMO).

I dont trust these people to find the right balance between those 2 very different extremes.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Motive is Jade Raymond's other other other studio yeah?

They did Dead Space R......
 

R6Rider

Gold Member
These devs are talking about making the best Battlefield ever when BF2042 didn't launch with a scoreboard.
Actually, it did have a scoreboard. It was squad based and not a very good one, but it had one.

Just one of many things that gets thrown around, but is actually incorrect.
 
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tr1p1ex

Member
My problem with conquest is that the "frontline" is completely random and scattershot.

With breakthrough there is clear frontline and the action is much more intense because of it...
Breakthrough offers less variety. IT's just always on. Always a big clusterfeck. Whereas with Conquest you had the big battles but also small battles here and there. More or less depending on how the Conquest map was setup.

Also a lot of Conquest maps back in the day were Breakthrough-like as it was. But they all fell under the Conquest name. Strike at Karkand, which might have been in the trailer, was such a map. The map is pretty bottlenecked at the first flag so it feels a lot like Breakthru feels, but still possible to sneak/flank your way to a back flag.
 

tr1p1ex

Member
to get feedback directly from us and shape the game how fans want,

this is a winning move.
Opposite. I mean for one, the franchise came about not from asking what fans want but the developers making a fun (game) they like to play. And second, pretty sure this is the same sort of thing they have done the past few games as it is.

I think trying to make the game by committee is terrible. Especially a massive committee.

To me if they have to ask people if it's any good then that's a red flag. The community is always going to want a faster horse.
 
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jmiller180

Neo Member
Played so much Bad Company, BF4, BF1, and BFV (it was decent after months of patching). BF2042 was so bad at launch that I haven't really thought about the series in years. The next entry has to hit it out of the park. I think they should do away with 128 players. Makes things too chaotic.
 
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tr1p1ex

Member
The problem with Premium is that it locked new maps behind a paywall and split the player base up.
Yeah which was also the problem when Premium was called Expansion Packs.

The solution is either GaaS as they have done lately or charge for the maps as before but make the maps free after 6-12 months.
 
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tr1p1ex

Member
That's not necessarily true, it comes down to map design. Classic Battlefield games had multiple variants of Conquest with maps specifically designed for them.

Your standard Conquest: Head-On map could devolve into a whack-a-mole experience with uncoordinated teammates, yes. But Conquest: Assault maps generally were set up in a sort of attacker/defender style where one team starts off in an entrenched position or with most of the flags already under their control and the other team (given more tickets at the start to compensate) needs to force them back. Maps like these tended to be a bit more linear so as to concentrate the action but because flags could be traded back and forth, they made for a more engaging and dynamic experience than Breakthrough or Rush can offer.

Classic example of CQ: Assault would be Strike at Karkand from BF2.

187574-strike_of_karkan_64.jpg


Of course, the DICE team that produced gems like BF 1942 and BF2 no longer exists, more's the pity.
Exactly.

IT used to be all under the Conquest name. And thus offered more variety. Splitting up what was Conquest into separate modes each a little bit different is just more boring. And also splits the community up.

Breakthrough mode was always ironic given lots of people complained about Suez in BF1 because it was too head on. And too difficult to get to a back flag.

BAck in the day I enjoyed the variety of Conquest. Big maps. Small maps. Maps with lot of vehicles including ships. And infantry only or almost infantry only city fighting maps. Head-On maps. Non head-on maps. Asynchronous factions. ....list goes on. Now you join a mode it's just more repetitive.

Meanwhile the variety they give us is the variety that brings less joy (at least for me.) Variety such as 105 types of assault guns. AT some point...after the 5th or 10th or 15th assault rifle, ...it's the same difference.
 
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tr1p1ex

Member
4 separate studios making one single game never works out.

First off, "real Battlefield" can mean like 100 different things at this point. Depending on when you started the series.
For me, real Battlefield is Wake Island.
For others, its the braindead meat grinder of Operation Metro (which is when the series started to go to shit IMO).

I dont trust these people to find the right balance between those 2 very different extremes.
Yep so much fun on Wake Island.

Sad reality for us there in the beginning is the series was relatively small then.

64 player Metro just dumbed down BF into just grinding for trinkets in overly crowded hallways with the ape faction of humanity. But afraid that's the player base nowadays.
 
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GoldenEye98

posts news as their odd job
Breakthrough offers less variety. IT's just always on. Always a big clusterfeck. Whereas with Conquest you had the big battles but also small battles here and there. More or less depending on how the Conquest map was setup.

Also a lot of Conquest maps back in the day were Breakthrough-like as it was. But they all fell under the Conquest name. Strike at Karkand, which might have been in the trailer, was such a map. The map is pretty bottlenecked at the first flag so it feels a lot like Breakthru feels, but still possible to sneak/flank your way to a back flag.

yeah I don't want those lol
 

EverydayBeast

ChatGPT 0.001
I think they’ll be a heavy emphasis on destruction, able to detonate chargers, high IQ RPG blasts, nice set destructions. Now players could potentially utilize the environment.
 

tr1p1ex

Member
yeah I don't want those lol
you didn't have to engage in small battles. that was the beauty. you had a variety. those of who liked variety and wanted strategic options had them. The ones that wanted to remain in the hallway with 40 others with unlimited 'nades could do so.

Breakthru is just sit and take pot shots at each other ad nauseum gameplay. Very repetitive.

Granted the tards often turn Conquest into musical flags. Instead of manning front lines.
 

Arachnid

Gold Member
They’re utilizing the modern day early access method of using player feedback to build a well made game. I think this is the better course of action for them today as it makes things more transparent, otherwise they are hard locked in to development choices which end up with them releasing a game that they think everyone wants but no one wants, like BF 2042.

If you’re the type who sees every choice Dice makes as the bad choice, then this is the least bad choice they could have went with.
Agreed. Any negative reaction to this is baffling. We're going to see straight up real gameplay online with impressions from normal fans. Least bad? This is the best route they could have gone. This should be standard for any multiplayer game moving forward.
 

tr1p1ex

Member
Agreed. Any negative reaction to this is baffling. We're going to see straight up real gameplay online with impressions from normal fans. Least bad? This is the best route they could have gone. This should be standard for any multiplayer game moving forward.
it's horrible. Worst decision ever. IT's only good for those who like to touch themselves while looking in the mirror.
 

tr1p1ex

Member
I play 2048 pretty regularly. The game is in great shape.. it's insane that they couldn't just wait and launch the game in a working state and not have all these ridiculous issues that destroy their reputation.
yep they only had to take a one time hit to (the bottom line) to break that cycle.

Because, they have been, in essence, releasing finished polished games at the same pace as unfinished and buggy games.

Of course the user base is so 'perverse' that (I'm afraid,) ...they really do want to buy the unfinished buggy game now instead of waiting.
 

Arachnid

Gold Member
it's horrible. Worst decision ever. IT's only good for those who like to touch themselves while looking in the mirror.
But the alternative is for those who enjoy watching others bang their women

Wouldn't you rather have control??
 

tr1p1ex

Member
They are bad at managing the online experience in BF.

LIke take map voting. Should be highest votes gets the most names in the hat. Then a name is a drawn. That way it's not always tyranny of the majority. You gotta chance to not play the same 3 maps.

Their side modes generally have been sent to die from day one. They need to be featured to attract players. LIke another game I've played rotates their modes on a schedule that is published in advance. Without that I'm sure the play would have devolved into 1 mode getting 80% of the players. Another mode getting 15% maybe. And the other two ...struggling to get players.

OF course the modes have to be good. And need to be tweaked and fleshed out and have a real reason to exist.

BF makes shit side modes as a rule of thumb. Versions of Conquest really. Do you want Conquest in small settings or bigger settings or in between or do you want conquest with guardrails or without guardrails and/or do you want conquest with 0' radius flag circles or larger radius flag circles... There's not any sporting (gameplay) reason to have these different modes as a rule of thumb. Conquest already had all this in it.

They should actually make modes that play different. Obliteration was such a mode in BF4. IT played different. It wasn't just Monopoly with fewer properties or Monopoly with 4 sided dice. DICE said it was a big hit in the office. But did they support that thing after in launched? Nah. They gave up and said it required too much 'coordination.'

Had it been featured and tweaked as need be ...the game would actually have a real different fun mode.

Maps can be featured too like that other game I have played. That way maps get their share of love. And don't get discarded to the trashpile.
 
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tr1p1ex

Member
But the alternative is for those who enjoy watching others bang their women

Wouldn't you rather have control??
IT's not Burger King. You can't order your BF game with extra onions, no ketchup, extra patty, no mayo, mustard, and onion rings.

That woman you're envisioning you have control over is your right hand.
 
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Arachnid

Gold Member
IT's not Burger King. You can't order your BF game with extra onions, no ketchup, extra patty, no mayo, mustard, and onion rings.

That woman you're envisioning you have control over is your right hand.
But I literally can do that with feedback? That's the point of the alpha.

Why do you enjoy watching your wife with other men?
 

tr1p1ex

Member
But I literally can do that with feedback? That's the point of the alpha.

Why do you enjoy watching your wife with other men?
But you literally can't do that. It's not BK. That woman is your right hand. You're just stroking your ego.

And your analogy doesn't work. No one banging my Battlefield. If I like her I buy her. If I don't like her I move to the next window. lol.
 
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But you literally can't do that. It's not BK. That woman is your right hand. You're just stroking your ego.

And your analogy doesn't work. No one banging my Battlefield. If I like her I buy her. If I don't like her I move to the next window. lol.

DICE is more like my wife's parents. They made her. They raised her. I came along after and liked what i saw. I didn't have to be there touching myself while they made her, and fed her and clothed her.
What the fuck are you on about? 😂
 

tr1p1ex

Member
They just need to take the best parts of BF2, BC2, BF3 and 4.

Why is it so hard to take a look at what worked well previously? And not design stupid shit that breaks the formula?
It isn't hard. But then what happens? People get bored and leave and complain it's the same thing. And people who liked the old stuff are old while the new kids grew up with different games and experiences and have different tastes.
 
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Arachnid

Gold Member
They just need to take the best parts of BF2, BC2, BF3 and 4.

Why is it so hard to take a look at what worked well previously? And not design stupid shit that breaks the formula?
Hopefully that's exactly what they do here. I'm going to assume the worst until proven otherwise though.
 
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