It says, prologue with purchase. isnt prologue the start?
steam page says "The Complete Collection includes all five chapters + epilogue."
It says, prologue with purchase. isnt prologue the start?
An instant purchase for me, in 2016. I hope this isn`t frowned upon but I`m so over waiting for these games to complete development. I have the season pass ready and waiting for whenever Tales From Borderlands and Game Of Thrones are complete. And I`ll get the season pass for Life Is Strange whenever that is finished (whether or not there is a sale).
The game looks gorgeous and I`m sure I will really enjoy it, but I can`t just play Episode 1 and then wait a couple of weeks/months anymore.
ok , so even though I bought full package, at the very startgoign right down the well is normal? the old graham starts talking like hes been talking forever. seems weird as a start
Hope this hasn't been asked a million times already, but I'd love to play this in comfy couch mode. Is there a significant (graphical) advantage to playing on PC? It seems like it's got a really lovely, but not so demanding, art style.
am with you 100%. I cant stand episodic content in games. I just bought all the back to the future games on the steam sale because now i can play through them all in one piece.
Ill get this, but only once it is all out.
Well, the game is much better than I had expected it to be. There are some problems with it, but it's overall very good. It feels like revisiting an old friend watching Graham don his adventure cap again. I have to admit it put a big smile on my face. I've played a little over 4 hours so far and would guess I'm about 75% through the episode. The 5-6 hours of playtime seems about right.
The graphics are great and one of the best features of the game. Incredibly smooth and zero performance issues. I really like the backgrounds and overall setting design, in particular. The voice acting is also first rate. Overall, it makes a very polished presentation.
I've been playing with keyboard and mouse and had no issues. The game doesn't need a controller. In fact, a few of the action sequences may be easier with mouse control.
One thing that I haven't liked are that the game seems to have a certain amount of branch points and consequences. This isn't a bad idea in theory, but unfortunately the game forces you to live with the decisions that are made (no ability to rewind or reload) and there is virtually no way for the player to know ahead of time what the consequences will be. I'll have to replay the game to be certain this is how it works, but if so it's bad design and really smacks of "gotcha".
The game is quite easy. If you are a seasoned adventure gamer it won't give you any trouble at all. It's still quite fun, however, and I bet you'll enjoy revisiting Daventry and (not quite yet Sir) Graham.
No 'Skip text' option is an embarrassing oversight, especially if they intend for players to replay the game or not feel punished when forced to endure repeated dialogue for experimenting with items and world objects.
Adore the game otherwise. Some direct references to the older games were smartly handled.
Hoping this advances the adventure p&c genre.
Love reading the impressions, will buy when hits retail
There are some fun references in the game for the old fans. They aren't distracting, though, and there's nothing important that new players will miss out on. I do like that the developers are treating the legacy with respect instead of throwing it all out.
Quick question, as I haven't played yet and don't want to watch any playthroughs for spoilers.
In terms of gameplay, on a scale of Grim Fandango-style puzzles to Walking Dead-style visual novel, how much am I actually "playing" this game?
Someone remind me who Gwen's voice actor/actress is? I swear I've heard in a bunch of cartoons...
Maggie Elizabeth Jones
I guess I should put who does what in the OP.
Quick question, as I haven't played yet and don't want to watch any playthroughs for spoilers.
In terms of gameplay, on a scale of Grim Fandango-style puzzles to Walking Dead-style visual novel, how much am I actually "playing" this game?
Quick question, as I haven't played yet and don't want to watch any playthroughs for spoilers.
In terms of gameplay, on a scale of Grim Fandango-style puzzles to Walking Dead-style visual novel, how much am I actually "playing" this game?
It's on the Grim Fandango end of the scale. Actually, GF is a good example of how it controls, although KQ is much more fluid.
The puzzles remind me a lot of the level of complexity and difficulty of Telltale's earlier games, when they were still identifiable as classic point-and-clicks but most of the dedicated adventure gaming crowd decried them as being too simple.
There's also slightly more physical dexterity involved than you might expect, in keeping with KQ1-4's occasional taste for precision and timing.
Definitely more GF than WD. It's not a visual novel. None of the puzzles are too hard, though. Nothing as involving as GF. It's a pretty light and breezy game, but fun.
Has any body tried the PS4 version? Is it good? How are the framerates, loading times, etc? I'm not sure whether I buy this game on PC or PS4, I'd rather play it on console, but I don't want to be stuck with shitty technical problems.
Was the King's Quest series always humorous like The Princess Bride or were the old games more serious?
Was the King's Quest series always humorous like The Princess Bride or were the old games more serious?
Was the King's Quest series always humorous like The Princess Bride or were the old games more serious?
There's no way tois there?save Achaka,
I know he's clearly the corpse that Graham gets the bow from at the beginning, but in theory, that could have happened any time after he and Graham went down there. I know it's silly, but my wife was crushed when he died, and she wanted to know if another option would let him live longer. (We did the option to shoot the Dragon, BTW.)
They definitely made Graham more Guybrush Threepwood than he used to be, but it's not something that I minded while playing. There was always a silly streak in King's Quest, although not as goofy as Leisure Suit Larry or Space Quest. King's Quest played it a bit more straight. King's Quest was always heavily pulling from fairy tales and mythology and that more than the humor is what formed the foundation of the series.
I took the option to not shoot the dragon. I thought for sure I'd chosen "wrongly", but I guess not. I played the heart path, for what it's worth. I'm still not sure how much your decisions matter in the game and whether they will carry over into the other episodes. Do you know?
Thought this was going to be a throwaway game or a mediocre Telltale knockoff, but from the sound of things, it's a worthy sequel. Definitely grabbing this when I have the chance.
The protagonists of KQ were always the foil to the events happening around them. Graham and especially Alexander were not goofy, and considering anything and everything was out to kill you, so the more bizarre or fairy-tale like your environment, the more you had to be wary.
The comparison to Guybrush is pretty apt, he didn't use to be that way. They were silly games, but staying alive was serious business.
I did replay the beginning this morning, andAs a result,remembered to close the town gate after I got a new wheel for the wagon.there were no wolves fighting in the town square, and Amaya didn't give me the speech about the wolves and making sure the gate was closed. No patch for me, I guess.
I kind of feel like this game needs a spoiler thread so we can really discuss the decisions. I don't want to be the one who makes it, though.
I wonder how much of it is that we're playing young Graham, though. Maybe he'll be more serious as the series goes on.
Made a thread for spoilers so you all don't have to keep using the spoiler tag when discussing details.