samoilaaa
Member
This is a response to the Unreal Engine is killing gaming , no it doesnt , UE5 is just a tool , its the develeopers's reponsability to use it properly
- most of the game we have today lack proper writing ( shitty stories that seem to be written by 12 year olds , with 2-3 exceptions every year ) , instead of focusing on well written NPCs they focus on teaching us about racial and sexual preferences
-combat AI is shit , NPC crowd AI in open world games is shit ( with few exceptions like Rockstar games ) , every Company promises that the npcs will react to what players do and will have their own lives and in the end we get zombie npcs , best example is cyberpunk
- they promise a world that will have a high level of interactivity and in the end we get towns with buildings we cant enter , bloated fetch quests that give shitty rewards , barely any destructible environments
- they promise meaningful progression system and we get a shallow skill tree and gear that barely has any impact on the build ( this is a problem mainly to open world games and rpgs )
An engine cant be at fault for all this , these things happen because of developers lack the passion of surpassing what they previously done and we are also at fault because we buy their producs , why would devs make better games if we keep buying shitty ones
Look at larian and how much they improved from project to project
- most of the game we have today lack proper writing ( shitty stories that seem to be written by 12 year olds , with 2-3 exceptions every year ) , instead of focusing on well written NPCs they focus on teaching us about racial and sexual preferences
-combat AI is shit , NPC crowd AI in open world games is shit ( with few exceptions like Rockstar games ) , every Company promises that the npcs will react to what players do and will have their own lives and in the end we get zombie npcs , best example is cyberpunk
- they promise a world that will have a high level of interactivity and in the end we get towns with buildings we cant enter , bloated fetch quests that give shitty rewards , barely any destructible environments
- they promise meaningful progression system and we get a shallow skill tree and gear that barely has any impact on the build ( this is a problem mainly to open world games and rpgs )
An engine cant be at fault for all this , these things happen because of developers lack the passion of surpassing what they previously done and we are also at fault because we buy their producs , why would devs make better games if we keep buying shitty ones
Look at larian and how much they improved from project to project
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