dreamstation
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So Control on PS5 has an unlocked resolution according to the OP, but how often did it drop down anyway? Can't say I've noticed any difference to be honest.
I'm beyond frustrated at this point, I wanted to play Silent Hill 2 and Lego Horizon with PS5 Pro updates and nothing, same with Black Ops 6, three games I was positive would be supported at launch or via patch shortly after and nothing. The Lego Horizon one is just unbelievable, it launched after Pro is out and it's a first party studio game lacking the support for their latest hardware, what are you doing Sony!
I never would have imagined that their shiny new $750 (With stand and taxes) console would not be supported by their latest in house games, just utter disbelief.
I'd actually blame the devs more than Sony. I think they're just not ready yet to deploy their Pro patches.Isn't it just crazy? I can't believe the way they're going about "supporting" this console. People are mad at me here for bringing it up over and over but our only hope of getting things changed is to kick up a fuss online and hope other people get riled up too. It starts with complaining and eventually trickles out to the media then hopefully Sony.
I'd actually blame the devs more than Sony. I think they're just not ready yet to deploy their Pro patches.
i spent an hour today dm'ing and leaving a comment on every social media post created by Studio Gobo, Guerrilla and Sony over IG, X and PS Blog commenting asking about Pro patch whether its even in the works, there is zero fucking communication. I hope they can see that there is interest and people are not happy. I just cannot believe i paid 700 bucks for a pro ps5 and its back to 30fps fidelity on this lego game and silent hill 2. The crazy thing is every single game i expected to play is either broken currently or entirely missing a patch. The Lego game is especially a true mind fuck, how can they release a sony published game without a pro patch after its already on market, how in the world do you expect 3rd party devs to release updates when your own internal projects dont give two shits about supporting it. This is their first product and i own everything they made that i am super regretful about.Isn't it just crazy? I can't believe the way they're going about "supporting" this console. People are mad at me here for bringing it up over and over but our only hope of getting things changed is to kick up a fuss online and hope other people get riled up too. It starts with complaining and eventually trickles out to the media then hopefully Sony.
How is the input lag for the ps5 pro? Is it better?Someone reported it’s running at 120fps on Reddit and I swear it’s looking and running better to me load times are better and the image seems sharper to me. It’s not patched but the AI scaling might be working since it had an uncapped frame rate: again I’m not a graphics whore technical guy so I really don’t know but I was very underwhelmed with it visually at launch and haven’t played it much since.
Interesting. So they are still using PSSR with frame-gen according to this?The First Descendant Update 1.1.6
Graphic Mode Quality Improvements
- There has been an improvement in overall resolutions in each mode and through PlayStation Spectral Super Resolution(PSSR).
Improved Ray-Tracing Options Provided
- Ray-tracing function’s resolution has been improved compared to PS5.
- In PS5 Pro, Ray-Tracing is available even in the Performance priority mode. Activated Ray-Tracing functions for each mode are:
ㄴ Resolution/Balance priority: Ray-traced shadow, Ray-traced reflection on translucency surface, Ray-traced reflection on opaque surface, Ray-traced AO, Ray-traced radiance cache
ㄴ Performance priority: Ray-traced reflection on translucency surface, Ray-traced AO, Ray-traced radiance cache
AMD Frame Generation Resolution Improvement
- Through applying Frame Generation based on PSSR, we now provide better resolution.
These are comparison images for Performance Mode (Frame Generation + VRR/120Hz).
FSR 3 (PS5) vs. PSSR (PS5 Pro)
PS5 Performance Mode (Frame Generation + VRR/120Hz)
PS5 Pro Performance Mode (Frame Generation + VRR/120Hz + RT)
Don’t think Sony has much of a say in this. All devs have to do is make sure their games run on the Pro. Sony can’t tighten the leash without pissing them off and they wouldn’t anyway.It looks like we are having a bunch of bad patches at launch, that sucks. Im of the opinion Sony should be way more strict with 3rd party devs on launch day, they should pay them/help them more if it means better support.
Can't wait for every game moving forward coming with Pro support day one.
Thought I would check this out myself and yea what a mess. Personally I think I'm going with HFR Quality (unlocked) as the V Sync options have terrible input lag for me. Don't have a 120Hz TV so not sure how that affects anything but this mode feels the smoothest to me. Also tried Immortals of Aveum and can't run both V Sync and Frame Gen or it has terrible input lag as well.Not a Pro enhanced game obviously but :
What about Ghostwire Tokyo ?
The game has about 8 (eight) graphical settings ffs plus 2 other when you turn 120Hz off from the PS5 menu...
The best one is "quality" since it outputs at a higher res + RT but... it's 30fps locked so no can't do.
"Performance" removes the RT so no can't do.
Which leaves us with :
- HFR quality (unlocked) + RT
- HFR quality (V-synced) + RT
- HFR performance (unlocked)
- HFR performance (V-synced)
What would be the best option as to play at 60fps with RT enabled ?
The HFR quality (unlocked) or the V-synced one ?
Unfortunately, iirc, both of those modes drop the res. To 1080p.
Don't know what disabling 120Hz does.
Any ideas gents ? Game's pretty with RT on btw - maybe not the best looking games out there but it can look preeetty good most of the time - shame then about that weird FSR pixel crawling , this would be a prime candidate for a Pro patch G'dammit...
On the PS5 version, no matter where you zoom in, the image is noisy and slightly blurry.Interesting. So they are still using PSSR with frame-gen according to this?
Yea. Agree. I thought they could not get it to work with PSSR so they opted to use the whole FSR 3.1 package because this will help further improve the resolution with FSR has lower cost on upscaling and convenience.On the PS5 version, no matter where you zoom in, the image is noisy and slightly blurry.
It's distorted on still images, so it will likely get worse during gameplay.
I suspect the PS5 Pro version uses PSSR frame generation.
PS5 vs. PS5 Pro
Be realistic pal, outside of Sony and a few third party deals no dev will really care about the pro, the customer base will most probably remain very small and no one will bother. You ll get your PSSR and a few frames more in most games, nothing elseI'm beyond frustrated at this point, I wanted to play Silent Hill 2 and Lego Horizon with PS5 Pro updates and nothing, same with Black Ops 6, three games I was positive would be supported at launch or via patch shortly after and nothing. The Lego Horizon one is just unbelievable, it launched after Pro is out and it's a first party studio game lacking the support for their latest hardware, what are you doing Sony!
I never would have imagined that their shiny new $750 (With stand and taxes) console would not be supported by their latest in house games, just utter disbelief.
Most games that came out after 2016 had PS4 Pro enhancements and I expect that to be the same here.Be realistic pal, outside of Sony and a few third party deals no dev will really care about the pro, the customer base will most probably remain very small and no one will bother. You ll get your PSSR and a few frames more in most games, nothing else
Please.Be realistic pal, outside of Sony and a few third party deals no dev will really care about the pro, the customer base will most probably remain very small and no one will bother. You ll get your PSSR and a few frames more in most games, nothing else
Boils down to:Be realistic pal, outside of Sony and a few third party deals no dev will really care about the pro, the customer base will most probably remain very small and no one will bother. You ll get your PSSR and a few frames more in most games, nothing else
It's on multiplayer as well, some maps show it badlyBlack ops 6 has its 60fps mode unlocked but still has the graphic glitches of the little white specs flashing in campaign and zombies
Support is mandatory, enhancements are optional.I thought Sony mandated that all PS5 games had to have some kind of Pro enhancements.
I am in a middle of my playthrough!Not sure if this was posted yet, but Resident Evil 4 Remake Pro patch is broken. You select Resolution mode but it is in fact Framerate Mode, so if you recently played RE4 Remake on Pro, you played with base PS5 Framerate settings (meaning much lower resolution textures and many more very noticeable differences).
This is why framerate reports indicated identical performance between Resolution and Framerate mode on Pro, they are the same.
The most ridiculous thing is that the original Resolution Mode finally runs at stable 60fps on Pro, but the only way to access this much better presentation is from unpatched disk version (thank God for the Gold version).
Hopefully they'll fix this shit as soon as possible, would be awesome if someone could contact John on X or someone from DF and let them know, so they can spread awareness.
Don’t think Sony has much of a say in this. All devs have to do is make sure their games run on the Pro. Sony can’t tighten the leash without pissing them off and they wouldn’t anyway.
They shouldn’t hand those Pro Enhanced badges so freely though. Some games have them when the patch isn’t even live.
I would stop, delete, and reinstall from diskI am in a middle of my playthrough!
What the hell they are doing.
I mean it still looks way better. It looks way cleaner than both modes did on ps5 base.
But as I understand both modes are performance mode right?
But pssr and rt both work I think
Call of duty has it.. it’s enhanced?no they don't
Didn’t BLOPs 6 and SH2 have it for a few days when they weren’t even enhanced?no they don't
Not sure if this was posted yet, but Resident Evil 4 Remake Pro patch is broken. You select Resolution mode but it is in fact Framerate Mode, so if you recently played RE4 Remake on Pro, you played with base PS5 Framerate settings (meaning much lower resolution textures and many more very noticeable differences).
This is why framerate reports indicated identical performance between Resolution and Framerate mode on Pro, they are the same.
The most ridiculous thing is that the original Resolution Mode finally runs at stable 60fps on Pro, but the only way to access this much better presentation is from unpatched disk version (thank God for the Gold version).
Hopefully they'll fix this shit as soon as possible, would be awesome if someone could contact John on X or someone from DF and let them know, so they can spread awareness.
Not sure if this was posted yet, but Resident Evil 4 Remake Pro patch is broken. You select Resolution mode but it is in fact Framerate Mode, so if you recently played RE4 Remake on Pro, you played with base PS5 Framerate settings (meaning much lower resolution textures and many more very noticeable differences).
This is why framerate reports indicated identical performance between Resolution and Framerate mode on Pro, they are the same.
The most ridiculous thing is that the original Resolution Mode finally runs at stable 60fps on Pro, but the only way to access this much better presentation is from unpatched disk version (thank God for the Gold version).
Hopefully they'll fix this shit as soon as possible, would be awesome if someone could contact John on X or someone from DF and let them know, so they can spread awareness.
Didn’t BLOPs 6 and SH2 have it for a few days when they weren’t even enhanced?
To play the ideal version? Unless you installed RE4 on the Pro before the official Patch and never updated, no.So, is there way to play it at a higher res or not ?
I've played the Chainsaw Demo right after two playthoughs on Pro, and immediately noticed the much higher resolution textures and higher resolution/sharper IQ.Also : how did you stumble upon this ?
Here. This is the Demo and those much higher assets/textures are everywhere, texture difference is night and day in so many spots a proper comparison would take forever:where's the proof ?
Unfortunately, you're right. I naively believed Gold Version shipped with updates (due to save file working), but no, it is indeed 1.00.Gold version on disc is 1.0, same as the original release, correct?
I see! There is a difference.I would stop, delete, and reinstall from disk (Gold Version). Save files are going to work flawlessly, and you get better visuals at still locked 60fps.*
Some quick comparisons from the Demo area:
Among other things,higher resolution (appreciable but not noticeable in these Gifs), much better textures (night and day literally), better alpha effects, better ray tracing (not shown in these Gifs).. they fucked up.
*Unfortunately Gold Version is still 1.00, so the higher resolution/better IQ seen in the Demo doesn't apply to the disc version, as it suffers from the original IQ issues like moire and at times aliasing.
To play the ideal version? Unless you installed RE4 on the Pro before the official Patch and never updated, no.
The ideal version was the one right before the latest patch.
Resolution/IQ matter on the game is a little complicated.. even if the patched game on Pro runs at Framerate settings when you select Resolution Mode (much lower res textures etc.), the IQ is better still on Pro than disc 1.00 version because PSSR (or whatever they're doing) is way ahead at resolving some of the raw aspects affecting the original base PS5 Resolution Mode (aliasing, moire, etc). So even if it is perceived as a little softer, it looks both better and cleaner.
Those unpleasant IQ issues were later solved with a patch, so if you own a disc version, you're going to get the higher graphics settings and sharper picture, but with those IQ issues the game originally shipped with.
I've played the Chainsaw Demo right after two playthoughs on Pro, and immediately noticed the much higher resolution textures and higher resolution/sharper IQ.
This Demo never received the Pro patch, but did receive the IQ improvements over 1.00.
Here. This is the Demo and those much higher assets/textures are everywhere, texture difference is night and day in so many spots a proper comparison would take forever:
Just confirmed the higher settings are present on 1.00.
Unfortunately, you're right. I naively believed Gold Version shipped with updates (due to save file working), but no, it is indeed 1.00.
Capcom needs to fix this shit immediately. We have to do something.
I believe it is. Very bad look that doesn't bode well. There are 8 Sony ps5 exclusives that don't have Pro support. Returnal, Death Stranding, Lego Horizon, UC4 remaster, etcSo hang on, did I just find out that LEGO Horizon Adventures on the PS5 Pro has no graphics enhancements over the PS5 build? The game is not listed in the PS5 Pro Enhanced section of the PS Store, at least it wasn't when I checked last night.
I get this is a LEGO game but it uses Unreal Engine 5 and although it has two modes: Performance and Fidelity, the latter apparently uses dynamic 2160p with cut down settings versus the 30 fps with the higher visual settings of the other mode. The PS5 Pro would obviously boost to a higher resolution in Performance mode, just by virtue of having a better GPU, but without enhancements it will still be running at the same reduced visuals (versus the Fidelity mode) as the base PS5.
I thought Sony mandated that all PS5 games had to have some kind of Pro enhancements. This is a first-party games, is it not. Is this a sign of things to come where Sony just ignore the Pro like they did with the PS VR 2 and just leave it up to developers whether they want to support the Pro or not?
They have to, those are an handful of little Gifs from the Demo where I could easily match screenshots, it's not only much more noticeable in the PNG files but this affects an awful lot of the game.I hope they patch it though. The texture on Salvadore is quite a bit worse
Eh, I wouldn't hold my breath at all. I believe the only chance is someone sharing the Gifs with John from DF on X, so he could check and spread awareness.So, what now ? We wait for Capcom to patch it ?
I would stop, delete, and reinstall from disk (Gold Version). Save files are going to work flawlessly, and you get better visuals at still locked 60fps.*
Some quick comparisons from the Demo area:
Among other things,higher resolution (appreciable but not noticeable in these Gifs), much better textures (night and day literally), better alpha effects, better ray tracing (not shown in these Gifs).. they fucked up.
*Unfortunately Gold Version is still 1.00, so the higher resolution/better IQ seen in the Demo doesn't apply to the disc version, as it suffers from the original IQ issues like moire and at times aliasing.
wow you cant even make out the red barrel on normal PS5On the PS5 version, no matter where you zoom in, the image is noisy and slightly blurry.
It's distorted on still images, so it will likely get worse during gameplay.
I suspect the PS5 Pro version uses PSSR frame generation.
PS5 vs. PS5 Pro
Well, they would need to be at least aware of this first.Vick I remember they had broken HDR in RE8 (the peak luminance was capped at around 400nit) for what seemed like an eternity unfortunately. But they did fix it eventually.
They are referring to 60hz as quality it runs at about 80-100 vrr enabled.I don't get the Black Ops 6 dev notes. Is there a Quality and Performance mode 60Hz? Or are they referring to 60Hz as quality mode?