• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

List of PS5 Pro enhanced games

EMR

Member
Played some BO6 in the quality mode today and while it does look better it's not worth the performance hit. 120hz is crucial for CoD for me now.
Where exactly do we choose the graphics mode in Bops 6? I can only mark 120hz.
 
Last edited:
I’m more interested in PSVR2 improvements tbh. I think RT would be a lot more noticeable in VR.

It's actually less necessary in VR, your FOV is typically more narrow and your focus is more like real life so SSR is fine as you're not typically looking at the wider area and noticing that reflections disappear when outside of screenspace.
 

Forsete

Gold Member
Tried some The Crew Motorfest (Trial, via PS+) and the image quality is really impressive.

Really sharp looking.

PRwfKPV.jpg


ykIbeul.jpg


Edit: Alright, so IMGUR really slaughtered the IQ. 😅
 
Last edited:

FUBARx89

Member
I would stop, delete, and reinstall from disk (Gold Version). Save files are going to work flawlessly, and you get better visuals at still locked 60fps.*

Some quick comparisons from the Demo area:

fODG0TB.gif


Fd5OI9C.gif


k7boZlh.gif


qCwZfFx.gif


Among other things, higher resolution (appreciable but not noticeable in these Gifs), much better textures (night and day literally), better alpha effects, better ray tracing (not shown in these Gifs).. they fucked up.

*Unfortunately Gold Version is still 1.00, so the higher resolution/better IQ seen in the Demo doesn't apply to the disc version, as it suffers from the original IQ issues like moire and at times aliasing.

Edit:

I've found most of those 1.00 IQ issues greatly reduced/disappeared by simply turning off Lens Distortion and CA. I'd leave them on because I like them, but not sure they work correctly on 1.00 as it would seem they could produce some kind pixelation at times. No idea what resolution it runs at, but 1.00 on Resolution Mode looks close if not genuine native 4K image to me.

I tried it out on my Pro, resolution, RT, hair strands, HFR are all on and it doesnt look like yours. Especially Dr Salvador.

BcpECGU.jpeg
QN402Md.jpeg

The clothes on the floor actually swap model to a very low rez texture even in demo after picking up the key.
ZFHR1K5.jpeg


I have noticed though if you turn off HFR in options and change between framerate and resolution mode you can see the trees and other scenery change in the background (must be a completed save), like it used to on base PS5.

I also feel like HFR could be the only setting using PSSR. Because fidelity and performance with HFR off both look slightly different in the main menu. Whereas HFR on and switching between performance and resolution don't change the image at all.

HFR On - Resolution/Performance
B7zUcJo.jpeg

HFR Off - Resolution
YmfnVkK.jpeg

HFR Off - Performance
xQ06xG4.jpeg
 
Last edited:

dEvAnGeL

Member
I cannot be the only one who notices that PSSR implementation on some games is “soft”. The regular ps5 version actually looks sharper. Insomniac games and Alan Wake 2 are the ones that stand out the most.
 
I cannot be the only one who notices that PSSR implementation on some games is “soft”. The regular ps5 version actually looks sharper. Insomniac games and Alan Wake 2 are the ones that stand out the most.
IG removed sharpening filter from those games when implementing PSSR. The equivalent would be increasing sharpness on your TV.
 
Immortals of Aveum seems to be a locked 60 now, UE5 traversal stutter aside. Whether you'd want to actually play it though, that's a different story.
I checked that out yesterday. Can't have V Sync and Frame Gen enabled together or it has terrible input lag. What setting did you turn off?
 
After some more testing of BLOPS6 in Quality mode, it does look great. I noticed that particle details are much better vs. vanilla PS5.

However, there is weird aliasing on specular highlights and various white noise that happens, like the GPU is overheating or something. It's probably a PSSR bug that has to be patched.
It looks like this:
 

Vick

Gold Member
I tried it out on my Pro, resolution, RT, hair strands, HFR are all on and it doesnt look like yours. Especially Dr Salvador.
Man, this is wonderful news, thank you so much for sharing. So the highest graphics settings are indeed accessible in some way!
That makes a potential patch extremely easy, they'd just have to allow PSSR/Pro settings with HFR off. For a total confirmation could you please test those textures again with HFR off, as I'm on 1.00 right now?

And speaking of which, man.. I totally forgot those launch version rain effects.

They do create an interesting mood I guess, but those cartoon 2D droplets following the player.. what the hell where they thinking. lol
Gets better as the weather gets worse and droplets smaller, but still updated version is one massive improvement.

Edit:

So while downloading all the updates again I tried on my base PS5, and managed to get the higher settings! Not sure how exactly, I just continuously switched between Performance and Resolution until at some point those trees in background started changing and I saw the houses looking much sharper, started a new game and man, it looks STUNNING! Also runs well and it's a base PS5 so not sure what the hell they did.

So Patch 1.4 made even base PS5 version better, assuming you don't get the glitch.

So it was just a goddamn bug, and I did two whole goddamn playthroughs with those awful lower settings because of this crap..

FXvAzUO.gif


rofif rofif buddy make sure you're actually really in Resolution mode by doing that quick test with Salvador, to not risk ruining further your run in case. Should take a few minutes at most to get to his close up, but there's also another quicker way to tell; when you're in the Hunter's Lodge at very start of the game and examine the keyhole, when the camera switches to a close up of the hole there's a white piece of cloth on the left that looks like crap with the glitch, and super high-res in the proper Resolution mode.
 
Last edited:

rofif

Can’t Git Gud
Man, this is wonderful news, thank you so much for sharing. So the highest graphics settings are indeed accessible in some way!
That makes a potential patch extremely easy, they'd just have to allow PSSR/Pro settings with HFR off. For a total confirmation could you please test those textures again with HFR off, as I'm on 1.00 right now?

And speaking of which, man.. I totally forgot those launch version rain effects.

They do create an interesting mood I guess, but those cartoon 2D droplets following the player.. what the hell where they thinking. lol
Gets better as the weather gets worse and droplets smaller, but still updated version is one massive improvement.

Edit:

So while downloading all the updates again I tried on my base PS5, and managed to get the higher settings! Not sure how exactly, I just continuously switched between Performance and Resolution until at some point those trees in background started changing and I saw the houses looking much sharper, started a new game and man, it looks STUNNING! Also runs well and it's a base PS5 so not sure what the hell they did.

So Patch 1.4 made even base PS5 version better, assuming you don't get the glitch.

So it was just a goddamn bug, and I did two whole goddamn playthroughs with those awful lower settings because of this crap..

FXvAzUO.gif


rofif rofif buddy make sure you're actually really in Resolution mode by doing that quick test with Salvador, to not risk ruining further your run in case. Should take a few minutes at most to get to his close up, but there's also another quicker way to tell; when you're in the Hunter's Lodge at very start of the game and examine the keyhole, when the camera switches to a close up of the hole there's a white piece of cloth on the left that looks like crap with the glitch, and super high-res in the proper Resolution mode.
Sorry to hear you got the stupid glitch!
Thanks a lot for the tip!!! Awesome research as always
I've quickly started the game and this is how the cloth looks. (RES mode, Hair ON, RT ON, .PNG, imgBB)
Resident-Evil-4-20241116115647.png
 
Last edited:

welshrat

Member
After some more testing of BLOPS6 in Quality mode, it does look great. I noticed that particle details are much better vs. vanilla PS5.

However, there is weird aliasing on specular highlights and various white noise that happens, like the GPU is overheating or something. It's probably a PSSR bug that has to be patched.
It looks like this:

It's just the game. It exists on PC at exactly the same points but much less pronounced as the particles are smaller. Hopefully they will patch it
 

Vick

Gold Member
Sorry to hear you got the stupid glitch!
For real man.. and got it on base PS5 as well! I believe it's probably the first Mode Selection when first booting the game not working properly, and since I've never switched back and forth game was stuck in that awful mode despite saying "RESOLUTION" in the option menu, greyed out because you can't change while in-game.
Oh well, was going to do many more runs anyway, just now my jaw is on the floor while playing..

Thanks a lot for the tip!!! Awesome research as always
Eh, not really. Awful research in fact, I should have done more tests.

But glitch aside something else is up, as FUBARx89 FUBARx89 noticed. HFR On Framerate and Resolution shouldn't look and run identical as they do, imo.

I've quickly started the game and this is how the cloth looks. (RES mode, Hair ON, RT ON, .PNG, imgBB)
Resident-Evil-4-20241116115647.png
Yep, that's the glorious Resolution Mode.
And if that cloth isn't impressive (and it really isn't) is because you haven't seen what I used to get in comparison. lol
 
Last edited:
For real man.. and got it on base PS5 as well! I believe it's probably the first Mode Selection when first booting the game not working properly, and since I've never switched back and forth game was stuck in that awful mode. Oh well, was going to do many more runs anyway, just now my jaw is on the floor while playing..


Eh, not really. Awful research in fact, I should have done more tests.

But glitch aside something else is up, as FUBARx89 FUBARx89 noticed. HFR On Framerate and Resolution shouldn't look and run identical as they do, imo.


Yep, that's the glorious Resolution Mode.
And if that cloth isn't impressive (and it really isn't) is because you haven't seen what I used to get in comparison. lol

OK, so, I'm confused now, what to do as to use the "proper" settings/not having the game glitch out ?
I ain't gonna start doing tests, I'm too tired today 😁
 
Last edited:

Vick

Gold Member
OK, so, what to do as to use the "proper" settings/not having the game glitch out ?
I ain't gonna start doing tests, I'm too tired today 😁
When you first boot the game, select what you want but then make sure to switch back and forth between Modes.

Not 100% sure that's what really caused the glitch but since it happened on both my Pro and Base PS5 that first selection has to be related.
What is 100% sure however, thanks to FUBARx89 FUBARx89 , is that switching back and forth in the post-game Menu solved the glitch on both consoles.
 

ShakenG

Member
When you first boot the game, select what you want but then make sure to switch back and forth between Modes.

Not 100% sure that's what really caused the glitch but since it happened on both my Pro and Base PS5 that first selection has to be related.
What is 100% sure however, thanks to FUBARx89 FUBARx89 , is that switching back and forth in the post-game Menu solved the glitch on both consoles.
So if ive got this right. The game might be displaying the incorrect graphic setting if you boot the game for the 1st time and leave it on default?
Switching it fixes it?
 

FUBARx89

Member
Man, this is wonderful news, thank you so much for sharing. So the highest graphics settings are indeed accessible in some way!
That makes a potential patch extremely easy, they'd just have to allow PSSR/Pro settings with HFR off. For a total confirmation could you please test those textures again with HFR off, as I'm on 1.00 right now?

Sure.

Resolution.
XNQ4dwf.jpeg

BjCxXba.jpeg
eI1jcOW.jpeg
pVHJbiZ.jpeg





Frame rate.
ruv8qjB.jpeg

d4eQyeB.jpeg
Jlv3qQw.jpeg
hkqIkBL.jpeg


Bonus picture of the changed textures when picking key up (Note. This only happen with ray tracing on despite resolution, frame rate or HFR. The same happens on demo & base PS5. Most notable example I can think of is seperate ways in Mendez house. A chest of draws swaps it's texture infront of you when opening and I always found it very jarring.)

wnKeijG.jpeg


The amount of times I've heard "This is not good" is unreal when trying to replicate your textute problems lol.
 
Last edited:

King Dazzar

Member
So we wiggle waggle the toggle between res and perf a few times, then we're good to go with Resolution, RT & Hair On , with HFR off? Do we need to do the toggle dance every time we boot up? lol I'm having a surreal day.
 

King Dazzar

Member
OK, so I've just been testing this. For me switching between HFR on and off, fixed it and got the change to show as illustrated by FUBARx89 FUBARx89 in the menu video. And it now stays fixed in full resolution mode between boots too from closing down the game. Its a big improvement over base PS5 now. Just one observation. In some dense fog areas, it appeared to be dropping frames without VRR when panning, so it does require VRR in resolution mode now. And that was regardless of RT and Hair on or off.

Now running Resolution with RT and hair with VRR (HFR off for me) and its superb.

Thanks FUBARx89 FUBARx89 for the fix and Vick Vick for highlighting issue.
 
Last edited:
So we wiggle waggle the toggle between res and perf a few times, then we're good to go with Resolution, RT & Hair On , with HFR off? Do we need to do the toggle dance every time we boot up? lol I'm having a surreal day.

Man, I still don't get it to be honest, also, I can't see the differences the lads are talking about in the comparison pics - then again I'm on my phone but...
 

King Dazzar

Member
Man, I still don't get it to be honest, also, I can't see the differences the lads are talking about in the comparison pics - then again I'm on my phone but...
Hopefully what I've just posted helps. You'll see the menu back ground video change when its working properly when flicking between Resolution and Performance modes. To get that to happen, I had to switch between HFR on and off.
 

King Dazzar

Member
Some findings from my testing with Spider Man 2 last night for two hours, switching between all modes, VRR on/off etc etc. In short I agree with most of DF's findings. However my final settings do differ.

VRR uncapped and 120hz set to Auto. Fidelity Pro, Key LS: On, RT reflections: Medium, RTAO: Off. The reason I dont run with all RT features maxed (which you can do and DF recommends). Is that by turning down RT reflections and RTAO to off. I get a noticeable, improvement to FPS which makes the game nicer in motion. And also it appears to be subtly increasing the DRS too. Which gives it that touch more fidelity.
 

Killjoy-NL

Gold Member
Gotta be real, Sony scammed me twice this gen, PS VR2 is a waste of fucking time, PS5 Pro isn't going to get the support it needs, clearly it can be very capable, GOW Ragnarok is like playing on a high end PC now, likewise TLOU 1 & 2, F1 24 is decent, Demon Souls is good, but it's obviously not as simple as saying use PSSR on the dev kit and it give better IQ, devs have to put work in, they won't they're lazy, they've been lazy for the last 12/15 years, this thing will just get lazy PS5 Pro enhancements and we will all have to swallow it.
You can always just not buy their products.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Immortals of Aveum seems to be a locked 60 now, UE5 traversal stutter aside. Whether you'd want to actually play it though, that's a different story.
Thanks for sharing your Pro impressions on it. I was not impressed with the frame gen when they added it in and without it there were constant frame drops below 60 fps during cut-scenes, and most importantly during boss battles and intense fights. Might give it another shot, but it's currently way low on my list of priorities.
 

The Pweep

Neo Member
So for Resident Evil we have to turn off High Frame Rate (disabling 120hz) in order to get best graphic settings high resolution mode? And then run around 60?
 

rofif

Can’t Git Gud
So for Resident Evil we have to turn off High Frame Rate (disabling 120hz) in order to get best graphic settings high resolution mode? And then run around 60?
I don't think so?
HFR just unlocks what's already there.
Just be sure to toggle high/low few times.
Vick Vick had a bad bug that prevented high from actually enabling
 

FUBARx89

Member
So for Resident Evil we have to turn off High Frame Rate (disabling 120hz) in order to get best graphic settings high resolution mode? And then run around 60?

I can't say that I had to turn off HFR to get the graphics to work properly. I couldn't replicate Vicks problem, but it does allow you to see the differences in the main menu if you turn it off and switch between them.

I think HFR could just be the default pro graphical setting with PSSR as nothing really changes if you switch between the two with HFR on and choosing resolution or framerate could be the game prioritises whichever one you chose if it needs too.

I believe DF (John specifically) are doing a look at both RE8 and 4. So we shall see when they release it.
 
Last edited:

King Dazzar

Member
So for Resident Evil we have to turn off High Frame Rate (disabling 120hz) in order to get best graphic settings high resolution mode? And then run around 60?
No, for me it was on and off just to get the resolution settings to apply correctly. I'm leaving it off solely as my own preference to keep frames more consistent.
 

rofif

Can’t Git Gud
Same for me lol it was a sickness
when I was younger, this OCD was also about cables, connections and insides of the pc. Then later on, about control panel settings and game settings most of time.
Xbox 360 cured me from most of this. ps4 too. Now, thankfully, I feel fully "cured". Even on ps5 pro with many modes, I don't switch back and forth. We have vick and df for that :D
 

welshrat

Member
The more I play of blackops and warzone on the pro the more disappointed I am. Even before the latest patch there were these graphical glitches and now it's even worse. Really hope they get on top of it as it was great on standard PS5
 
Last edited:

Vick

Gold Member
The amount of times I've heard "This is not good" is unreal when trying to replicate your textute problems lol.
Thanks man. This is really bizarre, so when (even with HFR off) you select Framerate the graphic settings don't change from Resolution? Basically you just don't get these PS4-like settings at all?

9o3NNKV.jpg


Shx25s6.jpg


qcQleV2.jpg


When I've been stuck with them on Resolution mode on both PS5 and Pro, and only switching Modes solved it?

Confused Thinking GIF by MOODMAN


Do we need to do the toggle dance every time we boot up?
Not on my end, once working properly they stay at higher settings.
But I do from time to time check textures resolutions around me in fear it might happen again. lol

OK, so I've just been testing this. For me switching between HFR on and off, fixed it and got the change to show as illustrated by FUBARx89 FUBARx89 in the menu video. And it now stays fixed in full resolution mode between boots too from closing down the game. Its a big improvement over base PS5 now. Just one observation. In some dense fog areas, it appeared to be dropping frames without VRR when panning, so it does require VRR in resolution mode now. And that was regardless of RT and Hair on or off.

Now running Resolution with RT and hair with VRR (HFR off for me) and its superb.

Thanks FUBARx89 FUBARx89 for the fix and Vick Vick for highlighting issue.
Glad to hear it's now working properly, and totally agree, it is superb.
As for the drops, haven't notice a single one so far aside from that village sequence with heavy rain and wind and fog (that dropped below 40fps on base PS5 with same settings), where it looks like it drops some frames when panning, but that aside smooth as butter otherwise for the entire thing, day village, lake exploration on boat with the storm, all of it solid as rock. Was really impressed by that open Castle section with the armored Gigante unleashing all hell with like hundreds of fire particles and destruction everywhere and open view on miles of terrain all around and many enemies and it all was completely locked and always above 60fps for the entire sequence no matter what.

So damn satisfied with this now. Wish they'd re-release the game physically in some kind of edition with this code on disc.
 

King Dazzar

Member
As for the drops, haven't notice a single one so far aside from that village sequence with heavy rain and wind and fog (that dropped below 40fps on base PS5 with same settings), where it looks like it drops some frames when panning, but that aside smooth as butter otherwise for the entire thing, day village, lake exploration on boat with the storm, all of it solid as rock. Was really impressed by that open Castle section with the armored Gigante unleashing all hell with like hundreds of fire particles and destruction everywhere and open view on miles of terrain all around and many enemies and it all was completely locked and always above 60fps for the entire sequence no matter what.
Yeah this was part of chapter 1, with no action going on. I had to slowly 360 pan and it would have a minor stutter/frame skip when panning past a specific fog heavy bit. It was as though it was just momentarily dropping a frame or two below 60fps. Fully cured by enabling VRR though.

Good to know its great throughout.
 
Top Bottom