TehGoomba7s
Member
Played some BO6 in the quality mode today and while it does look better it's not worth the performance hit. 120hz is crucial for CoD for me now.
Where exactly do we choose the graphics mode in Bops 6? I can only mark 120hz.Played some BO6 in the quality mode today and while it does look better it's not worth the performance hit. 120hz is crucial for CoD for me now.
If you untick 120hz it automatically goes to 60hz quality mode. That now runs unlocked on ps5 pro so if you have a vrr display you get better quality at 90-100fps.Where exactly do we choose the graphics mode in Bops 6? I can only mark 120hz.
I’m more interested in PSVR2 improvements tbh. I think RT would be a lot more noticeable in VR.
What about the resolution ?Immortals of Aveum seems to be a locked 60 now, UE5 traversal stutter aside. Whether you'd want to actually play it though, that's a different story.
Doesn't look bad, usual FSR2 artifacts aside. Definitely sharper than it did on the base machine.What about the resolution ?
Stutter on PS5??? The hell?Immortals of Aveum seems to be a locked 60 now, UE5 traversal stutter aside. Whether you'd want to actually play it though, that's a different story.
Unreal engine will unreal engine regardless of platform, not exactly surprising.Stutter on PS5??? The hell?
I would stop, delete, and reinstall from disk(Gold Version). Save files are going to work flawlessly, and you get better visuals at still locked 60fps.*
Some quick comparisons from the Demo area:
Among other things, higher resolution (appreciable but not noticeable in these Gifs), much better textures (night and day literally), better alpha effects, better ray tracing (not shown in these Gifs).. they fucked up.
*Unfortunately Gold Version is still 1.00, so the higher resolution/better IQ seen in the Demo doesn't apply to the disc version, as it suffers from the original IQ issues like moire and at times aliasing.
Edit:
I've found most of those 1.00 IQ issues greatly reduced/disappeared by simply turning off Lens Distortion and CA. I'd leave them on because I like them, but not sure they work correctly on 1.00 as it would seem they could produce some kind pixelation at times. No idea what resolution it runs at, but 1.00 on Resolution Mode looks close if not genuine native 4K image to me.
IG removed sharpening filter from those games when implementing PSSR. The equivalent would be increasing sharpness on your TV.I cannot be the only one who notices that PSSR implementation on some games is “soft”. The regular ps5 version actually looks sharper. Insomniac games and Alan Wake 2 are the ones that stand out the most.
He just didn't want all the 30th anniversary peeps getting FOMO!Great news, really looking forward to have ray tracing in GT7
I checked that out yesterday. Can't have V Sync and Frame Gen enabled together or it has terrible input lag. What setting did you turn off?Immortals of Aveum seems to be a locked 60 now, UE5 traversal stutter aside. Whether you'd want to actually play it though, that's a different story.
Just vsync on and frame-gen off. I was happy with the locked 60 performance so I didn't test 120hz mode.I checked that out yesterday. Can't have V Sync and Frame Gen enabled together or it has terrible input lag. What setting did you turn off?
Yes with Spiderman but no with Alan Wake 2 ...at least not in the Fidelity mode which is what I've tested...it's definitely sharperIG removed sharpening filter from those games when implementing PSSR. The equivalent would be increasing sharpness on your TV.
Alan Wake seems to be one of the worst PSSR implementations. It's also running at a very low internal resolution as well.Yes with Spiderman but no with Alan Wake 2 ...at least not in the Fidelity mode which is what I've tested...it's definitely sharper
Man, this is wonderful news, thank you so much for sharing. So the highest graphics settings are indeed accessible in some way!I tried it out on my Pro, resolution, RT, hair strands, HFR are all on and it doesnt look like yours. Especially Dr Salvador.
Sorry to hear you got the stupid glitch!Man, this is wonderful news, thank you so much for sharing. So the highest graphics settings are indeed accessible in some way!
That makes a potential patch extremely easy, they'd just have to allow PSSR/Pro settings with HFR off. For a total confirmation could you please test those textures again with HFR off, as I'm on 1.00 right now?
And speaking of which, man.. I totally forgot those launch version rain effects.
They do create an interesting mood I guess, but those cartoon 2D droplets following the player.. what the hell where they thinking. lol
Gets better as the weather gets worse and droplets smaller, but still updated version is one massive improvement.
Edit:
So while downloading all the updates again I tried on my base PS5, and managed to get the higher settings! Not sure how exactly, I just continuously switched between Performance and Resolution until at some point those trees in background started changing and I saw the houses looking much sharper, started a new game and man, it looks STUNNING! Also runs well and it's a base PS5 so not sure what the hell they did.
So Patch 1.4 made even base PS5 version better, assuming you don't get the glitch.
So it was just a goddamn bug, and I did two whole goddamn playthroughs with those awful lower settings because of this crap..
rofif buddy make sure you're actually really in Resolution mode by doing that quick test with Salvador, to not risk ruining further your run in case. Should take a few minutes at most to get to his close up, but there's also another quicker way to tell; when you're in the Hunter's Lodge at very start of the game and examine the keyhole, when the camera switches to a close up of the hole there's a white piece of cloth on the left that looks like crap with the glitch, and super high-res in the proper Resolution mode.
After some more testing of BLOPS6 in Quality mode, it does look great. I noticed that particle details are much better vs. vanilla PS5.
However, there is weird aliasing on specular highlights and various white noise that happens, like the GPU is overheating or something. It's probably a PSSR bug that has to be patched.
It looks like this:
For real man.. and got it on base PS5 as well! I believe it's probably the first Mode Selection when first booting the game not working properly, and since I've never switched back and forth game was stuck in that awful mode despite saying "RESOLUTION" in the option menu, greyed out because you can't change while in-game.Sorry to hear you got the stupid glitch!
Eh, not really. Awful research in fact, I should have done more tests.Thanks a lot for the tip!!! Awesome research as always
Yep, that's the glorious Resolution Mode.I've quickly started the game and this is how the cloth looks. (RES mode, Hair ON, RT ON, .PNG, imgBB)
For real man.. and got it on base PS5 as well! I believe it's probably the first Mode Selection when first booting the game not working properly, and since I've never switched back and forth game was stuck in that awful mode. Oh well, was going to do many more runs anyway, just now my jaw is on the floor while playing..
Eh, not really. Awful research in fact, I should have done more tests.
But glitch aside something else is up, as FUBARx89 noticed. HFR On Framerate and Resolution shouldn't look and run identical as they do, imo.
Yep, that's the glorious Resolution Mode.
And if that cloth isn't impressive (and it really isn't) is because you haven't seen what I used to get in comparison. lol
When you first boot the game, select what you want but then make sure to switch back and forth between Modes.OK, so, what to do as to use the "proper" settings/not having the game glitch out ?
I ain't gonna start doing tests, I'm too tired today
So if ive got this right. The game might be displaying the incorrect graphic setting if you boot the game for the 1st time and leave it on default?When you first boot the game, select what you want but then make sure to switch back and forth between Modes.
Not 100% sure that's what really caused the glitch but since it happened on both my Pro and Base PS5 that first selection has to be related.
What is 100% sure however, thanks to FUBARx89 , is that switching back and forth in the post-game Menu solved the glitch on both consoles.
Man, this is wonderful news, thank you so much for sharing. So the highest graphics settings are indeed accessible in some way!
That makes a potential patch extremely easy, they'd just have to allow PSSR/Pro settings with HFR off. For a total confirmation could you please test those textures again with HFR off, as I'm on 1.00 right now?
So we wiggle waggle the toggle between res and perf a few times, then we're good to go with Resolution, RT & Hair On , with HFR off? Do we need to do the toggle dance every time we boot up? lol I'm having a surreal day.
Hopefully what I've just posted helps. You'll see the menu back ground video change when its working properly when flicking between Resolution and Performance modes. To get that to happen, I had to switch between HFR on and off.Man, I still don't get it to be honest, also, I can't see the differences the lads are talking about in the comparison pics - then again I'm on my phone but...
You can always just not buy their products.Gotta be real, Sony scammed me twice this gen, PS VR2 is a waste of fucking time, PS5 Pro isn't going to get the support it needs, clearly it can be very capable, GOW Ragnarok is like playing on a high end PC now, likewise TLOU 1 & 2, F1 24 is decent, Demon Souls is good, but it's obviously not as simple as saying use PSSR on the dev kit and it give better IQ, devs have to put work in, they won't they're lazy, they've been lazy for the last 12/15 years, this thing will just get lazy PS5 Pro enhancements and we will all have to swallow it.
Thanks for sharing your Pro impressions on it. I was not impressed with the frame gen when they added it in and without it there were constant frame drops below 60 fps during cut-scenes, and most importantly during boss battles and intense fights. Might give it another shot, but it's currently way low on my list of priorities.Immortals of Aveum seems to be a locked 60 now, UE5 traversal stutter aside. Whether you'd want to actually play it though, that's a different story.
I don't think so?So for Resident Evil we have to turn off High Frame Rate (disabling 120hz) in order to get best graphic settings high resolution mode? And then run around 60?
lol this is why I escaped pc gaming. I kept switching back and forth and constantly checking if my settings kept saving.I'll keep switching now my OCD has gone to overdrive for these things lol
So for Resident Evil we have to turn off High Frame Rate (disabling 120hz) in order to get best graphic settings high resolution mode? And then run around 60?
No, for me it was on and off just to get the resolution settings to apply correctly. I'm leaving it off solely as my own preference to keep frames more consistent.So for Resident Evil we have to turn off High Frame Rate (disabling 120hz) in order to get best graphic settings high resolution mode? And then run around 60?
Same for me lol it was a sicknesslol this is why I escaped pc gaming. I kept switching back and forth and constantly checking if my settings kept saving.
when I was younger, this OCD was also about cables, connections and insides of the pc. Then later on, about control panel settings and game settings most of time.Same for me lol it was a sickness
Thanks man. This is really bizarre, so when (even with HFR off) you select Framerate the graphic settings don't change from Resolution? Basically you just don't get these PS4-like settings at all?The amount of times I've heard "This is not good" is unreal when trying to replicate your textute problems lol.
Not on my end, once working properly they stay at higher settings.Do we need to do the toggle dance every time we boot up?
Glad to hear it's now working properly, and totally agree, it is superb.OK, so I've just been testing this. For me switching between HFR on and off, fixed it and got the change to show as illustrated by FUBARx89 in the menu video. And it now stays fixed in full resolution mode between boots too from closing down the game. Its a big improvement over base PS5 now. Just one observation. In some dense fog areas, it appeared to be dropping frames without VRR when panning, so it does require VRR in resolution mode now. And that was regardless of RT and Hair on or off.
Now running Resolution with RT and hair with VRR (HFR off for me) and its superb.
Thanks FUBARx89 for the fix and Vick for highlighting issue.
Yeah this was part of chapter 1, with no action going on. I had to slowly 360 pan and it would have a minor stutter/frame skip when panning past a specific fog heavy bit. It was as though it was just momentarily dropping a frame or two below 60fps. Fully cured by enabling VRR though.As for the drops, haven't notice a single one so far aside from that village sequence with heavy rain and wind and fog (that dropped below 40fps on base PS5 with same settings), where it looks like it drops some frames when panning, but that aside smooth as butter otherwise for the entire thing, day village, lake exploration on boat with the storm, all of it solid as rock. Was really impressed by that open Castle section with the armored Gigante unleashing all hell with like hundreds of fire particles and destruction everywhere and open view on miles of terrain all around and many enemies and it all was completely locked and always above 60fps for the entire sequence no matter what.