King Dazzar
Member
Jedi Survivor is very mixed. It looks good and janky at the same time. I'll wait to see if it gets further patched. But its shelved for now.
It's an enthusiast console. Being first adopters usually comes with issues.The patches will get better. PSSR will get better. PS5 Pro will get better.
It’s still very early. Developers were crunching to hit launch week never mind launch day.
Be aware (and I've checked this myself) that Performance and HFR performance mode both have lower settings like vegetation draw distance.Hogwarts Legacy is great. Excellent use of PSSR. The Performance mode is a locked 60fps so far whilst looking very 4k like and crisp - substantial image upgrade to base PS5.
So Elden Ring on Quality Mode with Raytracing is running with 10-15 more frames on the Pro.
Honestly it would be great to see From Software making a patch for this game because with a few tweaks, they could probably run the game close to a 60fps lock.
Thanks. Yeah Balanced is that touch much more crisp too. But coming from base PS5 Performance image quality is much, much better. So much crisper. And maintaining 60fps. I may yet explore Balanced more, but it'll be with VRR and uncapped as I dont do 40fps modes.Be aware (and I've checked this myself) that Performance and HFR performance mode both have lower settings like vegetation draw distance.
Quality and Balanced seem to be both similar settings when comes to draw distance.
yeah. Sadly balanced mode still needs to be capped to 40. Otherwise you will see yourself because it's constantly on the 48fps line and it's TERRIBLE framepacingThanks. Yeah Balanced is that touch much more crisp too. But coming from base PS5 Performance image quality is much, much better. So much crisper. And maintaining 60fps. I may yet explore Balanced more, but it'll be with VRR and uncapped as I dont do 40fps modes.
OK, thats great to know - saves me some time testing it further.yeah. Sadly balanced mode still needs to be capped to 40. Otherwise you will see yourself because it's constantly on the 48fps line and it's TERRIBLE framepacing
Anyone knows what's exactly enhanced for Fortnite?
Installed the game for my nephews and niece to play but I don't see any difference in the graphics option. And it doesn't look any better as well.
I just bought the ga few days ago.. glad they actually came through… need some video though to compareThis is actually more impressive, at least in theory, than I expected. I cannot wait for DF or someone else to do a real in-depth analysis of all this, especially the 120Hz mode.
It has not been patched. It is a ps5 game, this is why I think it a system issue. Sony must have messed up something.When was MW3 patched?
Yep. Part I has many of those same improvements (particularly on foliage and ground textures). It's not just some res bump, but an actual upgrade in detail. Hair and smoke also look improved!Been testing TLOU2 some more, encounters and chapters.
There’s a significant improvement in draw distance, especially noticeable on the island. The previously glaring foliage pop-in is completely gone, and the environment now appears rendered at full LOD at all times. Very impressive. The only area where I’ve seen some pop-in is the open space in Ellie’s Seattle Day 1 chapter. Also gone are the horrid culling bugs, with the worst offenders previously also on the island. These tweaks clearly go much deeper than just a resolution bump.
Furthermore, screenspace reflections seem much higher resolution now, making all puddles and reflective surfaces, while still technically "fake," look far more accurate. Combined with the enhanced material texture resolution, elements like blood interacting with different surfaces appear almost photo-realistic.
Aside from the Santa Barbara the game looks perfect everywhere else, so I'm guessing it's only that one area that is literally broken now but there is no way they aren't patching that anytime soon.
As I mentioned earlier, the game does start to show its age in geometry detail at this resolution. However, that sense of uncanniness fades quickly during gameplay, replaced by sheer awe at just how incredible this game still looks four years later. An unmatched masterclass in ambient lighting.
Absolute bullshit. LOD draw distance and pop-in is worse than on base PS5. It made me switxh back to fidelity because it was so bad.. Stop lying.Been testing TLOU2 some more, encounters and chapters.
There’s a significant improvement in draw distance, especially noticeable on the island. The previously glaring foliage pop-in is completely gone, and the environment now appears rendered at full LOD at all times. Very impressive. The only area where I’ve seen some pop-in is the open space in Ellie’s Seattle Day 1 chapter. Also gone are the horrid culling bugs, with the worst offenders previously also on the island. These tweaks clearly go much deeper than just a resolution bump.
Furthermore, screenspace reflections seem much higher resolution now, making all puddles and reflective surfaces, while still technically "fake," look far more accurate. Combined with the enhanced material texture resolution, elements like blood interacting with different surfaces appear almost photo-realistic.
Aside from the Santa Barbara the game looks perfect everywhere else, so I'm guessing it's only that one area that is literally broken now but there is no way they aren't patching that anytime soon.
As I mentioned earlier, the game does start to show its age in geometry detail at this resolution. However, that sense of uncanniness fades quickly during gameplay, replaced by sheer awe at just how incredible this game still looks four years later. An unmatched masterclass in ambient lighting.
Then clip it and post it. If it’s „worse than base PS5” it should be a problemAbsolute bullshit. LOD draw distance and pop-in is worse than on base PS5. It made me switxh back to fidelity because it was so bad.. Stop lying.
That VRR mode for the Quality Mode will be perfect for benchmarking.Their wording is interesting
Exactly at least a couple media outlets are finally starting to pick up on the fact that support is shockingly bad at the momentList needs to grow dramatically.
Most of what I played doesn't have enhancements.
Yeah, I would imagine they would at least release an update for most if not all of their first party games. Ghost of Tsushima and Death Stranding have PS5 versions and they're getting sequels next year, why there isn't a PS5 Pro upgrade? hell, DS is running on Decima and Guerrilla just released a Pro upgrade for both Horizon games, shouldn't that make it easier?Exactly at least a couple media outlets are finally starting to pick up on the fact that support is shockingly bad at the moment
Just looked and latest update was 1.05 october 25. Don't see Pro support yet.Another media outlet picking up on one of the Pro's most disappointing "upgrades". This is what needs to happen to get publishers to address these issues which is why complaining about them online is a good thing:
Silent Hill 2 sucks on the PS5 Pro, Konami is silent about it
Silent Hill HD Collection 2?www.destructoid.com
There are way too many issues surrounding the Pro's launch. Lack of Sony supported titles, patches that don't do much, and extreme cases like Silent Hill 2 where the game looks MUCH worse than base PS5!
It's easily reproducible. If u wanted to u could check any time.Then clip it and post it. If it’s „worse than base PS5” it should be a problem
I checked, hence my post and why you’re full of shit. Your moveIt's easily reproducible. If u wanted to u could check any time.
Maybe we should remove some games that looks worse on pro and create separate deteriorate list ? We already have 3 titles: Silent Hill 2, Alan Wake 2, Jedi Survivor.
In performance mode fps drops more and pssr make less stable image than fsr2AW2 doesnt look worse on Pro come on now. Maybe a bit disappointing update, but still looks much better in performance mode than before. I didnt try quality, but probably the same applies there. Framerate sucks tho, but it wasnt perfect on base either
In performance mode fps drops more and pssr make less stable image than fsr2
Looks like old version SDK may be the issue on some Unreal games.
Apparently it’s just down to the version number (which was obvious to me, as Sony’s in-house stuff is much better).This could be thread title worthy.
How many GAAS games does Sony have?Microsoft studio has Pro enhanced GAAS game out before any Sony's GAAS studios. That's a look.