LittleBigPlanet 2 Review thread

PCWorld Au 5/5

http://www.pcworld.idg.com.au/revie...ntertainment/littlebigplanet_2/372343?pp=1#cb

Heck, it'd probably be easier to list the things you can't do with LittleBigPlanet 2. The level of ingenuity on display in the limited beta alone was already off the charts. Action-RPGs, flight simulators, auto racing, tower defence, sketch comedy, moody adventures -- you name it, it's already out there in some form. Hell, some intrepid soul even worked out how to make a primitive first-person shooter. If these are the things a limited subset of part-time artisans produced before the game was even released, one can only imagine the amazing things amateur creators will set loose upon the world in the weeks, months, and years ahead. Talk about value for your money.
 
http://www.next-gen.biz/features/littlebigplanet-2-review

EDGE [9]

These additions take LBP2 far beyond mere premium DLC. So, yes, it’s more dynamic than the original package in every way that makes sense – at least within that same world that Media Molecule constructed in 2008. And therein lies LBP2’s inherent restriction. It provides a revolution, but only inside its own idiosyncratic attitude and aesthetic. Sackboy remains Sackboy, and he won’t convert those who didn’t like the way he behaved in LBP. And for all the fascinating flexibility of its toolset, clearly this is still a framework: you can stamp a creation with your own style, but the overall vibe will ultimately be Media Molecule’s. For those who are happy to embrace it, though, LBP2 represents a dazzling new opportunity for creating deep, diverse and ingenious play.
 
jump_button said:
oh that just bull shit LBP2 is a big step up from LBP1

maybe.. but that does not make the game "better".. Thomas Blichfeldt (a danish reviewer for Gamereactor.dk) reviewed LBP1 and gave it 10/10. They even awarded the game with Gamereactors GOTY award that year.
He has also reviewed LBP2, and he gave it 8/10.
You can read the review here

http://translate.google.dk/translat...tor.dk/anmeldelser/81943/Little+Big+Planet+2/

his review is the second opinion piece (they grey box after the original review "anden mening)
 
Can't wait for the Gametrailers review. I might not always agree with them, but 9-10 minutes of footage, yes please.
 
The create mode is somthing personal some will get it and some will not in the same way some can draw and some cant draw and maybe some of the review's cant. You always was going to enjoy it more if you are creative, and if you not they are still community levels you can enjoy but cant see review's diging that deep into them.

anyway it still get alot of good reviews and that is still a good one
 
Ranger X said:
Patience pays. See LBP2 as a tool to improve it -- while having fun.

oh i know. The problem isn't that LBP doesn't have a lot of tools, it's that it's deceptively complex and I actually don't have the TIME to learn it the way I'd like. I had trouble making opening doors in the first one with the level of time I had to really learn it and watch the, like, eighty tutorials :lol

I wish I had time, though. Especially now that you can change the way the jumping feels and whatnot, mmm...
 
Amir0x said:
I had trouble making opening doors in the first one with the level of time I had to really learn it and watch the, like, eighty tutorials :lol

Did you have the opportunity to check some of the tutorial levels created by users on LBP? Took me 10, maybe 20 minutes to learn how to build a fully working elevator with automatic doors and also retractable platforms. It is amazing how willing the community is to share the knowledge. I'm pretty sure the ammount of tutorial levels on this one will be insane.
 
jump_button said:
oh that just bull shit LBP2 is a big step up from LBP1

Edge adores novelty and originality things that are "revolutionary". In the sense that, by old Edge standards, direct sequels always have a harder time getting 10s, even if they are more refined, 'better' games than the original.

I'm not at all surprised by that score. In the scheme of things, in fact, I am (pleasantly) surprised at how high the scores overall have been. I somehow thought there might have been more backlash - more 8s for example -but perhaps even I put too much weight in the echo-chamber that was negativity around the first from some quarters, gave it too much credit. I always had a sneaky suspicion that the original had a target on its back for fanboy trolling, but just looking up its metacritic score yesterday I pretty much had that confirmed when I glanced over at the user score for the game :lol
 
Someone asked about screen-tearing in the other LBP2 thread. Now my review's out I can safely say that I've seen one tiny bit during a boss battle, for a couple of frames.

Unless I'm missing anything, LBP2 doesn't suffer from tearing at all, pretty much.
 
jump_button said:
oh that just bull shit LBP2 is a big step up from LBP1

Sure, but I think that when people reviewed Little Big Planet, the promise of the user-created levels played into their scores.

I know I thought that LBP was going to be my evergreen game that I would go back to every week to check out new and exciting levels. It didn't work out that way for me. No doubt that talented creators did some great things with the game's creation tools, but I ultimately lost interest in trying to separate the wheat from the chaff/

Now I'm going to LBP2 with more tempered expectations and I can see how the sequel could get lower scores than the original even though it is a better game.
 
nofi said:
Someone asked about screen-tearing in the other LBP2 thread. Now my review's out I can safely say that I've seen one tiny bit during a boss battle, for a couple of frames.

Unless I'm missing anything, LBP2 doesn't suffer from tearing at all, pretty much.

Thats excellent news! :D
 
Garcia said:
Custom audio !?! For Real !? I'm so glad I kept myself blank about this game, my head will explode when I get my hands on this game. I'm checking the first of your levels and I'm already fucking mindblown... Customizable HUD, powers... audio.. . . DAMN !

Edit: Insane Super Move !! :lol
:lol :lol :lol Glad you like it. That little super move came out a lot better than expected. :3

It's really nice being able to really go all out and realize that you can with the new tools available and as evidenced by other levels that have gone beyond the realm of what was initially thought possible (with much more ease than LBP1). And these examples are just in the beta! Plus there's much more on the way afterwards. :D

But like jump said, there's already an established creator base that will have great ideas ready to come to the forefront. Does this mean there will still be a large gap between "meh" levels and "awesome" levels? Probably, but it's definitely much more accessible. I myself am not a logic head by any means, but the tools in LBP2 are much easier to grasp enough with a little simple logic to make you feel you can do much more in a shorter time frame than before. jigglywiggly's level is a great example of that, whereas in LBP1 it would take ages to do that from scratch.

You definitely have to give it to Mm for providing a quality product that caters to such a diverse range of players. So regardless of whether or not these scores are "better" than LBP1, they are definitely deserving.
 
marc^o^ said:
I'm pretty sure there will be hundreds of levels using the 400% gravity mode, so I think EDGE could be wrong on that.

Of course but at the same time review can't tell about levels that aren't there yet...
I personally don't think that most people will change sackboy's gravity. I suppose most people won't exactly bother (there's alot of other things to bother to actually make a level for a start --- and making it playable/enjoyable) and probably a shock ton of LBP1 creators like my that are just fine with the way Sackboy is. I for one prefer and find it easier to make a level that tailors to Sackboy instead of changing Sackboy for a level. The jumping is like the last of my problems.
 
Amir0x said:
oh i know. The problem isn't that LBP doesn't have a lot of tools, it's that it's deceptively complex and I actually don't have the TIME to learn it the way I'd like. I had trouble making opening doors in the first one with the level of time I had to really learn it and watch the, like, eighty tutorials :lol

I wish I had time, though. Especially now that you can change the way the jumping feels and whatnot, mmm...


Well, I would say that the complexity didn't diminish in LBP2. I mean damn, you have even MORE tools (therefore stuff to learn). You absolutely need to experiment and take time to learn. That's why creating should be fun first. It should be considered the journey and what matters the most (to the contrary of the popularity of your end product per example).
Anyhow, the big + with LBP2 is that at least you don't have to physically create your logic. There are now patches/icons/whatever you call that and you paste those on stuff and link them with wires, like a circuit. Then certain new tools that really brings a new dimension to the whole thing like the sequencers (creating music or a succession of logic happenings). It's less complicated to do alot of the more advanced stuff compared to LBP1 but it is in no way less complex.
 
Ranger X said:
Of course but at the same time review can't tell about levels that aren't there yet...
I personally don't think that most people will change sackboy's gravity. I suppose most people won't exactly bother (there's alot of other things to bother to actually make a level for a start --- and making it playable/enjoyable) and probably a shock ton of LBP1 creators like my that are just fine with the way Sackboy is. I for one prefer and find it easier to make a level that tailors to Sackboy instead of changing Sackboy for a level. The jumping is like the last of my problems.
Did you ever hear about the "hardcore" LBP1 players who were furious about the subtle changes to platforming in LBP2? :lol
 
donkey show said:
Did you ever hear about the "hardcore" LBP1 players who were furious about the subtle changes to platforming in LBP2? :lol

:lol :lol
They just fear change and to lose their imaginary edge! I am glad some physics bugs have been corrected anyways. They will now be able to get hardcore about the REAL behavior Sackboy is supposed to have.
 
So I was about to buy this on Amazon, then I played the demo on PSN and realized that I don't enjoy the platforming. The first level was creative as hell but the gameplay isn't fun. Run, jump, grapple, die, rinse & repeat. I'll play more levels in the LBP2 demo tonight but so far the Dead Space 2 demo impressed me more.
 
Akia said:
So I was about to buy this on Amazon, then I played the demo on PSN and realized that I don't enjoy the platforming. The first level was creative as hell but the gameplay isn't fun. Run, jump, grapple, die, rinse & repeat. I'll play more levels in the LBP2 demo tonight but so far the Dead Space 2 demo impressed me more.

What levels are in the demo? Is it the same as the ones from the beta?
 
Moobabe said:
What levels are in the demo? Is it the same as the ones from the beta?
the ones we saw from the hands on video when they first unveiled the game. Second level involved you control different animals and special powers to navigate your way to the end. Third one was the 4 player deathmatch where they shot rockets at each other.
 
gofreak said:
No, unfortunately. It's not a very good showcase IMO, at least vs the beta levels.

I had some fun with the vs. level during Christmas. I think those type of levels are going to be great for family fun!
 
Rapping Granny said:
So what's the general nonsenses about the core gameplay, the floating jumping and all, has it changed?

Theres adjustable gravity, so you can go from extra floaty to non floaty vertically. But sideways momentum is still there. Its all in whatever level you want to make/play.

The beta had an excellent space theme level with low gravity so you are extra floaty like you were on the moon.

It really is fantastic. But plenty of people wont give it a chance regardless.
 
donkey show said:
Did you ever hear about the "hardcore" LBP1 players who were furious about the subtle changes to platforming in LBP2? :lol

I feel my time have pass and every level i make from now on will be out dated and not wanted lol
 
I really feel let down with the UK Collector's edition is exclusive to GAME and Gamestation and Play.com have Jak & Daxter exclusive pre order its really a mess.

any one know how good or bad GAME online is? do they send it out on the day or befor so it get here on the day?

LittleBigPlanet 2 - Another Adventure Trailer I think this one was done by donkey show I dont know why

official thread soon anyone planing to do it i think Ranger X was im not sure if he still is *pokes him*
 
Hanmik said:
maybe.. but that does not make the game "better".. Thomas Blichfeldt (a danish reviewer for Gamereactor.dk) reviewed LBP1 and gave it 10/10. They even awarded the game with Gamereactors GOTY award that year.
He has also reviewed LBP2, and he gave it 8/10.
You can read the review here

http://translate.google.dk/translat...tor.dk/anmeldelser/81943/Little+Big+Planet+2/

his review is the second opinion piece (they grey box after the original review "anden mening)

Gamereactor? You mean that crappy, free pamphlet with no-pay-anyone-can-send-two year olds as reviewers? I can't take them seriously, I...I just can't. They are opinions of course, but most of those phamplets opinions suck, like The Mariana Trench deep sucking suck.
EDIT: I know that is not the point, but quoting one of the worst reviewers in the history of mankind is not the way to do it. :)
 
Akia said:
So I was about to buy this on Amazon, then I played the demo on PSN and realized that I don't enjoy the platforming. The first level was creative as hell but the gameplay isn't fun. Run, jump, grapple, die, rinse & repeat. I'll play more levels in the LBP2 demo tonight but so far the Dead Space 2 demo impressed me more.

You seem to not look at the game the right way. Do you find all platformers boring because how to do think I can vulgarise Mario?
Run, jump, break blocks, use power up, die, rinse & repeat.
 
Akia said:
So I was about to buy this on Amazon, then I played the demo on PSN and realized that I don't enjoy the platforming. The first level was creative as hell but the gameplay isn't fun. Run, jump, grapple, die, rinse & repeat. I'll play more levels in the LBP2 demo tonight but so far the Dead Space 2 demo impressed me more.
the story level will feel like levels created to show off the creator tools. That's how the story levels in LBP1 was. it was almost like this is what you can do in the game! but this time around MM focused on having an actual story but the levels will probably showcase the old and new gameplay element. and the demo is just that. there won't really be anything mindblowing but it shows what LBP2 is capable of doing. but you shouldn't let the demo decide for you as you'll probably miss out on what the full game will offer.
 
Honestly, the demo was just a really poor showcase. It was really really tame and didn't show off the game's versatility (at least judging by the beta videos I've seen!).
 
Galvanise_ said:
Interesting, it got a lower score than the first one.

EDGE haters will tell you that the reason the game got a lower score is because it's no longer original. :lol
 
Ranger X said:
You seem to not look at the game the right way. Do you find all platformers boring because how to do think I can vulgarise Mario?
Run, jump, break blocks, use power up, die, rinse & repeat.

I think the actual controls are pretty terrible. I know LBP isn't supposed to be DKC Returns or anything, as its a game with a wide array of content, but I still think its horrendous platforming and that makes me not really care so much about how much content there is.

If the platforming/controls were actually tight, both LBP games would likely be some of my favorite games of all time, but the cheap deaths, obnoxious multi-depth fields, and other things really kills it for me. I still had an okay amount of fun with the original and I'll probably have the second one at some point in the very near future (gf loves it) but if the actual gameplay itself was as tight as some of the better platformers, I think these would be truly astonishing games.

As they are now, though, I think they're conceptually amazing and ambitious but with very average actual gameplay.
 
brandonh83 said:
I think the actual controls are pretty terrible. I know LBP isn't supposed to be DKC Returns or anything, as its a game with a wide array of content, but I still think its horrendous platforming and that makes me not really care so much about how much content there is.

If the platforming/controls were actually tight, both LBP games would likely be some of my favorite games of all time, but the cheap deaths, obnoxious multi-depth fields, and other things really kills it for me. I still had an okay amount of fun with the original and I'll probably have the second one at some point in the very near future (gf loves it) but if the actual gameplay itself was as tight as some of the better platformers, I think these would be truly astonishing games.

As they are now, though, I think they're conceptually amazing and ambitious but with very average actual gameplay.

Seems like a control issues / Sackboy feel you have. I don't see other real arguments in your opinion there. Oh well, if there's something that didn't change it's Sackboy feel... (safe whatever creators might create).
 
jump_button said:
official thread soon anyone planing to do it i think Ranger X was im not sure if he still is *pokes him*


Bar is too high on GAF. I'm too lazy to put the effort in a OT thread even I thought about it earlier...
 
So we have a bustling game that opens innumerable possibilities for creation and is open for any kind of inventiveness, which can take up to 100 hours or even more in order to create a proper level. But apparently that energy resides only in the realm of dreams. Ah, it is so cold and lonely here! Oh where are you inspiring and imaginative OT creators? Give a sign, a couple of letters, a meaningful word maybe, show us that you exist.
 
Got my review copy.

Impressions coming soon.

9k9u82.jpg
 
FUUUUU I am about to pre-order CE but shipping is $25 from Amazon.com , I need
guns
coupons , lots of
guns
coupons. :(
 
Damn these consistently awesome scores to hell. I wanted to wait for prices to go down but I've been big on platformers lately and I really loved the demo. This or ME2, this or ME2...
 
jonnybryce said:
Damn these consistently awesome scores to hell. I wanted to wait for prices to go down but I've been big on platformers lately and I really loved the demo. This or ME2, this or ME2...
ME2 won't go anywhere and the price will drop faster than this anyways. so go with preordering Tactics Ogre for psp JK. go with LBP2.
 
JaseC said:
EDGE haters will tell you that the reason the game got a lower score is because it's no longer original. :lol
I don't know why are you laughing, because they do seem to value originality above everything else almost.
 
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