Was the balance okay? This one was tough to gauge cause it's really hard to put a value on all the private chats.
Did the bookies not work out? I was mostly excited by that role.
Bookies, Priests, and Loved seemed to have no effect on the game. Hookers didn't know about Virgin, which was slightly bastardish, but I guess it worked out.
Trackers hit nothing, oh well.
Mailmen and Silencers worked out, but in rather odd and unintended (?) ways. It wasn't a huge boon for Town though.
3 seemed like the right number of scum, but scum was pretty short on powers. Thankfully, Town bought the Town Hooker claim, so our roleblocker lived a long life. We also didn't use the ninja shots up quickly. I think a less experienced scum team would have burned through the usefulness of their roles a lot quicker, so it was a game designed for more advanced players.
I guess balance wise, the fact that powers didn't really do a whole lot kept the balance of 3 scum / 12 town intact. In terms of roles, though, I'd say it could have been a bit more eventful and intruiging.