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Luigi's Mansion 2: Dark Moon Review Thread

zroid

Banned
having skimmed through multiple reviews, these are the main complaints some people have with the game:

- ghosts lack personality, are mostly generic baddies
- too much backtracking
- game outstays its welcome by the end
- controls can be difficult
- multiplayer is shallow
- verbosity

edit:
- oh, and the GameSpot reviewer thinks it's too hard
 
having skimmed through multiple reviews, these are the main complaints some people have with the game:

- ghosts lack personality, are mostly generic baddies
- too much backtracking
- game outstays its welcome by the end
- controls can be difficult
- multiplayer is shallow
- verbosity

edit:
- oh, and the GameSpot reviewer thinks it's too hard

This concerns me.
 

zroid

Banned
This concerns me.

I'm not entirely sure, because there have been some conflicting reports. But what I have been able to tell is it seems the ghost-to-ghost gameplay of Luigi's Mansion has mostly been axed in favour of more environmental puzzle solving. So in the context of Dark Moon, mini-boss-like ghosts with personality traits may not really be relevant to the gameplay at all.
 

zroid

Banned
The owner of that banned site people go to posted his review. Mostly consisted of praise for the boss fights, puzzle solving, level design, and the controls. He did also note that some of the missions can feel like a bit too much like padding.
 
I'm a little concerned that the Kotaku review said they kept getting stuck. I remember liking the first game, and never having that problem. I'm not really fond of games where progress becomes dependent on solving a single puzzle, and if you can't solve it, the game is effectively over until you can.
 
I'm a little concerned that the Kotaku review said they kept getting stuck. I remember liking the first game, and never having that problem. I'm not really fond of games where progress becomes dependent on solving a single puzzle, and if you can't solve it, the game is effectively over until you can.

I've been stuck a few times for a max of five minutes. Most of them are super obvious and I've just over thought it. Sometimes though, while running around trying to figure it out, I've come across secrets or accidentally solved it. Best tip is to vacuum and Dark Light everything.
 
I've been stuck a few times for a max of five minutes. Most of them are super obvious and I've just over thought it. Sometimes though, while running around trying to figure it out, I've come across secrets or accidentally solved it. Best tip is to vacuum and Dark Light everything.

All right. I can handle five minute increments. I'll keep your advice in mind.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
I'm a little concerned that the Kotaku review said they kept getting stuck. I remember liking the first game, and never having that problem. I'm not really fond of games where progress becomes dependent on solving a single puzzle, and if you can't solve it, the game is effectively over until you can.

Well to be completely honest, what good is an adventure game if you never get stumped?
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
I'm not entirely sure, because there have been some conflicting reports. But what I have been able to tell is it seems the ghost-to-ghost gameplay of Luigi's Mansion has mostly been axed in favour of more environmental puzzle solving. So in the context of Dark Moon, mini-boss-like ghosts with personality traits may not really be relevant to the gameplay at all.
Yeah, it's way more puzzle-and environment-oriented. Which is a good thing, because obviously the controls are not as comfortable as they are on the GameCube for the action sequences.
Does it have a fun story at least?

Very much so. The humour actually is a bit like it is in the Mario RPG games. I've laughed a lot.
I'm a little concerned that the Kotaku review said they kept getting stuck. I remember liking the first game, and never having that problem. I'm not really fond of games where progress becomes dependent on solving a single puzzle, and if you can't solve it, the game is effectively over until you can.
You can of course get stucked, otherwise the puzzle would be totally shallow. But it's never unfair and due to the mission structure you really don't need to wander around in huge place looking for the next step.
 

BlazinAm

Junior Member
This person then is in no way better than the fanboi who gets mad and calls GameSpot shit for their low review compared to the other publications. Actually, it's even worse since she's supposed to be a "professional".
ahhhahahahaha
Me! I think it's a form of disrespect for what is clearly a labor of love.

Yeah ok. I guess white knighting a game is better than an opinion.
 
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