Buy locally tomorrow at your favorite retailer.
Return the unopened copy you are going to receive Monday to the retail store.
This is considered fraud in most places, just a heads up!
Buy locally tomorrow at your favorite retailer.
Return the unopened copy you are going to receive Monday to the retail store.
#1 lol you're waiting for a price drop on a Nintendo game have fun waiting a while.
#2 You're missing out on a lot of great 3DS games.
Ebay is not a price drop trickyeBay man. And I'm in no hurry to get any other 3DS games. My PS3 is keeping me more than busy at the moment.
having skimmed through multiple reviews, these are the main complaints some people have with the game:
- ghosts lack personality, are mostly generic baddies
- too much backtracking
- game outstays its welcome by the end
- controls can be difficult
- multiplayer is shallow
- verbosity
edit:
- oh, and the GameSpot reviewer thinks it's too hard
This concerns me.
Polygon's closing complaint reminds me of Edge's infamous review of Doom. Surprised no one has mentioned it yet.
I'm a little concerned that the Kotaku review said they kept getting stuck. I remember liking the first game, and never having that problem. I'm not really fond of games where progress becomes dependent on solving a single puzzle, and if you can't solve it, the game is effectively over until you can.
I've been stuck a few times for a max of five minutes. Most of them are super obvious and I've just over thought it. Sometimes though, while running around trying to figure it out, I've come across secrets or accidentally solved it. Best tip is to vacuum and Dark Light everything.
I'm a little concerned that the Kotaku review said they kept getting stuck. I remember liking the first game, and never having that problem. I'm not really fond of games where progress becomes dependent on solving a single puzzle, and if you can't solve it, the game is effectively over until you can.
Yeah, it's way more puzzle-and environment-oriented. Which is a good thing, because obviously the controls are not as comfortable as they are on the GameCube for the action sequences.I'm not entirely sure, because there have been some conflicting reports. But what I have been able to tell is it seems the ghost-to-ghost gameplay of Luigi's Mansion has mostly been axed in favour of more environmental puzzle solving. So in the context of Dark Moon, mini-boss-like ghosts with personality traits may not really be relevant to the gameplay at all.
Does it have a fun story at least?
You can of course get stucked, otherwise the puzzle would be totally shallow. But it's never unfair and due to the mission structure you really don't need to wander around in huge place looking for the next step.I'm a little concerned that the Kotaku review said they kept getting stuck. I remember liking the first game, and never having that problem. I'm not really fond of games where progress becomes dependent on solving a single puzzle, and if you can't solve it, the game is effectively over until you can.
Ebay is not a price drop tricky![]()
ahhhahahahahaThis person then is in no way better than the fanboi who gets mad and calls GameSpot shit for their low review compared to the other publications. Actually, it's even worse since she's supposed to be a "professional".
Me! I think it's a form of disrespect for what is clearly a labor of love.