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Luigi's Mansion 2: Dark Moon Review Thread

SteeloDMZ

Banned
Until just recently, every conversation I'd had about Luigi's Mansion involved the other parties disparaging and dismissing it. I always felt like some sort of misfit for enjoying it. I wish I could have lived in your world from time to time.

Were your conversations with Arthur Gies?
 

OmegaZero

Member
7/10?
No buy, Nintendo.

These reviews are hyping me so damn much, it's not even funny. I may even Weegie-fy my avatar.
 
There are special ghosts, though. I haven't read the review, but if he says there are no special ghosts that you have to figure out how to catch - he is factually wrong.
I meant the portrait ghosts. Although from what I saw in the gamexplain review it seems that even though there aren't portrait ghosts they can be just as intricate to catch at times since they do activities the portrait ghosts did in the original. Either way I think the polygon review lowers the score predominately on tastes and not on execution of the game.
 

eternalb

Member
Until just recently, every conversation I'd had about Luigi's Mansion involved the other parties disparaging and dismissing it. I always felt like some sort of misfit for enjoying it. I wish I could have lived in your world from time to time.

Did they actually play it? Nearly everyone I know who's played it enjoyed it. Take the recent RTTP thread for the original game; tons of people waxing nostalgia.

Though maybe you only spoke to fellow reviewers? I recall their collective take might have been less than stellar, which isn't something I took into consideration.
 
Not that I am taking Polygon to task for their opinion or anything, but I find it interesting that Gametrailers says the exact opposite about the ghost personalities in their review.

I wonder which one is right.

Either way, color me somewhat surprised this is being reviewed so positively. At least critically, they seem to have a pretty decent hit on their hands.
 

DashReindeer

Lead Community Manager, Outpost Games
I think there was some odd justification and that last sentence about it being better in every way seems to undermine the score. I do agree thought that the special ghosts where you had to figure out how to capture them will be greatly missed and that was a really crucial part about the original for me as well as the large open cohesive world. So I think Polygon has legitimate complaints but I believe their score undermines the fact that this is by and large the superior game even though they disagree with personal design choices. Choosing a more mission oriented over a more open world structure isn't a flaw, its a design choice that should be rated based on how well it's executed. I wonder if Miyamoto was behind the no special ghosts as he was with eliminating original characters in pm:ss for established characters.

Miyamoto hates character, confirmed.
 

eternalb

Member
Not that I am taking Polygon to task for their opinion or anything, but I find it interesting that Gametrailers says the exact opposite about the ghost personalities in their review.

Gamexplain said the same thing. The ghosts seemt o be super personable. Hell, you can see that in the trailers
 

OwlyKnees

Member
Were refering to the portrait ghosts. There are no portrait ghosts, its a small cast of the same ghosts that perform different things such as some wearing kitchen utensils or art supplies.

No. There are unique ghosts.

I'm sorry, I'm not trying to be confrontational. I understand what you're referring to, but there are absolutely unique ghosts which have specific weaknesses. In other words, the exact same as a portrait ghost.

You can even view them out with the main story.
 
What story snippets? The only enemies that said anything of note were the bosses; most of the Portrait Ghosts said nothing at all.

That's wrong, actually. Quite a few portrait ghosts outside of bosses spoke to Luigi, and all portrait ghosts could have been scanned with the Game Boy Horror to see what they are thinking.
 

greycolumbus

The success of others absolutely infuriates me.
While this was an instabuy for me, I didn't think it would get such great reviews. Well, at least Polygon didn't disappoint.
 

eternalb

Member
That's wrong, actually. Quite a few portrait ghosts outside of bosses spoke to Luigi, and all portrait ghosts could have been scanned with the Game Boy Horror to see what they are thinking.

No it's not; I said "anything of note." Some ghosts do speak, as I said, but they say very little that mattered. And yes, you could scan them all, but that usually just revealed their weak-point, glossed up as their thoughts (which weren't deep).
 
Wasn't there this whole big thing about how Miyamoto was so impressed with their work that they're moving them to do in-house Nintendo work? I mean, I thought I read that regarding their Facebook change, but maybe I'm completely wrong then because I thought I read that here!
 
Doesn't anyone remember the portrait ghosts in Luigi's Mansion?! There was more that separated them from regular ghosts than having to find a specific way to capture them. They all had distinct personalities, many of them talked to Luigi, and a few of them even had backstories:

http://www.mariowiki.com/Luigi's_Mansion#Portrait_Ghosts

This was an element of Luigi's Mansion a lot of people found endearing that is missing from its sequel. I know NintendoGAF likes to go on full attack whenever a new game gets criticized, but this hatred towards Polygon is entirely misdirected. When they said the ghosts from the first game had more personality it was clear that they were talking about the portrait ghosts.
 

zroid

Banned
aaaa so many reviews

eating lunch now, I'll add more later, particularly those by various GAF members who posted here
 

ampere

Member
Interesting to see the positive words about the multiplayer, I forgot the game had multiplayer!

I'm only getting it for the single player, maybe I'll see what the fuss is about and check out the multiplayer.

But I'll probably want to jump into the free copy of Super Mario 3D Land after I finish, heh.
 

NaviLink

Member
I facepalmed so hard at that Polygon review. Motivation of the ghosts, really ?

Take my word for it : it's a good game, if you liked the first one you'll love this.
 

eternalb

Member
Doesn't anyone remember the portrait ghosts in Luigi's Mansion?! There was more that separated them from regular ghosts than having to find a specific way to capture them. They all had distinct personalities and a few of them even had a backstory:

http://www.mariowiki.com/Luigi's_Mansion#Portrait_Ghosts

This was an element of Luigi's Mansion a lot of people found endearing that is missing from its sequel. I know NintendoGAF likes to go on full attack whenever a new game gets criticized, but this hatred towards Polygon is entirely misdirected.

The quote was "ghosts have lost their motivations and personalities" which is incorrect. First off, what motivations did the portrait ghosts even have? And secondly, according to several reviews, they're still full of personality.
 
Doesn't anyone remember the portrait ghosts in Luigi's Mansion?! There was more that separated them from regular ghosts than having to find a specific way to capture them. They all had distinct personalities and a few of them even had a backstory:

http://www.mariowiki.com/Luigi's_Mansion#Portrait_Ghosts

This was an element of Luigi's Mansion a lot of people found endearing that is missing from its sequel. I know NintendoGAF likes to go on full attack whenever a new game gets criticized, but this hatred towards Polygon is entirely misdirected.

Yeah, I mean, if this game is good for other reasons I will base my opinion on it by its own merits, but considering this is a sequel I don't see the falter in criticizing the omission of something that made the original good. The ghosts, Luigi, and even the mansions themselves seem to all have personalities of their own though, so I ain't complaining thus far.
 
The quote was "ghosts have lost their motivations and personalities" which is incorrect. First off, what motivations did the portrait ghosts even have? And secondly, according to several reviews, they're still full of personality.

As far as I know, all of the portrait ghost had the same motivation to kill Luigi: They did not want to be changed back into portraits by E. Gadd.

I don't know anything about the ghosts' personalities in Dark Moon, but I doubt they talk to Luigi and have personalities that are distinct from every other ghost.
 

eternalb

Member
As far as I know, all of the portrait ghost had the same motivation to kill Luigi: They did not want to be changed back into portraits by E. Gadd.

They didn't know they'd be turned into portraits. There literally is no motivation described by the game, so complaining about the lack of one in Dark Moon is what makes no sense.

And if their sole motivation is to "kill Luigi," then Dark Moon at least matched it.
 

Capell

Unconfirmed Member
I don't know anything about the ghosts' personalities in Dark Moon, but I doubt they talk to Luigi and have personalities that are distinct from every other ghost.

I've seen two ghosts playing rock-paper-scissors in the Giantbomb Quick Look. That's good enough for me.
 
They didn't know they'd be turned into portraits.


...except the game mentions that they are all ghosts that E. Gadd had previously captured. With the Poltergust, presumably. And then changed into portraits. And then freed by King Boo.

...have you even played Luigi's Mansion?
 
As far as I know, all of the portrait ghost had the same motivation to kill Luigi: They did not want to be changed back into portraits by E. Gadd.

I don't know anything about the ghosts' personalities in Dark Moon, but I doubt they talk to Luigi and have personalities that are distinct from every other ghost.

Most of them were passive, actually. Outside of the bosses, the portrait ghosts didn't even attack Luigi until he did something to upset them (vacuuming away some food, beating them in a game, hitting them with a punching bag, etc.).

Heck, one of them even helped Luigi.

It seemed more to me that they were controlled by the Boos. The Boos were the ones that released them in the first place, after all.
 
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