with weldfast engineer it does matter a bit. You could buff a servo to crew a vehicle. Same with tool craft exemplar, even worse if your only artifact is a vehicle you'd want to wait with the crewing until that trigger resolved in case of removal.The thing is, why would you wait to crew? Nothing changes if you just do it Main Phase.
with weld fast engineer it does matter a bit. You could buff a servo to crew vehicle. Same with tool craft exemplar, even worse if your only artifact is a vehicle you'd want to wait with the crewing until that trigger resolved in case of removal.
All that is easily possible with the current shortcut in place though.
edit: apparently "pass priority" doesn't work that way in main phase 1? That'd would be bull, it doesn't get any more explicit.
What's the point of making combat, go to combat, etc. equivalent to just passing priority once? You're never going to skip to beginning of combat from your upkeep or draw step making that particular shortcut not a shortcut in any way. Pass Priority is also a much more commonly applicable term for non English speakers to use in MTG in addition.
"Pass priority" is hardly a common phrase. Most players don't even know what priority is, and I think it isn't unreasonable for players to name the step/phase they want to go to instead, implicitly asking if the opponent wants to respond.What's the point of making combat, go to combat, etc. equivalent to just passing priority once? You're never going to skip to beginning of combat from your upkeep or draw step making that particular shortcut not a shortcut in any way. Pass Priority is also a much more commonly applicable term for non English speakers to use in MTG in addition.
Magic instinct is to wait for the last moment possible to perform an action, and for crewing vehicles to attack, that's during start of combat.The thing is, why would you wait to crew? Nothing changes if you just do it Main Phase.
Magic instinct is to wait for the last moment possible to perform an action, and for crewing vehicles to attack, that's during start of combat.
It should be a common phrase. You're passing priority whenever you ask if a spell resolves, you're passing priority whenever you cast a spell. Knowing priority is a big step to improving even at regular level."Pass priority" is hardly a common phrase. Most players don't even know what priority is, and I think it isn't unreasonable for players to name the step/phase they want to go to instead, implicitly asking if the opponent wants to respond.
this kind of mentality teaches bad habits. You should always consider what's the most opportune moment instead of adhering to such a guideline. It also goes strictly against the "cast spells during control player's upkeep" school of thought.Magic instinct is to wait for the last moment possible to perform an action, and for crewing vehicles to attack, that's during start of combat.
Again, the shortcut only applies at Competitive REL and higher. If you're playing in a Competitive tournament (like a GP or a PPTQ) or a Professional tournament (like the Pro Tour or Worlds) you should know the rules. It's just part of playing at that level."Pass priority" is hardly a common phrase. Most players don't even know what priority is, and I think it isn't unreasonable for players to name the step/phase they want to go to instead, implicitly asking if the opponent wants to respond.
I was thinking Sakura Tribe Elder for jace but am Drawing blanks on what to cut for Nissa. Also was considering a splendid reclamation and realized I can play vesuva for an easier scapeshift kill, now only need 21 lands to kill a whole table.//Artifacts
1 Ghirapur Orrery
1 Mana Crypt
1 Smokestack
1 Sol Ring
1 Storm Cauldron
1 Tangle Wire
1 Torpor Orb
//Enchantments
1 Back to Basics
1 Blood Moon
1 Burgeoning
1 Burning Earth
1 Copy Enchantment
1 Ghostly Prison
1 Greater Auramancy
1 Land's Edge
1 Mana Breach
1 Mana Vortex
1 Pendrell Mists
1 Primal Order
1 Prismatic Omen
1 Propaganda
1 Retreat to Coralhelm
1 Seismic Assault
1 Solitary Confinement
1 Sphere of Safety
1 Sterling Grove
//Instants
1 Cyclonic Rift
1 Enlightened Tutor
1 Intuition
1 Mystical Tutor
1 Price of Progress
//Sorceries
1 Austere Command
1 Blasphemous Act
1 Boundless Realms
1 Burning of Xinye
1 Creeping Renaissance
1 Cultivate
1 Explore
1 Kodama's Reach
1 Life from the Loam
1 Personal Tutor
1 Replenish
1 Rude Awakening
1 Ruination
1 Scapeshift
1 Search for Tomorrow
1 Subterranean Tremors
1 Supreme Verdict
1 Sylvan Scrying
1 Wildfire
//Creatures
1 Academy Rector
1 Borborygmos Enraged
1 Courser of Kruphix
1 Dragonlord Dromoka
1 Eternal Witness
1 Knight of the Reliquary
1 Oracle of Mul Daya
1 Sakura-Tribe Elder
1 Snapcaster Mage
1 Sun Titan
1 Swans of Bryn Argoll
1 Tireless Tracker
Copycat is warping the metagame around it. It actually didn't convert very well specifically because it was such an obviously powerful deck that players could next level it pretty efficiently.
Need to cut 2 cards for Origins Nissa and Origins Jace
I was thinking Sakura Tribe Elder for jace but am Drawing blanks on what to cut for Nissa. Also was considering a splendid reclamation and realized I can play vesuva for an easier scapeshift kill, now only need 21 lands to kill a whole table.
I'm more looking at what to cut than what to add. Mulch is good am also considering Krupix' Insight (mill 6 all enchantments in hand), Yavimaya Elder is a bit slow imo as is Greenseeker.Mulch?
Yavimaya Elder?
Greenseeker?
Need to cut 2 cards for Origins Nissa and Origins Jace
I was thinking Sakura Tribe Elder for jace but am Drawing blanks on what to cut for Nissa. Also was considering a splendid reclamation and realized I can play vesuva for an easier scapeshift kill, now only need 21 lands to kill a whole table.
I'm more looking at what to cut than what to add. Mulch is good am also considering Krupix' Insight (mill 6 all enchantments in hand), Yavimaya Elder is a bit slow imo as is Greenseeker.
Currently thinking of cutting courser of Kruphix and switched Burning of Xinye for Destructive force as the former only affects a single player.
I have a consecrated sphinx lying around right now I could also add.
Thanks for the suggestions. I'm already a bit past that built. Current is:Ghirapur Orrery, Explore, Borborygmos Enraged, Burning of Xinye are the first things I'd probably cut.
Borborygmos seems like a good idea and means I should probably also cut the Swans. Explore sounds good as well. Might just go up a bit on the amount of lands 36 not counting Glacial Chasm is a fairly low amount. I cut tangle wire since I have no way to abuse it really.//Artifacts
1 Ghirapur Orrery
1 Mana Crypt
1 Smokestack
1 Sol Ring
1 Storm Cauldron
1 Torpor Orb
//Enchantments
1 Back to Basics
1 Blood Moon
1 Burgeoning
1 Burning Earth
1 Copy Enchantment
1 Ghostly Prison
1 Greater Auramancy
1 Land's Edge
1 Mana Breach
1 Mana Vortex
1 Pendrell Mists
1 Primal Order
1 Prismatic Omen
1 Propaganda
1 Retreat to Coralhelm
1 Seismic Assault
1 Solitary Confinement
1 Sphere of Safety
1 Sterling Grove
//Instants
1 Cyclonic Rift
1 Enlightened Tutor
1 Intuition
1 Mystical Tutor
1 Price of Progress
//Sorceries
1 Austere Command
1 Blasphemous Act
1 Boundless Realms
1 Creeping Renaissance
1 Cultivate
1 Destructive Force
1 Explore
1 Kodama's Reach
1 Life from the Loam
1 Personal Tutor
1 Replenish
1 Rude Awakening
1 Ruination
1 Scapeshift
1 Search for Tomorrow
1 Subterranean Tremors
1 Supreme Verdict
1 Sylvan Scrying
1 Wildest Dreams
1 Wildfire
//Creatures
1 Academy Rector
1 Borborygmos Enraged
1 Courser of Kruphix
1 Dragonlord Dromoka
1 Jace, Vryn's Prodigy
1 Knight of the Reliquary
1 Nissa, Vastwood Seer
1 Oracle of Mul Daya
1 Snapcaster Mage
1 Sun Titan
1 Swans of Bryn Argoll
1 Tireless Tracker
Snapcaster helps a lot by being whatever you just need it to be. Swans would be a combo with Seismic Assault and Borborygmos allowing you to throw lands at them to draw more cards and more lands but if I cut borborygmos which I should I should cut the Swans as well.Oh, I thought you were looking to swap - that makes sense. I have a casual Sasaya, Orochi Ascendant deck (60 card) and what I like about Greenseeker is the ability to turn non-land draws into lands in hand. But yeah, you probably have a better grasp of what your deck needs.
Looks fun / weird, though! Now that I read your post more accurately, lol, do you feel Snapcaster is super important? I feel like you would want more colour-efficiency... Are the Swans crucial?
Thanks for the suggestions. I'm already a bit past that built. Current is:
Borborygmos seems like a good idea and means I should probably also cut the Swans. Explore sounds good as well. Might just go up a bit on the amount of lands 36 not counting Glacial Chasm is a fairly low amount.
Thanks for the suggestions. I'm already a bit past that built. Current is:
Borborygmos seems like a good idea and means I should probably also cut the Swans. Explore sounds good as well. Might just go up a bit on the amount of lands 36 not counting Glacial Chasm is a fairly low amount. I cut tangle wire since I have no way to abuse it really.
Snapcaster helps a lot by being whatever you just need it to be. Swans would be a combo with Seismic Assault and Borborygmos allowing you to throw lands at them to draw more cards and more lands but if I cut borborygmos which I should I should cut the Swans as well.
It's what I've always hovered around for all my decks, 36 mana producing lands + ~7 ramp/artifact mana.I'm relatively new to playing EDH, do you have any loose rules around when you would go below 40 lands / sources?
Tireless tracker is the perfect amount of appearing not too threatening, while actually being extremely powerful and it always replaces itself.Swans is cute with the Seismic Assault effects and Global damage spells, but I personally wouldn't play them. Also, you don't have that many draw spells, so Solitary Confinement seems hard to keep up. Collective Restraint seems the best propaganda for a 4 colour deck, so maybe try to swap that in somewhere. Tireless Tracker could be too slow too, but I'm not really sure (I haven't played it in EDH).
For this deck price is mostly irrelevant I'm planning to proxy it first then assemble it over the coming months. I originally had added crucible but cut it when I removed the strip mine. Should put both back in.I know it's very expensive but crucible of worlds would fit that deck like a glove.
For this deck price is mostly irrelevant I'm planning to proxy it first then assemble it over the coming months. I originally had added crucible but cut it when I removed the strip mine. Should put both back in.
Is Ugin or Karn the better win condition? I think I'm better off with Karn since Ugin minus would kill my stax pieces.
-1 Borborygmos Enraged
-1 Courser of Kruphix
-1 Explore
-1 Ghirapur Orrery
-1 Sphere of Safety
-1 Swans of Bryn Argoll
+1 Beast Within
+1 Bring to Light
+1 Collective Restraint
+1 Crucible of Worlds
+1 Karn Liberated
+1 Strip Mine
People are still drawing into top 8? Lol.
I like Karn more since his ultimate usually makes everyone else concede so it's basically a win.
Continuing to allow IDs in the PT becomes particularly troubling once you start officially sanctioning teams in the tournament.
Ok changelog:
Continuing to allow IDs in the PT becomes particularly troubling once you start officially sanctioning teams in the tournament.
Looks good. I know it's not very original, but I always like to stick in an Avenger of Zendikar in my green decks since he's such a good win condition and generator of blockers on its own.
I do have one, gonna decide once I have a couple actual games in with the deck.
Not sure about price, Stranglehold would shut down some decks for good. Definitely food for thought.Just remembered two dickish cards that would probably be pretty good in your deck: Stranglehold and Price of Glory.
Man the whole vehicle combat controversy got me confused now. So beginning of combat (before the declare attackers phase) is the latest phase to crew vehicles before attacking correct? Does the priority goes back to the opponent to allow them to say, tap down the vehicle before attack step?