M1chl
Currently Gif and Meme Champion
WD > Samsung thoTrue I have 2 990pro and a gen 5 t700 that whip the PS5 SSD
I have 8 SN850x, so I would know
WD > Samsung thoTrue I have 2 990pro and a gen 5 t700 that whip the PS5 SSD
Agreed, and it is very easy to say that after everyone else can sit back and copy and get something sort of the same idea within 9-12months.you can say that about any hardware that runs software
I seriously doubt they do with the 3min load time I experienced with Elden Ring on my nephew's PC with a Samsung 980 pro/Core-i7 10600K/32GB RAM/RTX 2060 Super at the weekend,True I have 2 990pro and a gen 5 t700 that whip the PS5 SSD
Yep, faster loading is great and all but the whole paradigm shift in game design and asset streaming hasn't really occured. Rift Apart is basically the only game that has even pushed the PS5 SSD (and consequently the PC version is the only game that requires GPU decomp Direct storage).
I'm hoping future releases do something exciting.
I have played SM2, forgot about the portal scene as it's basically the most impressive loading part of the game. So instead of one whole game, we have two whole games (from the same studio no less) that demonstrate impressive SSD usage, so not exactly changing the point I was making.Lol, only someone who hasn't played SM2 would say such a thing. Ratchet is child's play in comparison.
Cerny says building a console takes about four years, and nowadays that's less time than it takes to make some of the big AAA titles.
There is a lot of focus right now on the time it takes to build these games, and Cerny says that, ultimately, it's the developers that have chosen this path. ... if the time to triangle has been greatly reduced, why is it then taking so many years to create a game? And the answer is that is what the teams are choosing to do. They are going after these massive creations that really do need four or six years to put together."
If you bought a 3090 back in 2020, you must have dipped into your line of credit. I was looking at 3060ti at the time and it was almost $2000 CAD. I ended up just buying a 3060 laptop instead.My 11900k 3090 computer say no… still playing game at better framerate and setting then PS5
Ps2 didnt include anything like NVMe SSD on Ps5 that (and ill use Cerny words) put pressure on the PC world to get their corresponding DirectStorage API into the hands of their gamers.They are basically PCs with one or two extras put in. Compare a PS5 vs PC you can buy today to a PS2 vs a PC back in 2003.
I'm just saying modern consoles use much more equivalent hardware to what you would find on a PC as compared to the PS2 where the differences between a PC and the console were much more pronounced.Ps2 didnt include anything like NVMe SSD on Ps5 that (and ill use Cerny words) put pressure on the PC world to get their corresponding DirectStorage API into the hands of their gamers.
Got it at MSRP at launchIf you bought a 3090 back in 2020, you must have dipped into your line of credit. I was looking at 3060ti at the time and it was almost $2000 CAD. I ended up just buying a 3060 laptop instead.
Does anyone know if these AI co-processors can do ai upscaling(dlss/xess) and how much TOPS that will require?
Searching the web has yielded poor results.
Phones have an entirely separate problem. No phone can be used at max power because cooling is non-existent. This was most evident when they tried to run VR and basically overheat straight away.And if they switch to arm it'll be a low cost phone.
Then something is wrong with your nephews PC. Elden Ring on PC loads roughly in 5-6 seconds depending on where you are. Both fast travel and from the menu. It doesn't even require a fast CPU to do so, you can do that on a quad core Zen 2.I seriously doubt they do with the 3min load time I experienced with Elden Ring on my nephew's PC with a Samsung 980 pro/Core-i7 10600K/32GB RAM/RTX 2060 Super at the weekend,
The game isn't a great example of quick loading even on PS5 taking 10secs, but the PS5 IO complex that PC doesn't have makes far more difference than the faster rate of those drives compared to the PS5 SSD in those situations
I played ER on a PC with lower specs than any of these on a HDD and mine didn't take 3 min, not even the initial loading. 30 seconds at most usually. You should try doing a health checkup on his PC, make sure it isn't plagued with 17 different malwares he got navigating strange websites.I seriously doubt they do with the 3min load time I experienced with Elden Ring on my nephew's PC with a Samsung 980 pro/Core-i7 10600K/32GB RAM/RTX 2060 Super at the weekend,
The game isn't a great example of quick loading even on PS5 taking 10secs, but the PS5 IO complex that PC doesn't have makes far more difference than the faster rate of those drives compared to the PS5 SSD in those situations
Thanks for the reply, I ended up asking chatgpt, it said the 2060 has 52 TOPS and that the TOPS needed for dlss/xess-type upscaling is between 50-100.I think an rtx 2060 has about 80 tops and a 4090 has like 1300 tops, they both run dlss. The 2060 has about a 2.6ms cost while the 4090 cost is about 1.6ms. So there is no real metric for saying AI upscaling needs X amount of tops, it's going to be how quickly the model can be executed and you could probably reduce the complexity of the model to make it run on less performant AI hardware at the cost of quality. I would expect even lighter models designed for lower performant hardware to be better than fsr though.
I'm not sure what to expect for things with the AI hardware in the cpu instead of the gpu, because someone posted a thread here the other day about microsoft new AI upscaling using the new npu hardware and ms said it has a frame of latency. While would be 33ms at 30hz or 16ms at 60hz. Will have to see when we get benchmarks and image quality comparisons but I'm thinking 45 tops should be able to do reconstruction ok. If we start seeing AI used in other things nvidia has been showing like physics/volumetrics and nueral texture compression then we might actually need the extra extra horsepower.
Nvidia criticizes AI PCs, says Microsoft's 45 TOPS requirement is only good enough for 'basic' AI tasks
Nvidia says its GPUs provide substantially better AI-performance than today's bleeding edge NPUs.www.tomshardware.com
That's not as impressive as you think. You're not even flying low to the streets where all the high detail texture MIPS load in for like 95% of that video. You're not moving any faster that you do in any other games which stream in. And that's the point of distinction. In Spider-Man 2, it's relatively slowly streaming in assets as you move through the world. In Ratchet and Clank, the most impressive parts, are when it changes the environment up multiple times within a short period of time. Even then, Ratchet for the most part isn't doing anything crazy. It tops out at ~2GB/s iirc when I tested it.Lol, only someone who hasn't played SM2 would say such a thing. Ratchet is child's play in comparison.
It will be the exact same.At least someone at PlayStation is only about the console.
Honestly, I think next gen will be way better than this one.
Hulst can't and isn't going to tell him what to do, that's Nishino.Mark if your reading this.
Take out hulst before he fucks it all up.
That's not as impressive as you think. You're not even flying low to the streets where all the high detail texture MIPS load in for like 95% of that video. You're not moving any faster that you do in any other games which stream in. And that's the point of distinction. In Spider-Man 2, it's relatively slowly streaming in assets as you move through the world. In Ratchet and Clank, the most impressive parts, are when it changes the environment up multiple times within a short period of time. Even then, Ratchet for the most part isn't doing anything crazy. It tops out at ~2GB/s iirc when I tested it.
Don't get me wrong, how quickly Spider-Man 2 loads from a save file.. is definitely impressive. But the streaming requirements of Spider-Man 2 on PS5 aren't on some other level than Ratchet. They both use a tiny fraction of the available bandwidth while streaming the game world in during gameplay.
Wasnt the PS5pro rumored to do 300 TOPS?Thanks for the reply, I ended up asking chatgpt, it said the 2060 has 52 TOPS and that the TOPS needed for dlss/xess-type upscaling is between 50-100.
Also the RTX 2060 can run the latest DLSS 3.7.1, so in all likelihood the TOPS requirement for AI up scaling is going to be extremely easy to achieve in future console hardware when a simple XDNA2 AI processor by AMD that is available from next month with be capable of 50 TOPS by itself, and by the time the PS6 is ready the AI processors should be 1-2 gens further along.
This obviously isn't taking into account the software development required.
That's not as impressive as you think. You're not even flying low to the streets where all the high detail texture MIPS load in for like 95% of that video. You're not moving any faster that you do in any other games which stream in. And that's the point of distinction. In Spider-Man 2, it's relatively slowly streaming in assets as you move through the world. In Ratchet and Clank, the most impressive parts, are when it changes the environment up multiple times within a short period of time. Even then, Ratchet for the most part isn't doing anything crazy. It tops out at ~2GB/s iirc when I tested it..
It’s not exactly a PC most things are custom made you can’t get that on PC.And PlayStation has often stuff which comes later on AMD cards or the SSD this time you pc gamers should be thankful because everything PlayStation does is rising your standardsSo why did they build a low-cost PC, then?
Wrong. All of these false claims without anything to back up. No game has a better streaming system during gameplay than SM2.
Aren’t Linus or Alex from DF more tech savvy than Mark?When he talks, yall stfu and listen
At least he has extra time now to update his drivers and keep fiddling with his PC he doesn't like playing in.
Where did you find the information about the preset loading lists? From the debug menu they accidentally released?Matrix Awakens demo still has a similar speed when flying and by Epic own words they only need around 300MB/s to do that. So no, Insomniac is not using a streaming system that takes advantage of what Ps5 offers. Not a single developer is doing it.
What insomniac is doing is creating preset loading lists to eliminate loading screens, which makes the system's speed much better utilized. Now on SM2 they put a lot invisible fast travel points on the map that have this preset loading list, so when the player choose a point on the map to do the fast travel the system search the nearest invisible point, moves to that position and then do the load while they make the animation of falling in the map.
That two timing.....He just inboxed me & said PS6 is a server for Portal & Portal Glass
Where did you find the information about the preset loading lists? From the debug menu they accidentally released?
Neither of those schmucks could design and engineer hardwareAren’t Linus or Alex from DF more tech savvy than Mark?
Ok sure. Build a PS5 specced PC in 2020 for $399 if thats the case. Or hell, build a PS5-specced PC for $399 today and let's see what you end up with.I'm not sure what he's smoking but once they went to X86 that's exactly what they are. Low cost underpowered PC's.
He was merely switching from one class build save file - that was complete - to another and it took that long. After he died it took 15-20 on the first respawn, and 10 or so in respawns after that, so could be the save file cache was old needing regenerated or the drive section untrimmed, maybe even recompiling shaders - even though he hasn't updated drivers recently - but either way, the PS5 won't ever have a 3min loading on Elden Ring because of the IO complex and single SKU precompiled shaders, for something that should take 10secs.I played ER on a PC with lower specs than any of these on a HDD and mine didn't take 3 min, not even the initial loading. 30 seconds at most usually. You should try doing a health checkup on his PC, make sure it isn't plagued with 17 different malwares he got navigating strange websites.
From an interview. I don't remember if it was for R&C or SM2. But they said that the console SSD is so fast that their engine can't keep up, so they need to set certains things manually to load more quickly.
I know that some insomniac developers come here often so maybe they can give more information on how they do it.
You can also call Homo Sapiens a chimp with one or two extras of special sauce DNA:They are basically PCs with one or two extras put in. Compare a PS5 vs PC you can buy today to a PS2 vs a PC back in 2003.
Alright, so basically a PC with dedicated audio and I/O block. Exactly as I said.You can also call Homo Sapiens a chimp with one or two extras of special sauce DNA:
How can chimps share 98 per cent of our DNA and be so different?
With DNA, that two per cent difference is actually pretty high, especially considering how similar we actually are to our primate cousins.www.sciencefocus.com
We're not the same species, but we definitely belong in the same family (primates). 2% of DNA difference is enough to differentiate us.
Modern PCs still don't have a dedicated audio coprocessor and they generally compensate it with more CPU cores (they used to have a custom audio DSP in the EAX/A3D era, too bad most of RGB PCMR didn't have a PC back then to experience immersive/quality audio) and a dedicated asset decompressor (nVidia uses GPU ALUs to decompress data for DirectStorage).
These facts are true for both PS4 and PS5.
The CPU is certainly low end hence the struggle for 60fps. The GPU is close to the most popular GPU (3060), the 4060 is faster and that's climbing the ladder quickly.Is it though?
Here are the Steam stats for May 2024
Not every PC is a monster, regardless of narratives.
Going by the rumoured GPU specs, the PS5 Pro GPU is roughly equivalent to the RX 7700XT.Wasnt the PS5pro rumored to do 300 TOPS?
Mainstream hardware will catch up? The ps5 released weaker than the mid range pc I built 2 years priorLol, it's been the cause of many tears flowing over the misnomer of "bad PC ports". PC struggles with equivalent settings of cross-gen ports like Horizon, Spider-Man, and the same will happen in September with Ragnarok. By the time true current gen only games like Demon Souls and SM2 get ported hopefully mainstream class hardware will catch up.
That's like saying that your local neighborhood car mechanic knows more than an automotive engineer working at Mercedes.Aren’t Linus or Alex from DF more tech savvy than Mark?