Yeah, I don't think I'm going to have a choice. I'm stuck switching between the pistol, smg, and shotgun - and apparently I'm essentially forced into bringing out the heavy weapons for anyone 3 layers deep.Sebulon3k said:I took the assault rifle as well on my Adept, unstoppable I became (at least on veteran). I didn't mean the class as whole but just how the special skills seem so useless compared to the general ones. I think the only real comparisons would be Pull vs Singularity, Combat Drone vs AI Hacking. Both just seem like a waste of points.
Skills like Slam just made me laugh because I couldn't find a use for the points compared to other things in Miranda's tree. It's like the abilities were put in there because they'd look cool when rendered.
Slam isn't bad. It does a bunch of things at once. Removes dude from cover, floats their head just perfect for headshots, warp, etc. Then pins them to the ground for a while allowing you to work around them.
I wish I could understand some of the other skills a bit better though. I refuse to believe that Warp Ammo is actually as good as they say it is. I'm confused as to why Cryo Ammo is supposed to be good. Pissed that Disruptor Ammo doesn't rip through Barriers as well. And Reave... its very good, but I'm not sure exactly how good.