Diebuster said:Just recruited.Tali
.Is it possible to save the Quarian marine at the end? After I took down the Colossus he was oddly quiet, so I went to check on him and found him on the ground, lifeless.
Vlightray said:Btw should I install or not? worth it?
I've seen the galaxy map/space travel now and its looks like Mass Effect 2 takes a page out of Star Control 2 for that as well with the whole fuel thing and directly controlling your ship.kitzkozan said:I don't mind the mining(and the nod to a sci-fi rpg which is supposed to be a classic is nice as well),but it should be faster to rotate the planet. :lol It's just too slow,and therefore it become tedious after doing it 5-6 time.
Give us some upgrade to speed up the process by 60-70% and it will be perfect.
Priestly (community manager) said it comes with all new copies, Standard & CE, worldwide.DKehoe said:In the UK does the Cerberus Network card (and with it the extra character) only come in the CE? I thought it just came with any new copy.
Thats great thanksKillthee said:Priestly (community manager) said it comes with all new copies, Standard & CE, worldwide.
bigswords said:Damn I wished this had co-op, it's like Gears of War + RPG elements.
Zeliard said:Whoever does Mordin's voice acting is fucking exceptional. The way he delivers it, it actually has an alien quality to it. His dialogue is written very well, too. Tons of short, quick, direct statements that all combine to create some detailed insight.
Mordin's voice acting and dialogue fit that bit of Mass Effect lore so well (that Salarians have a very hyperactive metabolism and are able to process thoughts far more quickly than other races). And the voice actor does what he does without making it sound gimmicky, as it could have in a lot of other hands. Good shit.
I find it somewhat amusing, and a bit sad, that the worst major voice actor in the game is the guy who voices male Shepard. I'm using "worst" relatively, there. When he's acting against guys like Mordin, Garrus, or Jacob, who are all tremendously voice acted, he just sounds fake and emotionless. Just reading the lines off. He has his moments, though.
Coxswain said:Goddamnit, how much Paragon do you need to (Zaeed loyalty mission)?talk some sense into Zaeed if Vido gets away
I'm sitting on this and I still can't get that option to show up.
dark10x said:Anyone else with similar feelings?
painey said:Am I the only Soldier? Slow mo sniper rifle makes it all too easy, especially with a biotics expert with Pull in the team.
Also, Grunt is an awful, shallow, useless character.
dark10x said:I spent a while playing it last night, and I'm enjoying it, but I feel that Bioware went way too far in reigning everything in. There were many aspects of the original that I enjoyed which are now missing. It seems as if they didn't even attempt to fix the issues with the original, rather, they simply cut everything out. The game looks better, plays better, and runs smoother...but a lot of the details I loved about the original are MIA.
1) I feel as if the game world has been sliced up into compartments for convenience sake at the expense of atmosphere and scale. The citadel, once a massive and interesting environment, has been completely compartmentalized. I was expecting them to expand upon what they they had already created and deliver an even bigger environment. After talking to Anderson for the first time, I could not believe it when I found out that I could no longer leave that meeting room and explore the presidium. I also feel as if many of the new areas are smaller in scale in order to improve performance. Surely they could have delivered a larger environment while maintaining the fast travel stations for the less patient among us.
2) The Mako is another loss for me. Yes, it had issues, but it also had potential and could have been improved. Mixing it up between Mako and on-foot combat created a much greater sense of scale on the planets while delivering more variety in gameplay. I'm sure some associate it with the cookie cutter planets of the original, but I'm thinking more of its usage during actual story missions. Rather than attempting to improve it, they cut it completely. The ice station in the original game, for instance, felt significantly more remote as a result of the Mako sections beforehand.
I also liked the Mako.
3) Load screens galore. You know, the elevators WERE a bit too long, but let's not pretend we didn't know what was going on in the background. They were using them to hide loading screens and keep the player in the game world. What did they do here? They break the immersion and replaced those elevators with load screens. Talk about regressing. The loading screens aren't all that much shorter than the elevator rides and they pull you out of the world. The elevators definitely helped the world feel more cohesive despite their length. Prior to Mass 1, I was concerned about how they would present the environment due to the shortcomings of KOTOR (which had load screens around every corner). With the first game, it was clear that immersion was something they were striving for. With Mass 2, however, I feel as if they are returning to their old ways and that's disappointing.
Blame it on the pathetic internet whiners.. they complained and complained about the elevators and the textures popin. Now we have these TOTALY AWESOME LOADING screens
4) The soundtrack is still very good, but I definitely feel as if it has become too epic for its own good. There's less "electronic sci-fi" and more "epic film" in there. Not exactly a huge deal, of course, but it's definitely something that I've noticed (both in the game and the actual OST).
While it certainly isn't as severe, these changes sometimes remind me of Deus Ex Invisible War in that many of the things that were loved about the original were simplified and compartmentalized. Why design a large map when the player can get everything they need in a single room? This line of thinking completely ruins the immersion for me. Still, I do love the game but I feel as if they just cut all of the problems areas out of the game rather than attempting to improve them.
Anyone else with similar feelings?
dark10x said:I spent a while playing it last night, and I'm enjoying it, but I feel that Bioware went way too far in reigning everything in. There were many aspects of the original that I enjoyed which are now missing. It seems as if they didn't even attempt to fix the issues with the original, rather, they simply cut everything out. The game looks better, plays better, and runs smoother...but a lot of the details I loved about the original are MIA.
1) I feel as if the game world has been sliced up into compartments for convenience sake at the expense of atmosphere and scale. The citadel, once a massive and interesting environment, has been completely compartmentalized. I was expecting them to expand upon what they they had already created and deliver an even bigger environment. After talking to Anderson for the first time, I could not believe it when I found out that I could no longer leave that meeting room and explore the presidium. I also feel as if many of the new areas are smaller in scale in order to improve performance. Surely they could have delivered a larger environment while maintaining the fast travel stations for the less patient among us.
2) The Mako is another loss for me. Yes, it had issues, but it also had potential and could have been improved. Mixing it up between Mako and on-foot combat created a much greater sense of scale on the planets while delivering more variety in gameplay. I'm sure some associate it with the cookie cutter planets of the original, but I'm thinking more of its usage during actual story missions. Rather than attempting to improve it, they cut it completely. The ice station in the original game, for instance, felt significantly more remote as a result of the Mako sections beforehand.
3) Load screens galore. You know, the elevators WERE a bit too long, but let's not pretend we didn't know what was going on in the background. They were using them to hide loading screens and keep the player in the game world. What did they do here? They break the immersion and replaced those elevators with load screens. Talk about regressing. The loading screens aren't all that much shorter than the elevator rides and they pull you out of the world. The elevators definitely helped the world feel more cohesive despite their length. Prior to Mass 1, I was concerned about how they would present the environment due to the shortcomings of KOTOR (which had load screens around every corner). With the first game, it was clear that immersion was something they were striving for. With Mass 2, however, I feel as if they are returning to their old ways and that's disappointing.
4) The soundtrack is still very good, but I definitely feel as if it has become too epic for its own good. There's less "electronic sci-fi" and more "epic film" in there. Not exactly a huge deal, of course, but it's definitely something that I've noticed (both in the game and the actual OST).
While it certainly isn't as severe, these changes sometimes remind me of Deus Ex Invisible War in that many of the things that were loved about the original were simplified and compartmentalized. Why design a large map when the player can get everything they need in a single room? This line of thinking completely ruins the immersion for me. Still, I do love the game but I feel as if they just cut all of the problems areas out of the game rather than attempting to improve them.
Anyone else with similar feelings?
dark10x said:1) I feel as if the game world has been sliced up into compartments for convenience sake at the expense of atmosphere and scale. The citadel, once a massive and interesting environment, has been completely compartmentalized. I was expecting them to expand upon what they they had already created and deliver an even bigger environment. After talking to Anderson for the first time, I could not believe it when I found out that I could no longer leave that meeting room and explore the presidium. I also feel as if many of the new areas are smaller in scale in order to improve performance. Surely they could have delivered a larger environment while maintaining the fast travel stations for the less patient among us.
Dries said:So the hate is beginning already?
Not hate, just disappointment. I still think it's an excellent game, but am disappointed and surprised at how dialed down certain elements have become. The changes seem reactionary rather than evolutionary. It feels like a game in which internet naysayers dictated the changes.Dries said:So the hate is beginning already?
dark10x said:Not hate, just disappointment. I still think it's an excellent game, but am disappointed and surprised at how dialed down certain elements have become. The changes seem reactionary rather than evolutionary. It feels like a game in which internet naysayers dictated the changes.
What hate?Dries said:So the hate is beginning already?
dark10x said:Not hate, just disappointment. I still think it's an excellent game, but am disappointed and surprised at how dialed down certain elements have become. The changes seem reactionary rather than evolutionary. It feels like a game in which internet naysayers dictated the changes.
Darklord said:The PC versions controls are a bit of a pest. 90% it's ok but then there are times when it won't let you mouse select things, it feels very port-ish in those times. The default controls are a bit weird too. E is normally interact and shift is run but now both are spacebar.
Yep, I agree. Mass Effect 1 felt like a vision of their own while the sequel feels more commercialized and reactionary to complaints. This isn't uncommon with sequels, unfortunately.Solo said:Thats the problem with devs posting at and reading GAF. The worst people you could listen to are the fans. Hideo Kojima did just that and MGS4 is like the worst fanfic imaginable.
Yeah I wanted them to improve what they did in ME1 not throw it away.dark10x said:Anyone else with similar feelings?
I love the game. At the same time, I can understand the criticisms.Dries said:I dunno, it seems that a lot of people are nitpicking on the small issues the game (may) have. I mean.. just enjoy the game as a whole man. The total experience outrules al those minor complaints, yes? It just seems al so negative to me :lol
Gattsu25 said:I love the game. At the same time, I can understand the criticisms.
I guess you can say that I'm not an 'all-or-nothing' gamer.
That's exactly where my complaints are being aimed. I don't mind the more action driven design of the game. The changes that were made compromise the atmosphere and world they created in the original.Dries said:Yeah, I also understand, but I knew this was gonna happen anyway. It was pretty obvious that it was gonna go maar Gears than RPG and I knew a lot of people we're not gonna like it. I don't mind it personally. I don't play ME for the combat or loot anyway. I just wanna get sucked into the story and the whole ME universe. And ME2 is doing a GREAT job at that. So yeah, I understand some complaints some people have, but ME2 as a whole package is just in-fucking-credible.
dark10x said:I spent a while playing it last night, and I'm enjoying it, but I feel that Bioware went way too far in reigning everything in. There were many aspects of the original that I enjoyed which are now missing. It seems as if they didn't even attempt to fix the issues with the original, rather, they simply cut everything out. The game looks better, plays better, and runs smoother...but a lot of the details I loved about the original are MIA.
1) I feel as if the game world has been sliced up into compartments for convenience sake at the expense of atmosphere and scale. The citadel, once a massive and interesting environment, has been completely compartmentalized. I was expecting them to expand upon what they they had already created and deliver an even bigger environment. After talking to Anderson for the first time, I could not believe it when I found out that I could no longer leave that meeting room and explore the presidium. I also feel as if many of the new areas are smaller in scale in order to improve performance. Surely they could have delivered a larger environment while maintaining the fast travel stations for the less patient among us.
2) The Mako is another loss for me. Yes, it had issues, but it also had potential and could have been improved. Mixing it up between Mako and on-foot combat created a much greater sense of scale on the planets while delivering more variety in gameplay. I'm sure some associate it with the cookie cutter planets of the original, but I'm thinking more of its usage during actual story missions. Rather than attempting to improve it, they cut it completely. The ice station in the original game, for instance, felt significantly more remote as a result of the Mako sections beforehand.
3) Load screens galore. You know, the elevators WERE a bit too long, but let's not pretend we didn't know what was going on in the background. They were using them to hide loading screens and keep the player in the game world. What did they do here? They break the immersion and replaced those elevators with load screens. Talk about regressing. The loading screens aren't all that much shorter than the elevator rides and they pull you out of the world. The elevators definitely helped the world feel more cohesive despite their length. Prior to Mass 1, I was concerned about how they would present the environment due to the shortcomings of KOTOR (which had load screens around every corner). With the first game, it was clear that immersion was something they were striving for. With Mass 2, however, I feel as if they are returning to their old ways and that's disappointing.
4) The soundtrack is still very good, but I definitely feel as if it has become too epic for its own good. There's less "electronic sci-fi" and more "epic film" in there. Not exactly a huge deal, of course, but it's definitely something that I've noticed (both in the game and the actual OST).
While it certainly isn't as severe, these changes sometimes remind me of Deus Ex Invisible War in that many of the things that were loved about the original were simplified and compartmentalized. Why design a large map when the player can get everything they need in a single room? This line of thinking completely ruins the immersion for me. Still, I do love the game but I feel as if they just cut all of the problems areas out of the game rather than attempting to improve them.
Anyone else with similar feelings?
Just wait until I find something to complain about. You will never hear the end of it.Dries said:So the hate is beginning already?
dark10x said:I spent a while playing it last night, and I'm enjoying it, but I feel that Bioware went way too far in reigning everything in. There were many aspects of the original that I enjoyed which are now missing. It seems as if they didn't even attempt to fix the issues with the original, rather, they simply cut everything out. The game looks better, plays better, and runs smoother...but a lot of the details I loved about the original are MIA.
1) I feel as if the game world has been sliced up into compartments for convenience sake at the expense of atmosphere and scale. The citadel, once a massive and interesting environment, has been completely compartmentalized. I was expecting them to expand upon what they they had already created and deliver an even bigger environment. After talking to Anderson for the first time, I could not believe it when I found out that I could no longer leave that meeting room and explore the presidium. I also feel as if many of the new areas are smaller in scale in order to improve performance. Surely they could have delivered a larger environment while maintaining the fast travel stations for the less patient among us.
2) The Mako is another loss for me. Yes, it had issues, but it also had potential and could have been improved. Mixing it up between Mako and on-foot combat created a much greater sense of scale on the planets while delivering more variety in gameplay. I'm sure some associate it with the cookie cutter planets of the original, but I'm thinking more of its usage during actual story missions. Rather than attempting to improve it, they cut it completely. The ice station in the original game, for instance, felt significantly more remote as a result of the Mako sections beforehand.
3) Load screens galore. You know, the elevators WERE a bit too long, but let's not pretend we didn't know what was going on in the background. They were using them to hide loading screens and keep the player in the game world. What did they do here? They break the immersion and replaced those elevators with load screens. Talk about regressing. The loading screens aren't all that much shorter than the elevator rides and they pull you out of the world. The elevators definitely helped the world feel more cohesive despite their length. Prior to Mass 1, I was concerned about how they would present the environment due to the shortcomings of KOTOR (which had load screens around every corner). With the first game, it was clear that immersion was something they were striving for. With Mass 2, however, I feel as if they are returning to their old ways and that's disappointing.
4) The soundtrack is still very good, but I definitely feel as if it has become too epic for its own good. There's less "electronic sci-fi" and more "epic film" in there. Not exactly a huge deal, of course, but it's definitely something that I've noticed (both in the game and the actual OST).
While it certainly isn't as severe, these changes sometimes remind me of Deus Ex Invisible War in that many of the things that were loved about the original were simplified and compartmentalized. Why design a large map when the player can get everything they need in a single room? This line of thinking completely ruins the immersion for me. Still, I do love the game but I feel as if they just cut all of the problems areas out of the game rather than attempting to improve them.
Anyone else with similar feelings?