Dries said:
So the hate is beginning already?
Not hate, just opinions on what some users liked from the first game. For me, I do miss the feeling of finding some great armor, guns etc. I miss the grenades and the way you can upgrade them. I miss the ability to have armor and decide if I want the helmet on or off.
It is just some things from the original that I wish they improved upon instead of removing. I dont think anyone that played the first word disagree that Mass 2 is "light" on the RPG elements or what we have come to know as RPG Elements. Finding items has been a staple since D&D and to have a loot system is what makes for some an RPG. The fact that this is gone for the most part is a bit disapointing.
However, unlike some others, I do like the planet scanning. It did not make sense to me in ME1 that if you are that into the future, why do you have to land on planets to find materials? I mean in parts of ME1, you can just hit "Scan planet" and boom, there you go, you found minerals etc. But on other planets you had to drive around to find them..it just did not make sense to me. Probing like you do now, seems more like it would be based on the time setting of the game.
Ultimately, I agree and side more on the argument that BioWare should of not cut out so much, but refined. Can you imagine the game we have now (ME2) with a streamlined inventory system? Gaining exp. points and earning credits while playing in the game? Being able to equip guns that you find during a mission, to give your party a better chance? All these things would of enhanced the game even more...but even without them, I am enjoying the game alot.