Haunted
Member
All very fair criticism and elements of the game I was dissapointed by as well. You nailed basically all my major complaints.dark10x said:I spent a while playing it last night, and I'm enjoying it, but I feel that Bioware went way too far in reigning everything in. There were many aspects of the original that I enjoyed which are now missing. It seems as if they didn't even attempt to fix the issues with the original, rather, they simply cut everything out. The game looks better, plays better, and runs smoother...but a lot of the details I loved about the original are MIA.
1) I feel as if the game world has been sliced up into compartments for convenience sake at the expense of atmosphere and scale. The citadel, once a massive and interesting environment, has been completely compartmentalized. I was expecting them to expand upon what they they had already created and deliver an even bigger environment. After talking to Anderson for the first time, I could not believe it when I found out that I could no longer leave that meeting room and explore the presidium. I also feel as if many of the new areas are smaller in scale in order to improve performance. Surely they could have delivered a larger environment while maintaining the fast travel stations for the less patient among us.
2) The Mako is another loss for me. Yes, it had issues, but it also had potential and could have been improved. Mixing it up between Mako and on-foot combat created a much greater sense of scale on the planets while delivering more variety in gameplay. I'm sure some associate it with the cookie cutter planets of the original, but I'm thinking more of its usage during actual story missions. Rather than attempting to improve it, they cut it completely. The ice station in the original game, for instance, felt significantly more remote as a result of the Mako sections beforehand.
3) Load screens galore. You know, the elevators WERE a bit too long, but let's not pretend we didn't know what was going on in the background. They were using them to hide loading screens and keep the player in the game world. What did they do here? They break the immersion and replaced those elevators with load screens. Talk about regressing. The loading screens aren't all that much shorter than the elevator rides and they pull you out of the world. The elevators definitely helped the world feel more cohesive despite their length. Prior to Mass 1, I was concerned about how they would present the environment due to the shortcomings of KOTOR (which had load screens around every corner). With the first game, it was clear that immersion was something they were striving for. With Mass 2, however, I feel as if they are returning to their old ways and that's disappointing.
4) The soundtrack is still very good, but I definitely feel as if it has become too epic for its own good. There's less "electronic sci-fi" and more "epic film" in there. Not exactly a huge deal, of course, but it's definitely something that I've noticed (both in the game and the actual OST).
Anyone else with similar feelings?
1) I had the same exact reaction after visiting Anderson. It severely restricts the scale they clearly were going for and supplied with their writing in the codex background info.
2) is THE biggest omission for me. I know it was criticised rightly in the first game, but just cutting it out of the main game... ridiculous, removing the exploration from this game feels like a major, major step back.
3) Agreed, and I'll add that the loading times on the Normandy are fucking atrocious, which is the single most important location where they should've worked to reduce them since you spend so much time on it. You're staring at loading screens so often going from one deck to the next that checking out whether your teammates had something new to say almost felt like a chore.
I say almost, because the writing, and ultimately, your squadmates are totally the saving grace, singlehandedly carrying the game for me. Bioware managed to pack a super-interesting and at parts downright unusual cast (compared to the usual sci-fi conventions ME adheres to at least) into this game and I'm loving it.
Ok, so there's the Borg and the Klingon and the rebellious hothead character but whatever. Mordin, Thane and Samara are fucking amazing and I applaud the development they've done to Garrus. Add to that that even Tali and Jack had fantastic loyalty missions (in addition to those named above) and you've got the reason I've played through this game so quickly after getting it just a couple days ago.
There's a lot of design decisions I fundamentally agree with, but in the end it's still a damn fine package. First entry on my GOTY candidate list 2010 and definitely a candidate for best writing and characters (successor to Brütal Legend's win 2009? possibly!).