zero margin said:Oh, is the very last teammate you acquire impossible to miss? Got them all but with one empty slot and all I seem to have left is a few loyalty missions, the citadel stuff and then the omega 4 relay which I'm guessing locks you in till the last mission.
zero margin said:Oh, is the very last teammate you acquire impossible to miss? Got them all but with one empty slot and all I seem to have left is a few loyalty missions, the citadel stuff and then the omega 4 relay which I'm guessing locks you in till the last mission.
Doytch said:Is this a scripted upgrade you can take at some point? I just opened up the second group of quests to find team mates...
Affeinvasion said:I also really really miss armor. While it is true that gun updates in ME1 only really updated stats and not how the gun behaved making the mods more important strategically, I really liked having my squad wearing matching armor.
Letters said:Replaying ME1 at the moment, since I want to have it all fresh in my memory before starting ME2, and I can't really see how ME2 is supposed to be that much better than this (besides the framerate). ME1 is already way incredible.
Letters said:Replaying ME1 at the moment, since I want to have it all fresh in my memory before starting ME2, and I can't really see how ME2 is supposed to be that much better than this (besides the framerate). ME1 is already way incredible.
I don't like Gears, so it's annoying for me. The combat is like a constant reminder of how dumb that game is. :lolEatChildren said:And people are seriously complaining that this is too much like Gears of War. There's enough in ME2 to criticise in a valued way. No need to scrape the barrel and make shit up.
soldat7 said:It bugs me that I can't change my team's armor. They don't even wear helmets into battle. And I can't even remove my helmet in conversations so there you go.
Zzoram said:If it's the first slot, that's Zaeed, the Cerberus Network Code free DLC guy for new copies of the game.
chandoog said:Yeah the story dictates you meet him and bring him onboard the Normandy at least.
Letters said:Replaying ME1 at the moment, since I want to have it all fresh in my memory before starting ME2, and I can't really see how ME2 is supposed to be that much better than this (besides the framerate). ME1 is already way incredible.
DennisK4 said:Anyone else feel the Heavy weapons are overpowered ?
I don't really use them much - I think they are to unbalanced and ruin the battles. Increasing the difficulty just makes the regular weapons feel underpowered in coparison to the heavy. I am on Veteran.
BudokaiMR2 said:Goddamnit I really was looking forward to getting this, but Steam won't let me buy it in my region even though they claim it is released WORLDWIDE.
I am really getting tired of running into these region problems online. It seems like the most ass-backwards decision to lock out regions from online purchases.
It's horrible too because I can even find an import 360 copy in local stores, but I want to play it on my brand new PC.
EatChildren said:The uncharted worlds and Mako exploration made you feel like the universe was big and unexplored. A vast galaxy, and kinda lonely, in the good way.
Coxswain said:I don't see how Mass Effect 2 is like Gears of War in any way that Mass Effect 1 wasn't, other than "Mass Effect 1 was a really shitty Gears of War, and Mass Effect 2 is Gears of War".
Zzoram said:I like that my team keeps their unique appearance.
Nice, thanks for info. Gonna give Grunt that special shotgun now that I won't need a dedicated sniper.zero margin said:yeah I was given the choice of AR or sniper training or you could get a high end shotgun.
Well your either going to love the changes or hate it. I think everybody in this thread know i wish it was more an improved ME1.Letters said:Replaying ME1 at the moment, since I want to have it all fresh in my memory before starting ME2, and I can't really see how ME2 is supposed to be that much better than this (besides the framerate). ME1 is already way incredible.
:lol I do the same thing - what looks best in screenshots, I will carry.MisterAnderson said:I just always have the Avalanche equipped because I think it looks the coolest on my back :lol
soldat7 said:And I can't even remove my helmet in conversations so there you go.
zero margin said:Shooting people in the head from a long distance is pretty useful. :lol Seriously though I took sniper rifles as a vanguard and I don't regret it at allll.
Ducarmel said:Well your either going to love the changes or hate it. I think everybody in this thread know i wish it was more an improved ME1.
TheFreshPrince said:Can anyone help me with a progress check?
I just finished, and I'm trying to do as many side missions as possible. How far along in the game am I? 33%? 50%?the mission on Horizon
Thanks!!!
Trickster said:You don't have all that much ammo in a sniper, and playing on veteran as an infiltrator I often experience enemies surviving a headshot from a cloaked shot. So I think the slowdown bonus is very important since it will increase your accuracy and make you waste less ammo than you would without it.
Of course if you're only playing on normal or easier, I can imagine sniper rifles being a one hit one kill type of thing no matter where you hit the enemies.
MisterAnderson said:I'm starting to regret choosing Veteran instead of Hardcore. I'm not finding much difficulty in Veteran, granted I'm not exactly breezing through and never dying, but still, it could be a tad harder. I know I could change it, but I feel like I should stick to whatever difficulty I picked from the start to keep things consistent? I don't know
REV 09 said:just got this yesterday and played 5 hours of it. Awesome, awesome game, but very different from the first.
I would almost call this Gears of War with a dialogue system and a few mini games, but it works quite well. The only thing that i truly miss is the mako and the sense of exploration.
Loading Screens>Elevator...it helps that the loading screens seem relevant to what your character would be doing anyways, it only speeds things up considerably.
BobsRevenge said:I don't like Gears, so it's annoying for me. The combat is like a constant reminder of how dumb that game is. :lol
Actually that sounds great. Drastically increase weapon overheat, keep thermal clips mechanic for instant cooldown and remove ammo counts. Best of both worlds; I personally love reloading but picking up ammo is silly and also a complete retcon.MisterAnderson said:I understand why they have ammo for the heavy weapons, but I honestly don't even get why they bothered adding ammo to the regular weapons. Personally I rarely run out of ammo to begin with, so I'm guessing they just wanted to have the player to have to think about their clips and reload, etc.
I think what would have been better is, take away the ammo and keep the overheating system from the first game, but keep the "thermal clips" concept intact by having the player collect spare thermal clips. If the player overheats, they could choose to either wait for the gun to cool off, or eject the thermal clip and replace it with a spare one allowing them to get back to shooting quicker than if they were to wait for the gun to cool off. Granted for all I know, they might have tested something like this out and figured that the way it is now tested better. Just an idea, who knows if it would suck or be good?
zero margin said:Also playing veteran and it holds 50+ rounds so it's double what, say, the heavy pistol carries, couple times in big fights I've ran out but. Accuracy doesn't seem to be a problem but slowing down time I could imagine would help significantly.
Sir Garbageman said:I agree 100%. I loved the original ME and it's probably my favorite game of the generation so far, but I really never saw the insane amount of depth that those who cry "ME2 is dumbed down!!!!" are alluding to. The original was never this tactical, extremely deep RPG, nor was it meant to be.
The majority of loot and equipment changes provided slight, incremental bonuses, you could never directly control your squadmates, and combat was very similar to this go around. There were a handful more active skills you could use in an encounter and more options to leveling up, that's about it.
Is the sequel more streamlined, absolutely. But are we going from BG2 levels of depth, customization and complexity to a Gears of War clone? No.
Oh, I played on Insanity, and yeah, the combat in ME2 is fucking awesome.MegaKungFuRadio said:Shooting's way better, cover's way better. To really see the combat shine, though, play on Hardcore. Rather than just scaling damage and health to be more unfair, it adds another layer of strategy beyond point and shoot.
You will get a better sniper rifle with much more ammo, eventually. Maybe it is a specific mission, I don't recall.Trickster said:Wait what? 50 rounds in your sniper? I still only have 10 and I'm pretty far into the story, haven't found any ammo upgrades for the snipers yet.
No doubt the combat is fun, but I attribute it mostly to the Brothers in Arms style squad commands. THAT is the biggest improvement from the past game for me. The improvements to the core combat handling seems to all be aiming directly at Gears. So, while there are only a couple major changes towards being more Gears, it feels like almost every aspect at least made a shift in that direction.EatChildren said:I dont like Gears either, for how boring and dumb I find it. Mass Effect felt like it was trying to seperate itself from Gears while still using foundations of a third person cover based combat design. That's the similarity the franchises share.
In my opinion ME2's changes to the combat in only very slight ways resemble that of Gears of War, but as a whole does a ton more different to make it feel more varied, exciting, and deeper. Only the ammo system, and maybe the health system, seem to be direct nods towards the design of Gears. Otherwise everything else to me seems like Mass Effect's combat, only improved by a huge margine.
Gears bores me to the point of quitting. This is fantastic fun.
Coxswain said:While ME2's equipment diversity isn't quite what it could/should be, I think it's a lot better than ME1's. Every gun in the first game handled exactly like every other gun in its category, and the only improvements that ever happened amounted to generic damage boosts, which were tied directly to your character's level, so there was no surprise, and were doled out according to random probability, giving the player no choice or involvement with the entire process - and even then, it only lasted until about halfway through the game when you got the Rich achievement, at which point you more or less stop advancing altogether, aside from a different set of slightly stronger Spectre gear. Mods gave you, at best, a gimmick weapon equivalent to ME2's Heavy Weapons (ie: High Explosive Sniper Rifle), a flat bonus to damage that outclassed every other option available, or some silly little effect that was so minor as to be pretty much negligible.
In contrast, ME2 starts right off the bat by giving every class one completely new weapon type, plus half a dozen or so Heavy Weapons that are all completely unique (save the Particle Beam which is just an amped up AR). But more importantly, they didn't make each weapon in a particular category a linear upgrade over the previous one. The Pistol you begin the game with is a viable alternative to the Hand Cannon. The starting Sniper Rifle is a good deal more powerful per-shot than the semi-automatic one. The Geth Assault Rifle is stronger on Shields and Barriers, and Weaker on Armour compared to the Battle Rifle that it replaces. They didn't pull it off perfectly (I can't see a reason to go back to the original Machine Pistol after getting the Tempest, or the original Assault Rifle compared to the Battle Rifle, and the upgraded AR/SR/SG you can get are pretty definitively better than at least one of the weapons in their class), but it creates a whole hell of a lot more equipment diversity than the first game had, in my opinion. Plus it's supplemented by upgrades that are largely player-driven, so you advance mostly at your own pace, along upgrade paths that you choose, rather than relying entirely on your character level and a random number generator to do the work for you.
It's not where it could be, but the core idea is a lot stronger than ME1's. Even if it's not quite got the diversity and depth that I'd want it to, a basic-but-thoughtfully-designed system is infinitely preferable to me over the alternative, which would be taking the cumbersome, slapdash system from the first game and trying to retrofit depth onto a fundamentally flawed idea.
BobsRevenge said:edit2: I think the worst conversations in both games are the Genophage convos. I can never say what I want to. I've never been able to express how I feel about the genophage to these people in my computer, and that frustrates me. I want my resignation to the necessary horribleness to be known, but I don't want to force myself into a moral position on it! It's too complex of an issue, and I can't possibly fully understand it from my human perspective.
soldat7 said:I'm merely arguing that BioWare should have enhanced the customization and RPG elements of ME1 rather than tossing them away.
JKTrix said:Singularity makes this a breeze (on Normal). You can stop vulnerable people from coming up stairs or whatever since the Singularity ball affects whoever walks into it. Also later on when you have to close some doors, Singularity will trap those it effects and allow you time to take down those it doesn't effect. If all you need to do is stop a group of people from moving, Singularity gets that done on the basic units.
MegaKungFuRadio said:If you're at a decent level, increase it. I was blown away by how different it was. No interest in Insanity, though.
kodt said:Hmm not really liking the combat, I mean I guess it is the same as ME1, but it has been so long since I played that I forgot how bad it is. Dragon Age spoiled me I guess.
Goes double for Garrus. Giant hole in the back of the suit, pft who cares.soldat7 said:But do they have to keep the same armor/clothes on the entire game? Really?
Lostconfused said:Goes double for Garrus. Giant hole in the back of the suit, pft who cares.
You can map two of your powers to the bumpers (tapping them will trigger the power, while holding brings up the wheel), 1 for each squad mate (selecting left or right on the d-pad while aiming at an enemy will trigger the squad power on that enemy), and your class exclusive power which is auto mapped to Y.rhino4evr said:Question
can you only hot button one power? From what I could tell my biotic powers could only be activates via control wheel except singularity
ps I'm currently away from home and only have played the game for 30 mins so far . Sorry if the questions seem elementary