Deku said:
The endorsement is implied. If Nintendo were to go to 2k with this list to get even a spinoff of a GTA game, it still would not fly.
Sure, but the biggest reason for that is that going from their current beggar's feast situation directly to trying to sway someone on a franchise that is a) huge, b) extremely well-established on another platform, and c) one of the worst possible fits to the Wii's userbase would be a terrible idea.
Generally where they are having most difficulty in getting support is actually getting content to be produced to begin with, not so much the co-marketing side of it, which I think has improved greatly.
I'm not sure why you are asserting that co-marketing is unrelated to projects getting greenlighted. The vast majority of "moneyhats" are through either co-marketing or first-party-publishing arrangements (which do not require money to be directly exchanged and therefore do not require disclosure in financial reports.)
The exclusive RPGs Microsoft has been able to obtain are very clearly moneyhatted.
People have posted more thorough breakdowns of the whole list in the past, but in most cases it comes down to relatively small incentives rather than large cash payments. Everything we've seen about Vesperia has suggested that it was primarily proactive developer support, combined with Microsoft just
asking them to provide a Tales game, that led to their platform choice rather than anything like payment of development costs.
They seem quite interested in what Miyamoto wants, but no one asks what a developer outside the company might want.
I agree that this is an extremely important form of outreach.
DeaconKnowledge said:
Uh, it matters a great deal, especially when engaged in competition to the degree Sony and MS are. the degree of interoperability and synergy between two companies is critical information to competitors, and I bet even know MS is deciding on how to leverage these things with Sega and how Sony's plans affect their current business and trade models.
Inasmuch as knowledge of what Sony is offering
to Sega specifically to get them on board is tremendously useful to Microsoft, it is also likely to be provided
directly to Microsoft
by Sega in the form of "if you want us to get on board with you for X, you need to beat Y offer." And I don't see any evidence that any kind of unique or non-obvious techniques are on display here.
More relevantly, though, this chain of the conversation started with my mention that Nintendo had hidden the WM+ hardware and other such features from developers, and poppabk asserting they were "right" to do so since it would've gotten leaked. I think that particular needle is quite a bit harder to thread.
DangerousDave said:
So Nintendo don't need third party games.
stump addressed this particular position (in a less polite but not particularly factually distinct fashion than I would have chosen) upthread:
stumpokapow said:
The first three opinions are stupid, frankly
freddy said:
Looking at that answer: Why would it help Nintendo improve console sales when it hasn't helped Sony?
As I think I've said before (but maybe not explained in these specific terms), my own position is that it's rarely useful to "moneyhat" (or otherwise convince, cajole, or co-opt) support in order to
directly improve your system's lineup with the software in question, but that they can be useful when there's a good reason to believe your platform is worthy of development, but other companies are being unreasonably resistant, in order to generate an obvious success story that makes other companies want to jump in.