Eolz
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Am I reading correctly that MS only sold 637 XBO1's that week?
Yep. If you want a rise, you can be a part of #TeamFamitsu
Am I reading correctly that MS only sold 637 XBO1's that week?
But that's the thing, these aren't separate entities for the most part.You seem to fall into this logic quite frequently, someone mentions the 3DS having the larger user base and the type of support it gets and you procede the default argument "But on mobile..."
The thing is Nirolak, that is pretty clear that the person you are responding to referes to the "traditional" gaming market, the developers targetting dedicated handhelds and the reasons why their behaviorin Japan has been smart or not.
Btw, this is not a bashing post in anyway, just an observation.
That is very true. I guess Nintendo is very much the anomaly in the sense that they can (almost) drive a platform on the back of just their software.
What should be worrying to traditional third parties is that collectively they are only barely more influential than Nintendo. It would be fine if they had all managed to cememnt themselves in the mobile world but they largely haven't.
But that's where their effort is going right?That is very true. I guess Nintendo is very much the anomaly in the sense that they can (almost) drive a platform on the back of just their software.
What should be worrying to traditional third parties is that collectively they are only barely more influential than Nintendo. It would be fine if they had all managed to cememnt themselves in the mobile world but they largely haven't.
But they have hits. Dragon Quest Monsters, Schoolgirl Strikers, and Million Arthur are all big time earners directly from Square while a variety of titles like Sangokushi Rumble and Lost Zero still bring in money.Not for lack of trying, mind.
Squeenix tried, found some success, but Chaos Rings didn't survive long-term.
Capcom... well, they MegaMan-ed themselves with their mobile studio.
That is very true. I guess Nintendo is very much the anomaly in the sense that they can (almost) drive a platform on the back of just their software.
What should be worrying to traditional third parties is that collectively they are only barely more influential than Nintendo. It would be fine if they had all managed to cememnt themselves in the mobile world but they largely haven't.
But that's where their effort is going right?
We've seen Sega and Square Enix notably increased their success over the years and Namco's performance is similar to that of how they do on other platforms.
Marvelous has one giant hit which is actually better than they do elsewhere.
Konami struggles outside of some moderate to low performing sports games. Tecmo Koei is largely irrelevant and the niche companies aren't charting.
I would say Capcom and Level 5 stick out as the main larger publishers without hits, and Capcom seems to be investing a lot to try and change that.
But they have hits. Dragon Quest Monsters, Schoolgirl Strikers, and Million Arthur are all big time earners directly from Square while a variety of titles like Sangokushi Rumble and Lost Zero still bring in money.
That's not entirely true in my opinion. You have plenty of 3DS titles selling in small numbers, and developers happy with them. Niche games are not just Gust's & Compile Heart's, there are other developers that release niche games on other platforms as well, and this weekly chart show this properly.
Are you talking about only Japan? Because pretty much every major Western publisher is doing just fine completely ignoring Nintendo consoles.
And judging by WiiU sales, Nintendo can't support a platform with just 1st party games. The lack of 3rd party support is crippling the platform.
Oh sorry I read that as you saying their success was Chaos Rings.I didn't say otherwise, did I? I said Square has some hits, they've also found failure where they had found success in the past (the Chaos Rings example).
I understand your sentiment, but your post works the other way around. Many niche titles on Vita are selling in small numbers and developers are happy with them. There are big flops in both platforms, games selling according to publishers expectations and games selling more than what they expected.
For them to change, they would need a good reason to do so, yet there isn't a good reason to do so, at least not yet. If we used your arguments (and Oregano's) to convince the publishers to change their positions, the arguments would probably be met with the same lack of enthusiasm as they meet with other forum members. The strongest argument would be "Why not? You will hardly lose anything.", and the answer will be "Why bother changing if we will hardly win anything?"
The strongest argument for choosing platforms for publishers long established in a certain platform is inertia. They have the tools, the expertise and the fanbase in a platform, so there is no reason for them to change.
Take for example a company that is often mentioned: Falcom. Why do they publish their main titles as Vita, Vita/PS3, and now Vita/PS4? Because their audience is not shrinking, the scope of their projects can be supported by Vita/PS3 install bases, their audience come mostly from Sony platforms (PSP) and they use primarly PhyreEngine, that allows easy development for PSP, Vita, PS3 and PS4.
Of course, if they had a big multimedia project up their sleeves, expecting to sell millions of copies in Japan, they would not put it on Vita or PS4. The cost associated with the change would be minimal. But as it is not the case with their current and upcoming projects, the cost would only be an extra cost, and the opportunities small enough to not support the change.
Other studios that used PhyreEngine for games: Compile Heart for Neptunia, Gust for Atelier (before Tecmo), NIS for some games too.
Then, probably these companies have plans in their sleeves if (most likely) Sony has no Vita successor, but they can leave their decision to when it is time to move from Vita. By then, they may have found success on PS4, PC, whatever, so they will stick with these platforms, or they will migrate to an eventual new Nintendo handheld since they know their fanbase will likely adopt it as their main system.
Maybe the best question is always why third party companies do not release more multiplatform games? Indies proved that it is easily doable even with low budgets, they just need to adopt a commercial engine that supports lots of platforms (and they are common nowadays), so the risk of publishing in many platforms is negligible. There are few niche games that justify not publishing in more than one platform.
Tegra had OpenGL ES 2.0 compliance and I think it started with a fairly significant amount of RAM for the time so I imagine Unity would have worked given it worked on other Tegra devices.True. I guess it's the nature of business but it's definitely somewhat confusing that they don't seem to want to stand their ground
In regards to your point about tech:
I think that is one of the most important points to address with the successor and I'm more optimistic about Nintendo going with more orthodox hardware than I am about most other things. Especially with how Nintendo adopted Unity so strongly on the Wii U, and even expressed that they would like to get it on 3DS.
In ragrds to that the 3DS would have been better of in that aspect if it was Tegra based as originally planned, right?
Tegra had OpenGL ES 2.0 compliance and I think it started with a fairly significant amount of RAM for the time so I imagine Unity would have worked given it worked on other Tegra devices.
Tegra had OpenGL ES 2.0 compliance and I think it started with a fairly significant amount of RAM for the time so I imagine Unity would have worked given it worked on other Tegra devices.
Oh sorry I read that as you saying their success was Chaos Rings.
You have completely missed my point.
I have never written that what you are describing is not true. It is. What I was saying is that niche games do exist on 3DS as well, and there is a great amount of them; this on top of big hits and medium-sized games. Sometimes, though, people tend to forget that 3DS also have a lot of small games, and developers are satisfy with how they sold (given that they keep releasing games on the same platform). When I read that comment and the discussion around it, it seems that some people thought that niche games are mainly on PSV with Gusy & co. games, while 3DS has them as well. Period.
That's probanly a good sign for the successor then. It would be really interesting to learn why the Tegra plan got scrapped and they went with the Pica. I believe the prevailing rumour/speculation was that Nvidia was overpromising.
I feel that part of the reason why JP developers are putting stuff on the PS4 has to do with retaining talent. Mobile and handheld can make a lot of money, but I can't imagine that the actual development staff feel particularly fulfilled in most cases (especially with mobile). However, I imagine that the PS4 Level 5 project is also a Hino vanity project.
Wiki lists them as 280 people as of September 2014, but I can't read Japanese to double check.I'm really interested in that L5 game. It seems odd that they would have an allegedly big PS4 game debuting at E3 considering their success on handhelds and Wonder Flick was announced for every platform. Did they have the staff to work on YW, Wonder Flick, and that unannounced game at the same time?
I'm really interested in that L5 game. It seems odd that they would have an allegedly big PS4 game debuting at E3 considering their success on handhelds and Wonder Flick was announced for every platform. Did they have the staff to work on YW, Wonder Flick, and that unannounced game at the same time?
Poor ol' Nirolak seems to be run ragged.
...
So when does GungHo* acquire Nintendo then?
*SoftBank
While the above is a clear possibility that would fit some cases not all of them. Not many of the produced niche games are exactly pushing any tech hard, most of the concepts are basically 6th gen stuff. Nor we don't know (or at least not me) how much of a tool familiarity there's for stuff that are not PS3 or Unity projects.But that's the thing, these aren't separate entities for the most part.
If these studios are putting niche games on the Vita and using the same tech stack they use to develop their larger aspirations on mobile, that's going to heavily impact their choices.
Just take Level 5 even. They had huge hits on DS and have a huge hit on 3DS, but Wonderflick is headed to every platform except 3DS and they're unveiling a new PS4 game at E3. I'm guessing both of those are using a tech stack that won't work on the platform.
Square Enix made a bunch Vita games recently, several by traditional console/handheld staff, but that's because they're all imports from mobile. The studio that was making FF remakes for the DS is the same one that made the ugly mobile ports.
The team leads for Valk have a new game coming to Vita instead of 3DS, but again that's a mobile title.
We can also look at companies like tri-Ace who have Vita games, but their tech was made with PS3 in mind and made compliant with mobile because that's what people wanted to sign them for.
We had lots of questions about why DQ8 wasn't on 3DS instead of mobile, or at least show up on 3DS eventually. Well, the new version runs on Unity which doesn't work on 3DS.
We can't wall that market off and pretend it doesn't exist to paint a picture that fits "God these dummy companies won't support the 3DS despite the Vita doing poorly."
Am I reading correctly that MS only sold 637 XBO1's that week?
Dengeki Sales: Week 52. 2014 (Dec 22 - Dec 28)
SOFTWARE
HARDWARECode:------------------------------------------------------- | Model | This Week | Week (%) | FY 2014 | FY (%) | ------------------------------------------------------- | 3DS | 999.795 | 67.10% | 18.951.193 | 59.10% | | Wii U | 182.585 | 8.10% | 2.611.509 | 8.10% | | PS3 | 119.425 | 8.00% | 4.501.350 | 14.00% | | Vita | 117.083 | 7.90% | 3.866.979 | 12.10% | | PS4 | 59.269 | 4.00% | 1.422.649 | 4.40% | | PSP | 8.180 | 0.50% | 601.547 | 1.90% | | XB1 | 3.113 | 0.20% | 115.271 | 0.40% | ------------------------------------------------------- | Total | 1.489.450 | 100.00% | 32.070.498 | 100.00% | -------------------------------------------------------
Code:------------------------------------------------------ | Model | This Week | Week (%) | FY 2014 | FY (%) | ------------------------------------------------------ | 3DS | 189.880 | 60.50% | 2.563.080 | 56.30% | | Wii U | 42.063 | 13.40% | 479.401 | 10.50% | | Vita | 38.037 | 12.10% | 684.500 | 15.00% | | PS4 | 31.414 | 10.00% | 482.868 | 10.60% | | PS3 | 11.215 | 3.60% | 254.149 | 5.60% | | XB1 | 1.379 | 0.40% | 43.771 | 1.00% | | PSP | 27 | 0.00% | 44.187 | 1.00% | ------------------------------------------------------ | Total | 314.015 | 100.00% | 4.551.956 | 100.00% | ------------------------------------------------------
Dengeki Sales: Week 51, 2014 (Dec 15 - Dec 21)
SOFTWARE
HARDWARECode:------------------------------------------------------- | Model | This Week | Week (%) | FY 2014 | FY (%) | ------------------------------------------------------- | 3DS | 1.309.492 | 70.10% | 17.176.317 | 58.50% | | PS3 | 180.864 | 9.70% | 4.246.968 | 14.50% | | Wii U | 171.679 | 9.20% | 2.275.661 | 7.80% | | Vita | 146.376 | 7.80% | 3.643.998 | 12.40% | | PS4 | 47.552 | 2.50% | 1.307.196 | 4.50% | | PSP | 7.875 | 0.40% | 582.607 | 2.00% | | XB1 | 3.089 | 0.20% | 110.111 | 0.40% | ------------------------------------------------------- | Total | 1.866.927 | 100.00% | 29.342.858 | 100.00% | -------------------------------------------------------
Code:------------------------------------------------------ | Model | This Week | Week (%) | FY 2014 | FY (%) | ------------------------------------------------------ | 3DS | 194.229 | 65.00% | 2.202.864 | 56.10% | | Wii U | 37.224 | 12.50% | 398.686 | 10.20% | | Vita | 29.372 | 9.80% | 595.075 | 15.20% | | PS4 | 28.023 | 9.40% | 413.883 | 10.50% | | PS3 | 8.497 | 2.80% | 227.502 | 5.80% | | XB1 | 1.328 | 0.40% | 41.128 | 1.00% | | PSP | 25 | 0.00% | 44.127 | 1.10% | ------------------------------------------------------ | Total | 298.698 | 100.00% | 3.923.265 | 100.00% | ------------------------------------------------------
Random, but it is funny seeing Sony being all bff with Capcom:
Deep Down - exclusive, co developed
Street Fighter V - console exclusive, co developed
Revalaitons 2 - publishing Vita version
USFIV - publishing PS4 version
MH would still have been a better get, though...
Maybe they're doing the "If we can't have MH, we'll just take everything else!" thing.
Random, but it is funny seeing Sony being all bff with Capcom:
Deep Down - exclusive, co developed
Street Fighter V - console exclusive, co developed
Revalaitons 2 - publishing Vita version
USFIV - publishing PS4 version
MH would still have been a better get, though...
Is this a sign of Sony going to Capcom to secure exclusives, or is it a sign of Capcom going to various first parties to secure partnerships because they want to lower the risk of developing and publishing console games in general? Remember who published Dead Rising 3. What's the next substantial Capcom console game which doesn't have some sort of first party backing? Is there even one?
Going by GAFlogic it means Dragon Quest XI is a lockSeems like DQ7, DQM, and DQM2 3DS are all getting "ultimate hits" re-releases on 3/12 for 2800 Yen.
http://www.gonintendo.com/s/244838-...quest-titles-getting-ultimate-hits-re-release
Yep. If you want a rise, you can be a part of #TeamFamitsu
are the latest pages jeopardizing 4ds support or trying to figure out their hw plans? or both?
are the latest pages jeopardizing 4ds support or trying to figure out their hw plans? or both?
I'm wondering if its possible that Nintendo will succumb to Mobile one day.
I'm really interested in that L5 game. It seems odd that they would have an allegedly big PS4 game debuting at E3 considering their success on handhelds and Wonder Flick was announced for every platform. Did they have the staff to work on YW, Wonder Flick, and that unannounced game at the same time?
I still think moving to PICA instead of PowerVR was a poor decision.
It's true you didn't have the wealth of options you do now, but they were the leading company in mobile GPUs for a reason.
are the latest pages jeopardizing 4ds support or trying to figure out their hw plans? or both?