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Media Create Sales: Week 10, 2014 (Mar 03 - Mar 09)

Tripon

Member
Because they're going to want to keep the cost of entry as low as possible. Nintendo have always made weak handhelds, and now more than ever they need to pinch every penny they can.

At or around Vita specs is what I expect. With the cheapest, nastiest screen they can find.

At some point, it actually becomes more expensive to try to source outdated parts because so few people make them anymore. That's is going to be one of the main reasons why Nintendo will update from a resistive to capative screen, higher res screens, etc. I'm also hoping they take a long hard look at how fast phones are upgrading their specs and realize that they need to do something similar. Even if its expensive. Nintendo tries to charge a premium for outdated hardware, they need to start building hardware to justify the price instead.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Because they're going to want to keep the cost of entry as low as possible. Nintendo have always made weak handhelds, and now more than ever they need to pinch every penny they can.

At or around Vita specs is what I expect. With the cheapest, nastiest screen they can find.

With how things are going with mobile tech, I'd dare to say being that behind spec-wise would actually cost more than being better, but with modern tech: chips being produced much more in general than the older ones, then costs going down much quicker, etc.etc. When 3DS came out, mobile development wasn't so fast. Heck, from what I remember, it wasn't that far off from some iPhone models, right? The bigger costs came out from the 3D screen, a unique component, thus not produced as in mass as many others. Vita went overboard, and still it was only 249.99. Thanks to not putting a memory in it, but not just due to that.

Moreover, I think being good spec-wise + a 199.99 max price at launch for the base model would be far better than something aroudn Vita specs, and at 99.99 at launch: limited gaming / apps / OS possibilities, life being probably short due to the problematics given by the specs and, possibly, games not being there as much as they could and due to having attracted the big mass audience far earlier. Balance is needed: 3DS at launch was far more towards the "core" audience, due to the launch price, and I believe that being under the psychological $200 barrier would have been much better for Nintendo, even in the long run.
 

Principate

Saint Titanfall
FFXIII -> FFXIII-2
Xillia -> Xillia 2
One Piece Musou -> One Piece Musou 2
Hokuto no Ken -> Hokuto no Ken 2

All because of bad word of mouth

Isn't that because those games sold on those franchises rather than the games themselves. e.g One piece musou, loses it's initial novelty with the second game same as Hokuto no ken, they stopped being judged by the brand but rather the game themselves and if the game isn't that amazing the numbers drop.

With how things are going with mobile tech, I'd dare to say being that behind spec-wise would actually cost more than being better, but with modern tech: chips being produced much more in general than the older ones, then costs going down much quicker, etc.etc. When 3DS came out, mobile development wasn't so fast. Heck, from what I remember, it wasn't that far off from some iPhone models, right? The bigger costs came out from the 3D screen, a unique component, thus not produced as in mass as many others. Vita went overboard, and still it was only 249.99. Thanks to not putting a memory in it, but not just due to that.

Moreover, I think being good spec-wise + a 199.99 max price at launch for the base model would be far better than something aroudn Vita specs, and at 99.99 at launch: limited gaming / apps / OS possibilities, life being probably short due to the problematics given by the specs and, possibly, games not being there as much as they could and due to having attracted the big mass audience far earlier. Balance is needed: 3DS at launch was far more towards the "core" audience, due to the launch price, and I believe that being under the psychological $200 barrier would have been much better for Nintendo, even in the long run.

The only issue I can see specs wise is backwards compatibility and whether Nintendo wants to keep it if it's an issue. I have no idea if it is but I imagine that'd be a man issue.
 
What kind of barrier is this? How many PS3 games from that list do you think are in there?



Exactly the opposite.

Do you even understand the conversation we are having?

I described Yakuza and Tales were pretty big franchises (they sell from 500-600k no?).

Tales and Yakuza can do up to 600k which is pretty big. There are not many 3DS third party franchises that do those numbers which do not have the name Dragon Quest/MH on them are there?

That was my reasoning for calling them "pretty big". This was never about which system has more 500k+ sellers. I hope both of you understand that.

I don't see whats worth arguing here since it looks like we are all agreeing.
 

sörine

Banned
With how things are going with mobile tech, I'd dare to say being that behind spec-wise would actually cost more than being better, but with modern tech: chips being produced much more in general than the older ones, then costs going down much quicker, etc.etc. When 3DS came out, mobile development wasn't so fast. Heck, from what I remember, it wasn't that far off from some iPhone models, right? The bigger costs came out from the 3D screen, a unique component, thus not produced as in mass as many others. Vita went overboard, and still it was only 249.99. Thanks to not putting a memory in it, but not just due to that.
I would agree with all that. On the other hand, Nintendo engineers put together the Wii U chipset at a higher cost for lower performance. I would hope they learned their lesson there but you never know.
 
sörine;104132274 said:
Which do you think will sell better ltd, PDZ or FFXV?


Tales doesn't differentiate in that way. TOX, TOX2, TOD and TOD2 are all "mothership" entries in the series and given equal treatment. Being a sequel isn't why TOX2 sold worse, it was word of mouth.

Obviously FFXV. Unless PDZ does 2 million+ in which case PDZ.

Tales clearly differentiates between whats mainline and whats a sequel. The numbers are a pretty big clue lol.
 

DaBoss

Member
Thanks for the responses. I will look up those games later and see what they're about.

Has there been any word about whether Nintendo and Sony are looking for mobile games they can bring to their respective handhelds? I think I remember something about Puzzles and Dragons in the investor meeting for Nintendo.
I almost fear, that the follow up to 3DS won't even match Vita. As incredibly stupid as that sounds, I can totally see it happening.
They would have to have one crazy feature/gimmick for the 3DS successor. Nintendo are most definitely dropping 3D. They won't use OLED displays.

Is there any feature/gimmick that can be seen as something Nintendo would look into for their successor that would jack up the price and come at the cost of specs? I really can't think of anything.
 

Takao

Banned
nintendo needs to get candy crush saga

sony needs to be cool with the mobile people at gungho, konami, capcom, and square enix
 

sörine

Banned
Do you even understand the conversation we are having?

I described Yakuza and Tales were pretty big franchises (they sell from 500-600k no?).

That was my reasoning for calling them "pretty big". This was never about which system has more 500k+ sellers. I hope both of you understand that.

I don't see whats worth arguing here since it looks like we are all agreeing.
Only one Tales out of four did over 500k on consoles last gen. Two Yakuzas out of three did.

Obviously FFXV. Unless PDZ does 2 million+ in which case PDZ.

Tales clearly differentiates between whats mainline and whats a sequel. The numbers are a pretty big clue lol.
No, Namco only differentiates between Tales as being "mothership" or "escort" titles. TOX2 is as much a mainline Tales as TOX is.
 

Chris1964

Sales-Age Genius
Do you even understand the conversation we are having?

I described Yakuza and Tales were pretty big franchises (they sell from 500-600k no?).

No, you don't seem to understand what you want to show.
Xillia sold 670k and Xillia 2 450k, it's not in your weird standards.
 

Tripon

Member
Is Clash of Clans big in Japan?
It's not in the top 10, but I don't know what's outside the top 10.

I think its a top 20 game, but I think that's why Supercell should consider it. Their current model isn't penetrating the market, so they should try something else.
 

Fisico

Member
sörine;104128935 said:
Being a sequel didn't seem to hurt TOD2.
sörine;104130903 said:
No, the real reason was the mixed fan response to TOX. That's also why FFXIII-2 dropped so much while FFX-2 didn't.

ToD2 was a full fledged new mothership title released 5 years after the first episode, game was completely new from both a graphical and gameplay point of view and it was released on a new system.

ToX2 was released one year after ToX, it used like almost the entirety of its predecessor and was developed with half the staff, Bamco probably never expected Xillia 2 to perform as good as Xillia.

Fan reception clearly came after here (and fan reception was pretty good for Xillia 2 so...)


sörine;104130903 said:
Will be interesting to see if Zestiria can pass 500k or not.

It should sell in between the sales of Xillia and Xillia 2 IMO, Xillia 2 wasn't really representative of the sales potential of the series, but I think it's too late now to increase the said potential on PS3
 

Steel

Banned
I fear that's impossible: 3DS itself is better than PSP spec-wise by a good margin, and mobile tech has advanced a lot, allowing to get better graphics for lower costs, why would Nintendo think to release something less powerful than Vita in 2015, if not 2016? Especially considering how they want to create an ecosystem where games, OS, functions and other things are shared between devices.

Wii U is worse than a 360 spec-wise. And you can say about the same thing about PC parts as you can about mobile parts in the same time-period. It's perfectly likely that nintendo would aim for a low pricepoint on their next handheld above all else, and the vita is still on the higher end of the scale specwise, not near the highest anymore, but still a pretty penny. Or they could go for the gimmick route they love. In either case, the 3ds isn't even that much better than the psp, all things considered.

All this being said I can see them making a really powerful handheld next time, I just don't think it's the only, or even most likely, possibility.
 

TheChaos0

Member
Thanks for the responses. I will look up those games later and see what they're about.

Has there been any word about whether Nintendo and Sony are looking for mobile games they can bring to their respective handhelds? I think I remember something about Puzzles and Dragons in the investor meeting for Nintendo.

They would have to have one crazy feature/gimmick for the 3DS successor. Nintendo are most definitely dropping 3D. They won't use OLED displays.

Is there any feature/gimmick that can be seen as something Nintendo would look into for their successor that would jack up the price and come at the cost of specs? I really can't think of anything.

sörine;104132691 said:
I would agree with all that. On the other hand, Nintendo engineers put together the Wii U chipset at a higher cost for lower performance. I would hope they learned their lesson there but you never know.

The above comment sums it up for me. I'm not going to rule out anything at the moment, even if makes no sense.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Another thing to remember is that their next gaming platform will be the first one following the brand new development policy with the whole internal reorganisation, i.e. home and portable console being "brothers", sharing OS, features, games...and architecture as well. Look at what Iwata said in the last Q&A

http://www.nintendo.co.jp/ir/en/library/events/140130qa/02.html

Iwata:

Last year Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration. We discussed this point, and we ultimately concluded that it was the right time to integrate the two teams.

For example, currently it requires a huge amount of effort to port Wii software to Nintendo 3DS because not only their resolutions but also the methods of software development are entirely different. The same thing happens when we try to port Nintendo 3DS software to Wii U. If the transition of software from platform to platform can be made simpler, this will help solve the problem of game shortages in the launch periods of new platforms. Also, as technological advances took place at such a dramatic rate, and we were forced to choose the best technologies for video games under cost restrictions, each time we developed a new platform, we always ended up developing a system that was completely different from its predecessor. The only exception was when we went from Nintendo GameCube to Wii. Though the controller changed completely, the actual computer and graphics chips were developed very smoothly as they were very similar to those of Nintendo GameCube, but all the other systems required ground-up effort. However, I think that we no longer need this kind of effort under the current circumstances. In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.

Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future.

Heck, the Wii U mention when talking about their next system, about how it has to "absorb" the Wii U architecture, NOT that they're reusing it, makes me more convinced of next portable being around Wii U, graphics-wise. It would also be great for many Wii U titles that are going to suffer sales-wise: they'd get a second occasion, AND would be good fillers for the first year and a half, especially if well spread across such period and not at the cost of too many brand new projects.
 

Tripon

Member
The above comment sums it up for me. I'm not going to rule out anything at the moment, even if makes no sense.

That was to help establish BC with the Wii. The 3DS successor is already on ARM architecture, and all the parts they source are pretty much off the shelf. They'll do the same thing for the 3DS successor.
 

Takao

Banned
Thanks for the responses. I will look up those games later and see what they're about.

Has there been any word about whether Nintendo and Sony are looking for mobile games they can bring to their respective handhelds? I think I remember something about Puzzles and Dragons in the investor meeting for Nintendo.

I don't believe either company has stated that they're specifically head hunting mobile titles, but SCEJA's Kawano has said this in regards to free-to-play titles:

Once big succes has been free to play games on Vita, with Samurai and Dragon’s by Sega, performing particularly well. Kawano suggests there could be more F2P games in future – with Social Games, being an influence in this switch of focus.

This is relatively new territory for Sony, but Hiroshi Kawano is quick to point out that Playstation was released in 1990 – sticking to old strategies isn’t wise because things change so much as time goes on. Sony really wants to try new things.

http://www.ricedigital.co.uk/free-t...-titles-scej-president-outlines-vitas-future/

I believe Iwata's also spoken about Nintendo being interested in F2P.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Thanks for the responses. I will look up those games later and see what they're about.

Has there been any word about whether Nintendo and Sony are looking for mobile games they can bring to their respective handhelds? I think I remember something about Puzzles and Dragons in the investor meeting for Nintendo.

They would have to have one crazy feature/gimmick for the 3DS successor. Nintendo are most definitely dropping 3D. They won't use OLED displays.

Is there any feature/gimmick that can be seen as something Nintendo would look into for their successor that would jack up the price and come at the cost of specs? I really can't think of anything.

Probably, this is the snippet you're talking about, from the last Investor Meeting

http://www.nintendo.co.jp/ir/en/library/events/140130/02.html

The worldwide hardware sales of Nintendo 3DS have reached 42.74 million units, a sufficient size to expand this platform business.
To symbolize this, “Puzzle & Dragons,” which has been successful using an entirely different business model as a game on smart devices, has also appeared on Nintendo 3DS as the packaged software “Puzzle & Dragons Z” and sold over one million units in no less than one month since its debut in the Japanese market. “Angry Birds,” which also has been successful on smart devices, appeared on Nintendo 3DS as Activision’s packaged software “Angry Birds Trilogy” in the year-end season two years ago and made an impact on the game business when it sold over half a million units in a short time. Now that they have observed the success of “Puzzle & Dragons Z,” the number of companies who have approached Nintendo with an offer to provide Nintendo 3DS with the titles which they originally designed for and grew on smart devices has been increasing. As this example illustrates, the Nintendo 3DS platform has already reached a scale with enough business potential for not only the titles invented for game devices but also the ones originally made for other platforms.
With the overall software lineup, we aim to make this year and the next one a profit-generating phase for Nintendo 3DS.

About the second...the only thing I can think of is haptic screen technology.
 
Wii U is worse than a 360 spec-wise. And you can say about the same thing about PC parts as you can about mobile parts in the same time-period. It's perfectly likely that nintendo would aim for a low pricepoint on their next handheld above all else, and the vita is still on the higher end of the scale specwise, not near the highest anymore, but still a pretty penny. Or they could go for the gimmick route they love. In either case, the 3ds isn't even that much better than the psp, all things considered.

All this being said I can see them making a really powerful handheld next time, I just don't think it's the only, or even most likely, possibility.

uh
Wii U is a pathetic piece of hardware, but it's not that pathetic
 

Steel

Banned
Another thing to remember is that their next gaming platform will be the first one following the brand new development policy with the whole internal reorganisation, i.e. home and portable console being "brothers", sharing OS, features, games...and architecture as well. Look at what Iwata said in the last Q&A

http://www.nintendo.co.jp/ir/en/library/events/140130qa/02.html



Heck, the Wii U mention when talking about their next system, about how it has to "absorb" the Wii U architecture, NOT that they're reusing it, makes me more convinced of next portable being around Wii U, graphics-wise. It would also be great for many Wii U titles that are going to suffer sales-wise: they'd get a second occasion, AND would be good fillers for the first year and a half, especially if well spread across such period and not at the cost of too many brand new projects.

You outlined why I think it's a possibility that the next nintendo handheld could be a powerhouse. I still don't think it's all that likely, tbh. Similarities in architecture doesn't necessarily mean more powerful or even directly backwards compatible. I believe it would be similar to how PS3 games are ported to vita. The next nin handheld doesn't even need to be on par with the vita for this to be a possibility.
 

TheChaos0

Member
Another thing to remember is that their next gaming platform will be the first one following the brand new development policy with the whole internal reorganisation, i.e. home and portable console being "brothers", sharing OS, features, games...and architecture as well. Look at what Iwata said in the last Q&A

http://www.nintendo.co.jp/ir/en/library/events/140130qa/02.html



Heck, the Wii U mention when talking about their next system, about how it has to "absorb" the Wii U architecture, NOT that they're reusing it, makes me more convinced of next portable being around Wii U, graphics-wise. It would also be great for many Wii U titles that are going to suffer sales-wise: they'd get a second occasion, AND would be good fillers for the first year and a half, especially if well spread across such period and not at the cost of too many brand new projects.

That was to help establish BC with the Wii. The 3DS successor is already on ARM architecture, and all the parts they source are pretty much off the shelf. They'll do the same thing for the 3DS successor.

I believe it when I see it. I'm just being skeptical of Nintendo's abiliy to engineer something power and cost effective. It only makes sense for them to do it but until the system is unveiled, everything is uncertain.

Does every Japanese sales thread devolve into a war between Nintendo and Sony fanboys?

It's a console launch. Parallels are being made, heated opinions are being thrown about. Wii U, could have been made by Microsoft, Sony or Nintendo, it wouldn't make a difference.
 

Sage00

Once And Future Member
Weren't the PS3 Yakuza and Tales games also significantly more expensive at retail than their PS2 predecessors? Not to mention the fact Yakuza made the majority of it's sales on PS2 at the 'best' price.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
On topic of Nintendo's next handheld: seeing how we've not heard about Yarn Yoshi and Shin Megami Tensei x Fire Emblem for a long time, I feel these could have bee shifted to be first year titles for it. And next Retro title could be as well, with a multi release Wii U-next handheld.

These ones are personal feelings, though.
 

Sage00

Once And Future Member
On topic of Nintendo's next handheld: seeing how we've not heard about Yarn Yoshi and Shin Megami Tensei x Fire Emblem for a long time, I feel these could have bee shifted to be first year titles for it. And next Retro title could be as well, with a multi release Wii U-next handheld.

These ones are personal feelings, though.
Surely we're nowhere that stage in the cycle. The 2DS hasn't even launched in Japan yet.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Surely we're nowhere that stage in the cycle. The 2DS hasn't even launched in Japan yet.

If it weren't clear, I suppose we're all talking about a possible late 2015 / early 2016 release for the next handheld, not this year.
 
On topic of Nintendo's next handheld: seeing how we've not heard about Yarn Yoshi and Shin Megami Tensei x Fire Emblem for a long time, I feel these could have bee shifted to be first year titles for it. And next Retro title could be as well, with a multi release Wii U-next handheld.

These ones are personal feelings, though.

Do you think Zelda could be cross platform?
 

Metallix87

Member
On topic of Nintendo's next handheld: seeing how we've not heard about Yarn Yoshi and Shin Megami Tensei x Fire Emblem for a long time, I feel these could have bee shifted to be first year titles for it. And next Retro title could be as well, with a multi release Wii U-next handheld.

These ones are personal feelings, though.

I think both titles will be showing up as Wii U games very soon.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Do you think Zelda could be cross platform?

That's a game I think will stay on Wii U exclusively. Why? Because it's probably been in develoment for a long time, and it should release before the 3DS successor is here. It could also happen Nintendo decides to delay it and to releas it on the brand new console in order to be ready at launch, which...is basically the Twilight Princess situation, but it's something that doesn't always happen.

Instead, games like Yarn Yoshi and SMT x FE are titles that could have not even reached a development state so far off the first stages, from what we know. They completely disappeared from the face of the Earth. Plus, they can sell a lot on portable, and one of them makes MUCH more sense there: SMT x FE, obviously.
 
That's a game I think will stay on Wii U exclusively. Why? Because it's probably been in develoment for a long time, and it should release before the 3DS successor is here. It could also happen Nintendo decides to delay it and to releas it on the brand new console in order to be ready at launch, which...is basically the Twilight Princess situation, but it's something that doesn't always happen.

Instead, games like Yarn Yoshi and SMT x FE are titles that could have not even reached a development state so far off the first stages, from what we know. They completely disappeared from the face of the Earth. Plus, they can sell a lot on portable, and one of them makes MUCH more sense there: SMT x FE, obviously.

I think it's more likely that there will be a few games padding out next year, yarn yoshi and smt x fe being 2 of them. If Zelda is still 20 months away, they're going to need something.
 

Steel

Banned
uh
Wii U is a pathetic piece of hardware, but it's not that pathetic

Wii U has more ram, but the GPU has less flops. The CPU isn't really all that great either. I've been looking for this one bar graph I remember that illustrates the differences between the actual fill rates and what not of each console that makes it quite clear, but I'm finding it harder to dig up than I thought. In either case, it is about that pathetic beyond the extra RAM.
 

Metallix87

Member
I think it's more likely that there will be a few games padding out next year, yarn yoshi and smt x fe being 2 of them. If Zelda is still 20 months away, they're going to need something.

Indeed. I suspect 2014 amounts to Mario Kart 8, The Legend of Zelda: Hyrule Warriors, Super Smash Bros. U, Bayonetta 2, and Animal Crossing U, and 2015 amounts to Yarn Yoshi, X, Shin Megami Tensei x Fire Emblem, and The Legend of Zelda U. Some smaller titles will likely also materialize for late 2014 and 2015.
 
sörine;104127177 said:
Yes, over just 3 years. In it's first 3 years PS3 had a whole two 3rd party games over 500k.

Here's all the 3rd party franchises that have so far done over 500k on each.

PS3 (8 years)
  1. Final Fantasy (2 games)
  2. Resident Evil (2 games)
  3. Musou (2 games)
  4. Metal Gear Solid (1 game)
  5. GTA (1 game)
  6. Tales (1 game)
  7. Yakuza (2 games)
  8. Gundam (1 game)

3DS (3 years)
  1. Monster Hunter (2 games)
  2. Dragon Quest (3 games)
  3. Puzzle & Dragon (1 game)
  4. Run for Money (1 game)
  5. Taiko no Tatsujin (1 game)
  6. Yokai Watch (1 game)

I'm not seeing much of a difference except that PS3 is pretty much done while 3DS has a lot still ahead for it.

fixed
 
I think it's more likely that there will be a few games padding out next year, yarn yoshi and smt x fe being 2 of them. If Zelda is still 20 months away, they're going to need something.

I'd delay Zelda and make it a launch title for the next system. Have the next system start with a bang. Mario and Zelda. Sorry if that offends anyone, but I like Zelda more than the WiiU.

Edit - If they do release a Zelda for the WiiU, I'd make it a simpler one, like A Link Between Worlds.

Edit 2 - If they delay Zelda for the next console, wouldn't that mean it would be for the next portable too? Since they're sharing platforms now?
 

Cassovia

Member
Heck, the Wii U mention when talking about their next system, about how it has to "absorb" the Wii U architecture, NOT that they're reusing it, makes me more convinced of next portable being around Wii U, graphics-wise. It would also be great for many Wii U titles that are going to suffer sales-wise: they'd get a second occasion, AND would be good fillers for the first year and a half, especially if well spread across such period and not at the cost of too many brand new projects.

...but I think this is solving only the part of bigger problem. The real issue is there aren't many Wii U games that can benefit from it and what about next console? Is it going to be similar to Wii U and 3DS "next" or they will create another console with different architecture?

There is still an option that they want to wait with Wii U another 4 or 5 years, so they can launch successor to the Wii U with future handheld (not very realistic).
 

Faustek

Member
Does every Japanese sales thread devolve into a war between Nintendo and Sony fanboys?

See the positive side. At least there aren't anymore Microsoft fanboys in here.

That was beautiful.

I'd delay Zelda and make it a launch title for the next system. Have the next system start with a bang. Mario and Zelda. Sorry if that offends anyone, but I like Zelda more than the WiiU.

Edit - If they do release a Zelda for the WiiU, I'd make it a simpler one, like A Link Between Worlds.

Edit 2 - If they delay Zelda for the next console, wouldn't that mean it would be for the next portable too? Since they're sharing platforms now?

I'm actually afraid of that scenario. With GC I actually bought both versions. A similar scenario? Who am iI kidding I would buy both and be pissed that I was stupid enough to do it.
 

Shengar

Member
Edited out: Nesfe has the info beflow

lol this is comedy gold Nesfe :p Let me post it again

"translation:
1000yen upgrade for owners of Soul Sacrifice.
Also, owners of Soul Sacrifice with PS+ can play delta for Free."

01705a7b-s.jpg


zIf you post it again that's fine too..more the merrier lol
This is new to me, and depends on how well Sony advertised it, SSD actual numbers with both new retail copy, new digital, and upgraded digital might be not THAT bad after all. I think the actual number ranged between 55k-65k with digital number combined.
Capcom is so 2000 and late.

It's time for Youkai Watch collab.
One Piece one volume BD sales could easily curbstomped Yokai Watch All Volume BD sales.
That aside, Capcom really late to the party with this one.
Any explanations for the Soul Sacrifice drop?
The SSD promotion I quoted above. I'm not saying it radically changed everything, but it does makes possible that SSD have actual higher sales number with digital combined. 1000 yen upgrade for an expansion instead of full price? You are crazy if you love the game and pass that up.
 
I'm not sure if being 12 million units behind is "close to beating". :p People are putting too much importance on weekly hardware sales.

I was kidding... I want to see Vita "beat" 3DS even if it's just for one week to see Dave's reaction, I think he would explode in a joygasm :).
 
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