Psycho_Mantis
Banned
Jesus christ
I don't know how are we going to manage up to 6 more months of MH speculation
Oh god all those PS4 MH hopefuls are like some Nintendo fans wanting an exclusive AAA FPS from a third party, it has no sense to be made because the market is not there
That comparison would make sense if a third party had talked about how their AAA FPS was held back by only being on PS4/XBO in Japan.
wanting an exclusive AAA FPS from a third party
I'm not arguing whether MH on PS4 has a substantial fanbase or not. I have no clue. I'm saying Toukiden doesn't tell us the answer one way or the other. MH succeeding or flopping (or doing decent, okay, etc...) on PS4 would tell us that.Yes but brand power to whom. What makes you I or anyone think there's a substantial amount fanbase on the PS4 for MH. It's game that has never really existed in the west on consoles. There's no positive precedent either for the brand or similar games. Even the further away comparisons cap out at what MH currently sells and they have long establish fanbases on those platform.
The fact a competitor gameplay wise bombs massively does not lead to much credence that there's a deep thirst for ground up hunting action games on the PS4. That means it's selling entirely on it's brand that has never historically even existed on the platform.
Vena, pls. You should have known better, innit./shrug
I was just responding to a very poor comparison.
I'm not arguing whether MH on PS4 has a substantial fanbase or not. I have no clue. I'm saying Toukiden doesn't tell us the answer one way or the other. MH succeeding or flopping (or doing decent, okay, etc...) on PS4 would tell us that.
And yet, by that same logic, there's no way they'll make a Switch exclusive game.How do you think these sorts of business decisions are made. When your throwing in 10+ million (likely a lot more depending on how ambitious the project is) on a project your not going to go well we don't know how this is going to work out and we'll only know after we've potentially made large losses and thrown are companies breadth and butter revenue source down the gutter. Research including looking at games like Toukiden would have to inform your decision if your going to have a fighting chance of not cocking it up. At great risks and minimal information even data points like this would be worthwhile to you even if you were planning on going ahead.
How does this affect Monster Hunter.So what do people think of Senran Kagura's first week sales? It seems like it did worse than the mainline games, but it did do better than some other titles in terms of first week sales.
Ōkami;232870470 said:How does this affect Monster Hunter.
And yet, by that same logic, there's no way they'll make a Switch exclusive game.
I... don't think this is a good comparison.
First, Smash pretty much defined the genre worldwide long before PAS ever even began being made or formulated as an idea. So PAS bombing would have zero relevance to a franchise that already had worldwide appeal and repeated success. Second, one of these has Pokemon/Mario/Shulk, one of them doesn't. The brands PAS was trying to leverage are orders of magnitude less relevant than just having Pikachu on your roster.
Let's not lose our heads here though
Committing in absence of empirical data about what you're going to do is a risk of, your words "throwing [your] bread and butter revenue source down the gutter". With that choice of words, I thought you were arguing anit-risk.What logic I'm talking research data qualifiers. Interpretation is another question entirely.
Committing in absence of empirical data about what you're going to do is a risk of, your words "throwing [your] bread and butter revenue source down the gutter". With that choice of words, I thought you were arguing anit-risk.
That was obviously a joke in context, come on.
That was obviously a joke in context, come on.
So what do people think of Senran Kagura's first week sales? It seems like it did worse than the mainline games, but it did do better than some other titles in terms of first week sales.
Speaking about this, Takaki announced 320k copies sold between PS4 and Vita WW, with more copies sold on Vita. https://twitter.com/kenichiro_taka/status/845825842655637505
FW is decent, but depends on Marvelous' expectations obviously. They seem happy with it (unlike what happened with SK2 sadly).
This. MH may not have the legs it had during the PSP days, but history suggests it'll still do around double its FW at the end.Double Cross could catch retailers out of guard next weeks if they aren't prepared with shipments. Second week showed a strong hold and Golden Week isn't far. It's heading for a better LTD than what opening was suggesting, maybe close to 2m.
Wait, Peach Beach Splash was on Vita? I thought it was only on PS4.
It is - I believe those are Estival Versus sales.
Wait, Peach Beach Splash was on Vita? I thought it was only on PS4.
It is - I believe those are Estival Versus sales.
I don't know how are we going to manage up to 6 more months of MH speculation
6 months?
***
More seriously: Mario Sports Superstars is out this week in Japan. It's... I don't think it's going to do really well. Curious to see how that one will perform. Oh, and also the first Switch retail game since launch (Romance of the Three Kingdoms 13)... yeah, no need to wonder how that one is going to do.
Super Mario Run has been downloaded between 10-50 million times on Android since launch.
https://play.google.com/store/apps/details?id=com.nintendo.zara
Miitomo still at 5-10 million times, since forever
Fire Emblem Heroes at 1-5 million downloads
Super Mario Run has been downloaded between 10-50 million times on Android since launch.
Not sure if this letter is real or not, but apparently Dingo, the developer of Hatsune Miku: Project Diva series on PSP, Photo Kano and most recently Reco Love, are bankrupt. Their official website is inaccessible since days ago.
They had only 51 employees as of July last year and did quite a lot of games for that. Always sad to see small developers go.Not sure if this letter is real or not, but apparently Dingo, the developer of Hatsune Miku: Project Diva series on PSP, Photo Kano and most recently Reco Love, are bankrupt. Their official website is inaccessible since days ago.
Not sure if this letter is real or not, but apparently Dingo, the developer of Hatsune Miku: Project Diva series on PSP, Photo Kano and most recently Reco Love, are bankrupt. Their official website is inaccessible since days ago.
http://dingo.co.jp/
And that's how Switch's support from Koei Tecmo ended
Seriously now, it's a later port (1 month and a half) of a game that sold this much in its debut week (Famitsu)
30 million +/- 20 million is... quite the range.
Takao just mentioned this 3 days ago, weird.
They've announced a Vita version of this coming in May. That's despite the fact that RoTTK XII on Vita sold a total of 17k across 3 SKU's. I don't think you have anything to worry about.
I think it was obvious that my worry was sarcastic in this case![]()
And that's how Switch's support from Koei Tecmo ended
Seriously now, it's a later port (1 month and a half) of a game that sold this much in its debut week (Famitsu)
[PS4] Romance of the Three Kingdoms 13 with Power-Up Kit # <SLG> (Koei Tecmo) {2017.02.16} (¥9.800) - 9.752 / NEW <60-80%>
[PS3] Romance of the Three Kingdoms 13 with Power-Up Kit # <SLG> (Koei Tecmo) {2017.02.16} (¥9.800) - 2.430 / NEW <40-60%>
So, I doubt they're so worried about its performance that it will decide how they'll support it in the future.
Actually, strangely enough, Nobunaga's Ambition (the launch title) had a "fine" debut going with Dengeki's 2,000 copies, considering the context
PS3 Nobunaga's Ambition: Sphere of Influence with Power-Up Kit 20.483 20.483 Koei Tecmo 12/11/2014
PSV Nobunaga's Ambition: Sphere of Influence with Power-Up Kit 5.021 9.360 Koei Tecmo 5/28/2015
PS4 Nobunaga's Ambition: Sphere of Influence with Power-Up Kit 6.644 6.644 Koei Tecmo 12/11/2014
I.e. a port of a 2 years+ old game with some new content (DLCs) included the original release of which topped 20,000 copies sold at debut while the more "recent" version debuted with 5,000 copies. That's why I said it would've been a miracle for the game selling 5,000 copies in its debut week.
http://gematsu.com/2017/03/nis-announces-hakoniwa-company-works-ps4
NIS' Minecraft clone is PS4 exclusive.
Left without comment.
Actually, we don't know yet if it's only PS4. Not on Vita for sure, but if the leak comes from Dengeki PlayStation, it could still be on Switch as well, but of course DPS won't tell you that (something similar happened with Kamen Rider: Battride Wars II: announced on Dengeki PS for PS3, then it was revealed it was coming to Wii U too).