Lord_Byron28
Member
I wasn't 100% sure on launch lineup. Does he have control over what was released and what wasn't then?[Nintex] said:That's why it had such a bumpy start.
There's plenty of AR stuff out there so it isn't exactly new, that's what I was saying. And yes we can blame Konno since Nintendo put him forward as the 'face' of the 3DS, given all the interviews it's pretty clear that he was in charge of the Nintendo 3DS line-up.
Price is all Iwata or Nintendo sales department or both... also, when did we last hear from Sakamoto after Other M bombed? Not a single peep about the game, franchise or its creator since.(well, outside of that Team Ninja guy adding a Metroid stage to DOA)
Nintendo's sole reason for not launching the 3DS in 2010 was because they were convinced it would sell better in 2011 because they had more supply available. According to Iwata himself they're holding back games that are 'ready' to give other titles some space. A complete failure in judgment. Also, you can't keep blaming the tsunami, it certainly had 'some' effect on sales in that region but sales of other systems hardly changed.
I'm not sure if Retro would want to develop more DKC games. I believe Nintendo will have another Retro Studios 'incident' if they keep letting them pump out sequels. It would be best if they made something new or rebooted something else next.
Do we normally hear a lot from big Nintendo designers after they release a game? Typically, I thought they tend to do a lot of interviews around the game's release and we don't hear from them again until then. I do think Sakamoto's leash will be tightened and Metroid may go into hibernation but considering how much of a bomba M:OM ended up being I don't think he is super fucked. He still has created and designed many new and good selling games this past generation(Although I will say the lack of Wario Ware near 3DS launch might be a bad sign).
Outside of the post you just quoted I've never used the tsunami as an excuse so I don't know why you said I can't keep making that excuse(at least I'm 99% sure I haven't). I only said it was a factor among many. Also, had it been released during the holiday season I believe it would've been supply constrained. You're right it did fail to meet Nintendo's expectations but calling it a failure is different. I agree holding titles back to let 3rd party games sell well was a bad decision because for the most part it has affected sales of the 3DS. It may have benefited Layton and possibly SF4 but having fighters and racing games(two dying genres in Japan) as big launch titles was bad judgement.
I mean based on Iwata Asks it seemed to me that Retro had a lot of ideas that kept coming in towards the end of development. Also from what I understand Retro is capable of working on more than one game at once. While I agree Retro should be allowed more freedom, I don't think Nintendo would neccesarily allow them to completely abandon DKCR after it just sold a lot. Nintendo has the same teams develop Mario Kart, 2D Mario, Zelda, 3D Mario, etc and I don't think it's fair to treat Retro better than their other established studios that have made more better selling games than Retro. I do think Retro will be allowed more freedom and as I said I think they're capable of working on more than one project at once. I don't expect them to make DKCR trilogy and then move on but it wouldn't surprise me if Nintendo wanted them to release another one on their next system like NSMB DS, NSMB Wii and the inevitable NSMB 3DS.