• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 13, 2015 (Mar 23 - Mar 29)

It's not?

50k is damn near a rounding error, as far the world market goes.

10/10

Would read again.

I wanna say the 360 sold about 50K in its first week.

It's not?

50k is damn near a rounding error, as far the world market goes.

10/10

Would read again.

I wanna say the 360 sold about 50K in its first week.

50k LTD is beyond bad.

They released in September and it sold half of that 50k at launch. So yeah, its like 25k in what, 7 months? Which would be about 3.5k units a MONTH.




when looking at how pitiful the XBO is selling, 300 to 500 units a week(!), it isn't so bad was what I meant.
 
38./36. [3DS] Nanatsu no Taizai: The Seven Deadly Sins - Unjust Sin <ADV> (Bandai Namco Games) {2015.02.11} (¥6.145)

Nice hold considering all the new entries.
 

hiska-kun

Member
Sorry for the delay:

This week's releases {2015.04.02}

[PS3] [PSV] 3rd Super Robot Wars Z: Tengoku-Hen <SLG> (Bandai Namco Games) (¥8.716) (¥7.690)
EA2876DA-DE10-44AC-A456-34D19E91FBB4_zpsbvzssetb.jpg

8A5D6769-7174-410E-B8D6-51C92FF4F282_zps7ge3bsrb.jpg

[3DS] Xenoblade Chronicles 3D <RPG> (Nintendo) (¥3.996)

[PS4] Earth Defense Force 2025.1: The Shadow of New Despair <ACT> (D3 Publisher) (¥7.538)

[WIU] Rodea the Sky Soldier <ACT> (Kadokawa Games) (¥7.776)

First Day Sell-Through {2015.04.02}

[PS3] [PSV] 3rd Super Robot Wars Z: Tengoku-Hen <SLG> (Bandai Namco Games) - 50-60% both versions sold almost the same amount of copies, PS3 slightly above

[3DS] Xenoblade Chronicles 3D <RPG> (Nintendo) - 40% he heard that the shipment is above 100k

[PS4] Earth Defense Force 2025.1: The Shadow of New Despair <ACT> (D3 Publisher) - more than 50% selling just normal

[3DS] [WIU] Rodea the Sky Soldier <ACT> (Kadokawa Games) - 20% both versions at the same level, the shipment is not big
 

Faustek

Member
As I don't know the budget for the 3DS demake, I can't say what would denote a bomb. The Vita ports were probably cheaper to make, though.

I wonder why so many people call it a demake. Sure graphically it looks really crappy compared what we've gotten used to, even on the Vita. But still they added stuff.


  • Atelier Astrid plotline
  • Rorona Plus stuff
  • Difficulty Option

So demake sounds way to harsh for it. Or am I misinterpreting the word demake? as it isn't making it worse?

Ontopic: Don't think the audience for the Atelier series has gone. It has never been large.

[3DS] [WIU] Rodea the Sky Soldier <ACT> (Kadokawa Games) - 20% both versions at the same level, the shipment is not big

Wii version not there? Or is it packed in with the Wii U version?

packed in 1st print editions

Thanks.
 

ZSaberLink

Media Create Maven
While in the past even spin-offs managed to sell great at retail, sometimes even top the million seller bar like FFTactics, nowadays it´s gotten way harder.

FFTactics was also a brilliant game, so it's probably not the most fair comparison to other FF spin-offs =).

Anyways, back to the discussion I started, I wouldn't be surprised if the 3DS drops some this year, but if it's anything above 2.5M, I'd say that's a pretty big success for a console in its fifth year (and would put it over 20M).
 
Assassination Classroom (3DS) sold out on both Yodobashi and Bic Camera while on Amazon.jp is priced 7,000yen :eek:


damn, I should have bought it on D1....
 

Eolz

Member
Xbox: 123,929 / 500,000
Xbox 360: 62,135 / 1,650,000
Xbox One: 25,764 / 49,107

I'm still surprised at the Xbox getting 120k+ FW. Did they have some sort of different marketing, or was japan just more receptive back then?
 

ZhugeEX

Banned
I'm still surprised at the Xbox getting 120k+ FW. Did they have some sort of different marketing, or was japan just more receptive back then?

Well PS2 sold 980,000 units in two days and Gamecube sold 300,000 units in 2 days.

So 123k isn't exactly great when you look at the console launches back then. Not to mention that LTD sales are only 500k.
 
I'm very interested to see how Atelier Rorona performs on 3DS. It's pretty surprising to see it show up on COMG, since none of the Vita versions showed up before release (and sold up to 30k FW).

I suspect the reason it showed up is because of the last minute delay (i.e. these were the people that were going to buy it before it was delayed).

Still, 10 pre-orders already is more than I'd have expected. I'm wondering whether it'll have cost more than the Vita ports to make, because while those are a literal just porting of everything across from PS3 -> Vita while this is more "from the ground up" re-building, with an obvious base to work on.

Good idea to move the release date though. Would've gotten destroyed on the 26th.
 

kswiston

Member
I'm still surprised at the Xbox getting 120k+ FW. Did they have some sort of different marketing, or was japan just more receptive back then?

The system launched with Dead or Alive 3, which was pretty popular at the time. DOA3 had close to a 70% attach rate that first week.
 

Eolz

Member
Well PS2 sold 980,000 units in two days and Gamecube sold 300,000 units in 2 days.

So 123k isn't exactly great when you look at the console launches back then. Not to mention that LTD sales are only 500k.

Yeah, that put things in perspective, but GC was still a japanese system, and PS2 was, well... the PS2.

The system launched with Dead or Alive 3, which was pretty popular at the time. DOA3 had close to a 70% attach rate that first week.

I see. Didn't remember it being that popular back then.
 
Well PS2 sold 980,000 units in two days and Gamecube sold 300,000 units in 2 days.

So 123k isn't exactly great when you look at the console launches back then. Not to mention that LTD sales are only 500k.

the funny thing is, back in the day, Xbox poor sales were justified as "japanese don't like western products (false) and western games (more true)"

and now western games on PS4 are selling very well... :D
 

horuhe

Member
Another anime tie-in selling more than expected on 3DS -after The 7 Deadly Sins.

Well, it'd not be that far from the average the series is having on PSV.

Would that mean that anime/otaku games that saw PSVita as home, could possibly migrate to NX in the near future?
 

Takao

Banned
Would that mean that anime/otaku games that saw PSVita as home, could possibly migrate to NX in the near future?

Why would two shonen IPs like Assassination Classroom (which is going through a huge push right now: anime premiere in Jan and live action movie in March) and Seven Deadly Sins indicate that? I can't imagine there's a tonne of overlap between the audience buying those and say, Love Live, or something.

As an aside, neither of those 3DS games look particularly good. I know Famitsu gave the Assassination Classroom game a weak review, and when they give a weak review to a Bamco game, it usually deserves it.
 

casiopao

Member
Why would two shonen IPs like Assassination Classroom (which is going through a huge push right now: anime premiere in Jan and live action movie in March) and Seven Deadly Sins indicate that? I can't imagine there's a tonne of overlap between the audience buying those and say, Love Live, or something.

As an aside, neither of those 3DS games look particularly good. I know Famitsu gave the Assassination Classroom game a weak review, and when they give a weak review to a Bamco game, it usually deserves it.

Well, there are zero platform for those games except for NX in the future? Unless if they are simply going to make the game for Smartphone.(We know there are no continuation of Vita here.)
 

Arzehn

Member
Kancolle Collection preorders on comgnet are actually impressive. It's gaining like 4-6pts a day for some reason despite being months off still. Not sure what's going on...
 
Well, there are zero platform for those games except for NX in the future? Unless if they are simply going to make the game for Smartphone.(We know there are no continuation of Vita here.)

Vita hardware can survive for another 3-5 years easily considering 3DS horse power and its games compared to Vita(and i expect NX hardware horse power will be close or little better than Vita mostly). Slowly developers might migrate to smartphones i think in 5 years.
 

casiopao

Member
Vita hardware can survive for another 3-5 years easily considering 3DS horse power and its games compared to Vita(and i expect NX hardware horse power will be close or little better than Vita mostly). Slowly developers might migrate to smartphones i think in 5 years.

Well, it depends i guess? If Vita hardware sales does pick up more than the current number in these upcoming years, maybe it can handle around 5 years later but if it is not. I think the most would be simply 3 years and it is done.(Except for Visual novel i guess?)

It also depends on how much the damage the smartphone market will do to handheld there.

If they can coexist together, i can see some niche title staying together on NX.
 
As someone who considers NX unofficially the codename of the console (well both, but leaning more to the console which is what comes to mind first), I'm so used to addressing the handheld as 4DS that my mind is confused. :p
 
Well, there are zero platform for those games except for NX in the future? Unless if they are simply going to make the game for Smartphone.(We know there are no continuation of Vita here.)

they'll go on home (PS4), it's more than 20 years third parties ignore nintendo platforms except the spike due to the DS, so I can't imagine they go back to develop on N platforms just because there will be only one handheld on the market
Many developers want a home reinassance in Japan, and just one handheld to develop for might be a good excuse to switch to PS4, getting the old role PS1 and PS2 had in the past.
 

AniHawk

Member
they'll go on home (PS4), it's more than 20 years third parties ignore nintendo platforms except the spike due to the DS, so I can't imagine they go back to develop on N platforms just because there will be only one handheld on the market
Many developers want a home reinassance in Japan, and just one handheld to develop for might be a good excuse to switch to PS4, getting the old role PS1 and PS2 had in the past.

the question being poised isn't regarding the developers who make games with the western market in mind. the kinds of games that are selling in japan and are fairly focused on the japanese market aren't going to turn up on the ps4 in spades if nintendo can sell another 15m+ units in japan. i think that next gen you'll see that largely, those weird niche japanese games, plus a lot of the anime adaptation stuff that was on vita and 3ds are going to be largely nx and smartphones, and probably ps4 too. i really doubt the shrinking console space is really where these developers are secretly wanting to be, cursing their days on 20m+ selling hardware with the ds, psp, and soon-to-be 3ds.

i'm someone who believes that nx is the codename for a library available across different kinds of hardware though, including a handheld and a console variant.
 

Vena

Member
they'll go on home (PS4), it's more than 20 years third parties ignore nintendo platforms except the spike due to the DS, so I can't imagine they go back to develop on N platforms just because there will be only one handheld on the market
Many developers want a home reinassance in Japan, and just one handheld to develop for might be a good excuse to switch to PS4, getting the old role PS1 and PS2 had in the past.

Doesn't matter what the developers want if the audience and market doesn't exist. People aren't going to move to the consoles they have already not chosen to move to just because the 3DS retires its 18 million install base with new software, they'll move on to mobile entirely unless Nintendo sells another 10-15 million units.
 

casiopao

Member
they'll go on home (PS4), it's more than 20 years third parties ignore nintendo platforms except the spike due to the DS, so I can't imagine they go back to develop on N platforms just because there will be only one handheld on the market
Many developers want a home reinassance in Japan, and just one handheld to develop for might be a good excuse to switch to PS4, getting the old role PS1 and PS2 had in the past.

Wanting a home console reinassance is not 100% guaranteed to happen though. If NX still sells around 15 mill in Japan, most JP developers are surely still going to support the system.

After all, what platform JP devs will be able to sell millions of copies of their games if it is not on handheld nowadays. We see PS3 had only a few million seller in its whole life right?
 

Nyoro SF

Member
Kancolle Collection preorders on comgnet are actually impressive. It's gaining like 4-6pts a day for some reason despite being months off still. Not sure what's going on...

It would not surprise me if the sales for this game were really unexpectedly high
 

Sandfox

Member
they'll go on home (PS4), it's more than 20 years third parties ignore nintendo platforms except the spike due to the DS, so I can't imagine they go back to develop on N platforms just because there will be only one handheld on the market
Many developers want a home reinassance in Japan, and just one handheld to develop for might be a good excuse to switch to PS4, getting the old role PS1 and PS2 had in the past.

Those games would go mobile before PS4.
 

small44

Member
Vita hardware can survive for another 3-5 years easily considering 3DS horse power and its games compared to Vita(and i expect NX hardware horse power will be close or little better than Vita mostly). Slowly developers might migrate to smartphones i think in 5 years.

But which dtudios actually use this power
 
Vita hardware can survive for another 3-5 years easily considering 3DS horse power and its games compared to Vita(and i expect NX hardware horse power will be close or little better than Vita mostly). Slowly developers might migrate to smartphones i think in 5 years.

3-5 years easily? I don't think so. PSV will likely decrease hw-wise YOY, after a small decrease last year, and software doesn't seem to keep up. Some games already shown how the fanbase is more than willing to migrate elsewhere (Senran Kagura, OPM3, SAO), and there's no way PSV will be active in the market in 2019.

Would that mean that anime/otaku games that saw PSVita as home, could possibly migrate to NX in the near future?

It'd be interesting where those niche developed will go if Sony is not bothering in releasing another handheld platform. Probably PS4, and perhaps that's why we're seeing some efforts in this direction (e.g. Senran Kagura, Neptunia). There shouldn't be any reluctance in going towards the next Nintendo handheld, if any, though; Nintendo handhelds has shown to be capable enough in hosting third party software.

Why would two shonen IPs like Assassination Classroom (which is going through a huge push right now: anime premiere in Jan and live action movie in March) and Seven Deadly Sins indicate that? I can't imagine there's a tonne of overlap between the audience buying those and say, Love Live, or something.

As an aside, neither of those 3DS games look particularly good. I know Famitsu gave the Assassination Classroom game a weak review, and when they give a weak review to a Bamco game, it usually deserves it.

The fact that they don't look particularly good shouldn't matter a lot here. I always keep reading this for anime tie-in on 3DS (e.g. Attack on Titan); the fact, though, that they're able to sell well over time, it should be a signal that they're not so bad (otherwise word-of-mouth would cut their legs, as happened a lot of time). As long as I know, for example, The Seven Deadly Sin is an average game, good enough to entertain fans of the IP. And let's not pretend that the average quality of anime tie-ins has always been great, because it's not true.

they'll go on home (PS4), it's more than 20 years third parties ignore nintendo platforms except the spike due to the DS, so I can't imagine they go back to develop on N platforms just because there will be only one handheld on the market
Many developers want a home reinassance in Japan, and just one handheld to develop for might be a good excuse to switch to PS4, getting the old role PS1 and PS2 had in the past.

PS4 has yet to prove to be able to get the role PS1 and PS2 had at that time, and market forces suggest that it won't be the case. Developing on PS4 is costly, and returns might not be enough. I can't imagine Compile Heart putting the same quantity on PS4 with respect to PSV, for example.

Anyway, there's not reason to avoid a handheld that might be able to sell well, and might be cheap to develop, unless there are agreements with the hw manufacturer (which exist, as clearly shown Sony).
 
Top Bottom