You're right.JoshuaJSlone said:Ahh, good to get some of the unseen data. However, one correction: by looking at Layton and Nintendogs numbers, those appear to go through only March 27.
My bad again.
*hangs head*
You're right.JoshuaJSlone said:Ahh, good to get some of the unseen data. However, one correction: by looking at Layton and Nintendogs numbers, those appear to go through only March 27.
Correct me if I'm wrong, but this game wasn't even announced until it was canceled?Chris1964 said:Edit: Momotaro Railway 2012 for Wii had the faith of Disaster report 4.
It was announced.lunchwithyuzo said:Correct me if I'm wrong, but this game wasn't even announced until it was canceled?
Alrus said:With what kind of software? SCEJ hasn't put out a huge game in a long time. Sony's first party output is massively geared toward the west, it doesn't sell that well in Japan. I know there will be some third party game but unless one of them is MH I don't think they'll make the NGP explode right out the gate...
Did you check for any kind of errors?donny2112 said:Okay, got them all translated. Do we want to post it, yet, or wait until Top 1000? Kind of don't want to make GEIMIN mad and them not post 501-1000 or something. :lol
Bebpo said:You'd think first parties would hire more and more people and build massive dev teams to ensure some first party hits, make launches safer, and fill 3rd party gaps, but strangely it doesn't seem to happen in Japan. Even Nintendo could use some of their billions and build a few new studios to have more games in development, but it doesn't happen.
Odd. Especially since the benefit of successful systems seems to far outweigh any costs.
Mrbob said:This is a good question...what the heck is SCEJ doing? Why is their output so meager compared to western Sony studios? I know there are more Sony western studios but it seems like these studios can pop out 2, maybe 3 games before SCEJ studio gets done with one.
They still have at least 4 (Team ICO, Team Saru, Team Siren, Team Loco), plus Polyphony Digital. I don't think the Japan studio is smaller than before or anything, but they definitely haven't grown like western branches have and they're also releasing fewer games this generation. Part of that is probably due to the Worldwide Studios reorganization, which really seems to have decentralized power within the company to outside Japan.Takao said:SCEJ doesn't have many internal teams anymore.
But they work with tonnes of Japanese studios for unique games.
That the other SCE teams ignore the existence of.
http://www.morningstar.co.jp/portal/RncNewsDetailAction.do?rncNo=458067Chris1964 said:For value I used estimates from FY. Did we get exact numbers from that site?
Chris1964 said:Did you check for any kind of errors?
OK, I just started working with it. I'll do an extended check.donny2112 said:Checked to make sure that all the LTD sales were > than the last reported MC LTD. That's about it, though.
Let's say you add 1000 new jobs, with an average of $60,000 a year salary. That's an additional 60 million dollars in annual payroll expenses for your company. $600 million over 10 yearsBebpo said:You'd think first parties would hire more and more people and build massive dev teams to ensure some first party hits, make launches safer, and fill 3rd party gaps, but strangely it doesn't seem to happen in Japan. Even Nintendo could use some of their billions and build a few new studios to have more games in development, but it doesn't happen.
Odd. Especially since the benefit of successful systems seems to far outweigh any costs.
Wages aren't an overhead, they're a cost of production. More workers = more games = more revenue. Which should, if managed correctly(which Nintendo tends to do very well with its software), increase profit or at the very least balance out.GaimeGuy said:Let's say you add 1000 new jobs, with an average of $60,000 a year salary. That's an additional 60 million dollars in annual payroll expenses for your company. $600 million over 10 years
Part of the reason Nintendo does as well as it does I think is because it is such a lean company. It keeps overhead and annual "mandatory" costs down.
Kurosaki Ichigo said:This will get lost when full tops are posted so I'll share some funny/interesting/niche numbers from the yearly top 500:
· The Konami baseball clash between realistic Spirits and the cartoony Pawapuro on the PSP/PS3 ends up with PSP leading on the realistic one and PS3 on the cartoony one. Kinda puzzling or explainable that both were the first time they hit those platforms:
PSP Pro Baseball Spirits 2010 - 215k
PS3 Pawapuro 2010 - 210k
PSP Pawapuro 2010 - 176k
PS3 Pro Baseball Spirits 2010 - 165k
· Machi-Ing Maker 3, some obscure series from D3, hit PSP in January last year, normal priced for a PSP game (it was part of the 2000Y budget line on PS2), its first week result was:
5,526 copies off a 7,000 shipment
But in the entire year its at...76,399! It made me think of EDF2 Portable from this very thread where it takes a formerly cheap series from PS2 into a PSP normal priced entry with success. Its not unprecedented for this series to have good legs because the first from D3 on PS2 also had a 5k first week for a 141k LTD although the sequel Machi-ing 2 only did 26k, both budget-priced.
· The Hakuouki cash-cow for Idea Factory. Yes, Idea Factory has a cash-cow with the girl-oriented ADV series Hakuouki. In 2010 they sold 247k Hakuouki games between 6 games (3 PSP, 1 NDS, 1 PS2, 1 PS3). One of the PSP ones was released in 2009 and its accumulated LTD is 81k, the rest were new releases.
· Another not-well-known franchise, Nobunaga's Ambition from Koei, had a PS3 entry (Way of Heaven) do 106k (from a 33k first week) which was the first time it went over 100k since 2003 with the Memories entry on PS2.
· Yet another good return of a niche series, Pop'n Music, had a PSP entry (Pop'n Music Portable) in February and its budget re-release in July, which combined did 104k (64k original + 40k budget) which is the first time it crossed 100k since the very first on PS1 in 1999 (numbered entries on PS1, DC and PS2 went on to Pop'n Music 14 failed to reach 100k).
· Weirdly enough timing, PSP budget re-releases of GTA Vice City Stories and GTA Liberty City Stories sold 37k and 34k respectively for 102k and 149k totals...that makes both budget re-releases beat their original release which were 98 and 136k respectively.
I'm sure there's lots more people will be pointing out soon.
Wow.lunchwithyuzo said:Minna no Susume totals from the MC500 (plus their original release sales from last year's MC1000)
One Piece Unlimited Cruise Episode 2: 76,270 (109,859)
One Piece Unlimited Cruise Episode 1: 70,504 (147,604)
Momotaru Dentestu 16: 57,871 (97,620)
DBZ Budokai Tenkaichi 3: 45,364 (33,869)
Muramasa: 42,808 (48,088)
428: 18,476 (75,126)
Arc Rise Fantasia: 16,898 (49,052)
Chris1964 said:We have a new competitor.
Azalyn estimates 300k for SRWZ2 and 70k for P2.
Takao said:I predict those images were Ni No Kuni bomba bins.
gerg said:No, it's a comparison of the Ni No Kuni and Pokemon typing game boxes.
Too low to be true.lunchwithyuzo said:Minna no Susume totals from the MC500 (plus their original release sales from last year's MC1000)
One Piece Unlimited Cruise Episode 2: 76,270 (109,859)
One Piece Unlimited Cruise Episode 1: 70,504 (147,604)
Momotaru Dentestu 16: 57,871 (97,620)
DBZ Budokai Tenkaichi 3: 45,364 (33,869)
Muramasa: 42,808 (48,088)
428: 18,476 (75,126)
Arc Rise Fantasia: 16,898 (49,052)
Celine said:Too low to be true.
100K+ is quite good for a sound novel.
Mm yes , he mixed it with another Dragon BallCeline said:Too low to be true.
Chris1964 said:Azalyn estimates 300k for SRWZ2 and 70k for P2.
Celine said:EDIT4:
FF13 came out on 17 Dec. 2009, sold only 104K in all 2010 :-\
I should probably add the first week and initial shipment numbers of some of the rereleases to the list.lunchwithyuzo said:Minna no Susume totals from the MC500 (plus their original release sales from last year's MC1000)
One Piece Unlimited Cruise Episode 2: 76,270 (109,859)
One Piece Unlimited Cruise Episode 1: 70,504 (147,604)
Momotaru Dentestu 16: 57,871 (97,620)
DBZ Budokai Tenkaichi 3: 45,364 (33,869)
Muramasa: 42,808 (48,088)
428: 18,476 (75,126)
Arc Rise Fantasia: 16,898 (49,052)
No and we won't post it before geimin uploads full top 1000.Orgen said:Is there a thread for the 2010 Media Create top 500?
You're right. Got them mixed up, although the shipment numbers are accurate.Chris1964 said:^^^
These numbers are from Famitsu.
Chris1964 said:No and we won't post it before geimin uploads full top 1000.
Maybe after Golden Week.Orgen said:Ok. And when will geimin upload full top 1000 approx.?
Spiegel said:3DS 28,252
PSP 23,846
PS3 22,265
Wii 8,122
DSi LL 7,724
DSi 6,809
Xbox 360 1,898
PS2 1,261
DS Lite 423
PSP go 207
http://www.4gamer.net/games/117/G011794/20110420051/
If PSP is still supply constrained then that's just massive fail on Sony's part.Kyoufu said:wat?
Is Sony not shipping more PSPs for Japan or something?