BladeoftheImmortal said:
so they'd effectively be halving their user bases.
This makes no sense to me. How? Friends would get it on the same platform, and have no issues whatsoever. Non friends would get it on whatever platform they prefer or already own, and chances are they'd find lots of people to play with regardless of version. MonHun gatherings would have 3DS and NGP sides so there's no confusion. How is this "halved userbase" affecting anything whatsoever? The random stranger at the subway won't have the same version as me and we can't play and that's a big deal how, if the dude next to him is likely to have my version? And how will they "stangate" from there, what's the reason people wouldn't buy and promote sequels like they have done so far?
Even if you mean in terms of online play, which isn't the series' focus so far, how come other multiplatform games do just fine then? Hell, MHTri on Wii has like 2000 people online after all this time in region locked EU servers alone which is plenty and makes it very easy to find people to play with on any rank (surprisingly enough). The portable userbase would have to get much much much much less than "half" to really affect anyone. Oh and they'd have to disappear, not just be on another platform.
Not to mention that Capcom could, if they wanted, use their own online servers (so they can charge fees again in Japan) and have all versions connect to the same servers with cross platform play. FFXI got close enough to that to make it seem possible... If PC to console crossplatform is possible then so is console to console and unless the other company's brand appears in-game, when it has no reason to, I doubt they can be legally forbidden from doing this, if they see a reason to do it at all.
As for your suggestion for an enhanced port to NGP then a full sequel to NGP, why not an enhanced port to 3DS then a sequel to 3DS? Both cases will require a similar effort so other than keeping the same brand, which makes no difference to a MonHun fan since they will need a new system anyway, why not just a sequel on both NGP and 3DS, then an enhanced G expansion as usual to maximise sales down the road (since they're likely to suffer from the lack of an install base initially)? And if one platform does underperform, they could just focus on the other for the expansion and future sequels. The fans, rather than a guestimate, will have spoken in that case. I don't see a compelling reason to not even try this. The underperforming platform could be a surprise, even. But yeah I really don't see why people act like it can only be a success on Sony portables when it pretty much became a success despite the platform it was on, which was the only platform it could be ported to at the time, helping revive it.
A late downport makes less sense since everyone who wanted the game would have already chosen the platform with it on it by then and the people who bought it for that platform would have trouble finding others to play with so it wouldn't easily cultivate an audience there, like it can do if it's launched simultaneously and fully featured.
Every non 1st party franchise under the sun has migrated to one or more platforms when the time was right, and there's been a continued trend for multiplatform releases recently, from Capcom as well as others, why is Monster Hunter not allowed to even try? Even if it somehow goes so wrong (which I still doubt would affect the overall performance of the title), it's not something they can't fix with the next G release or the next sequel. What better time to try this than a new generation of systems?