did imageepoch ever really exist?
Image what
did imageepoch ever really exist?
Yes, a lot of the creative headstaff (Pacini for example) from Metroid left. And Kelbaugh wanted to make a DK game, which led to us getting Returns and then, later, Tropical Freeze. Returns sold ~5 million units, more or less three times that of Prime 3, but it was also built from scratch.
I don't think there's anything to indicate that they stopped making Metroid because it was losing money or anything, and just that they lost the talent interested in making it.
did imageepoch ever really exist?
believe it or not, that's wrong. DKCR was built on the Metroid Prime engine. they just locked the camera on the side to make it a 2D sidescroller.
people have reverse engineered these games and there's a ton of things similar in the engines. it's hard to believe but it's how it is (like how F-Zero GX used Monkey Ball's engine, etc.)
Talking about DKCR, do we have an updated LTD for the 3DS version? I remember it selling pretty well in Japan.
Erm. Almost no one in Japan sells stuff at RRP at retail unless you shop at big chains which don't care. Even then there are usually good loyalty discounts via points or whatever. If you go to game stores in particular, you can get really good discounts day 1. Also, just look at how Amazon prices stuff. Everything is usually 10% off or more on pre-orders.
Buying digital in Japan is a raw deal because there are so many better deals out there on retail.
That's normal - it's exactly same in Europe - only big market where everything is RRP is America for some unknown for me reasons.
Media Create's White Paper (that includes the annual top 1000 2014) has been released in Japan. I've been checking some libraries to take a look (and photocopies). But it seems no one has bought it yet.
That's normal - it's exactly same in Europe - only big market where everything is RRP is America for some unknown for me reasons.
Manufacturer-imposed or collusion-based price fixing would presumably violate EU competition law.
Yeah EU forbids manufacturer to fix a retail price afaik. That's why you never get hardware pricing in stuff like EU directs.
Oh!Ok, I just went to a book shop and I found Media Create White Book 2015.
Media Create Sales: New 3DS Cover Plates 2014
01. Yo-kai Watch: Jibanyan (Plate No. 054) - 18.274
02. Monster Hunter: Poogie (Plate No. 038) - 6.857
03. Yoshi (Plate No. 004) - 6.447
04. Pokemon Omega Ruby / Alfa Sapphire (Plate No. 040) - 5.645
05. Mario (Plate No. 001) - 5.410
Media Create Sales: Amiibo December 2014
01. Amiibo Link - 39.399
02. Amiibo Mario - 39.274
Link outselling Mario is a little bit of a surprise. I suppose this was in the height of Hyrule Warriors time, so people would be after the Spinner among other things, but even so...
Link outselling Mario is a little bit of a surprise. I suppose this was in the height of Hyrule Warriors time, so people would be after the Spinner among other things, but even so...
I think "outselling" is perhaps the wrong way to see that - it's a 125-unit difference, so it's barely a statistical fart - when the interesting thing is that Link was even at all competitive with Mario in the first place. I'd have expected Mario/Kirby/Pikachu in the top three, with Link down in the fourth place occupied by Pikachu (with that difference in sales) so it's interesting that his figure is essentially one of the top-sellers alongside Mario.
why? it's the hardcore Nintendo fans buying amiibos, this is exactly the demographic where Link excels at
Captain Toad > Hyrule Warriors > Donkey Kong TF
Because nobody asked for a sequel.I wonder why Tropical Freeze suffered such a massive drop in sales compared to DKCR. I mean a drop was expected but to go from close to a million copies to barely over a 100k is very steep.
As you can see at a glance, the sector in red representing the U.S. and Canada accounts for a significant portion: 63 percent. The sell-through proportion of the total shipment is approximately 70 percent in each of Japan, U.S. and Canada, and Europe while it reaches 90 percent in Australia.
That's normal - it's exactly same in Europe - only big market where everything is RRP is America for some unknown for me reasons.
Manufacturer-imposed or collusion-based price fixing would presumably violate EU competition law.
Yeah EU forbids manufacturer to fix a retail price afaik. That's why you never get hardware pricing in stuff like EU directs.
Sounds like Europe is very much like Japan then. I'm not sure what Pennywise was referring to in that case. As long as retailers can set their own prices, there will be price drops in any competitive market.
Total amiibo shipment up to December 31st, 2014 - 5.7 millions
Regional Shipment Breakdown
US + Canada - 3,591,000
Europe - 1,311,000
Japan - 627,000
Australia - 171,000
Regional Sellthrough Breakdown
US + Canada - 2,513,700
Europe - 917,700
Japan - 438,900
Australia - 153,900
Total Japan Top 10 - 208.631
The others - 230,269
Nintendo uses Media Create as a Source, so these numbers must be accurate.
Maybe DKCR difficulty scared away potential buyers for the sequel?I wonder why Tropical Freeze suffered such a massive drop in sales compared to DKCR. I mean a drop was expected but to go from close to a million copies to barely over a 100k is very steep.
Maybe DKCR difficulty scared away potential buyers for the sequel?
God Eater Vita - ~424k
God Eater PSP - ~236k
Manufacturer-imposed or collusion-based price fixing would presumably violate EU competition law.
Sounds like Europe is very much like Japan then. I'm not sure what Pennywise was referring to in that case. As long as retailers can set their own prices, there will be price drops in any competitive market.
My understanding is that in the west some retail agreements allow retailers to return unsold stock back to distributors within a certain period, so they're more willing to agree to more terms set by distributors with regards to pricing and higher order volume. In Japan retailers buy stock outright, so anything that is shipped into the retail channel can be considered a sale for the distributor. That's probably why no one feels obligated to sell at RRP unless it's a huge title which will definitely sell out regardless.
Big chains can sell at RRP because they cater to casual shoppers who probably aren't going around comparing prices, so there's no reason for them to make less money, but in places like Akihabara where the entire district is filled with game speciality stores, the competition is really tough, so to attract customers stores tend to discount stuff pretty heavily even at launch. That's where people who are price conscious tend to shop.
I'm sure from a publisher perspective they would LOVE to be able to regulate prices, but Japan has been historically against stuff like this. With lawmakers going after price fixing and refusing to legislate against used games and so on. It's good for consumers though.
It would violate EU law and as a side note Nintendo was fined 149 million euros back in 2002 for being dicks about retail pricing so I don't think game companies are particularly interested in pursuing that type of arrangement in the EU.
Actually, there's a problem. A total of 18 amiibos released in Japan in 2014. So, those 230,269 units would have to be splitted across 8 amiibos. The average would be 28,784, which is...impossible, considering how 10th is slightly over 13,000. It all depends on that "approximately", I suppose.
Nintendo said:This is a pie chart indicating the regional shipment breakdown of amiibo from its launch until the sixth week of this calendar year.
Ok, we can't extrapolate from here.
Well, it seems like shit is starting to get real, after all!
Also: it always surprise me how amiibos are selling much better in Europe and MUCH MUCH better in US than in Japan.
For me it's surprising the disaster the cover plates have been lol
Just the Yo-kai Watch one (that was released in December 13th) sold decently.
We need more data and the following months for an Amiibo trend in Japan.
God Eater's popularity is on the rise I see
It's the same game (God Eater 2), the original did about the same on the PSP. So it's more stable than on the rise.
GE : 618k
GE2 : 660k
Does GE2 figure include digital?
GE : 618k
GE2 : 660k
Does GE2 figure include digital?
Can you provide numbers for all three if you can please?
Would also love a Taiko 1 and 2 Wii U update.
Why did Nintendo make such a big deal about amiibo if they expected it to be such a small (relatively) part of their revenue.
EU competition law is of course against concerted practices that would restrict competition (Article 101 TFEU); are RPM agreements illegal per se? This debate is still on-going[. Individual Member States, though, might regulate markets differently. In the book industry, fixed book price agreements are mandatory by law, so the retail price must be decided by the publisher itself; e.g. Lang Law in France, and other similar laws in many other European countries. Therefore, individual Member States might have different takes on the pricing decision process in retailing, also in other industries.
And I'm not sure why you bring up your book example since it pertains only to that specific industry, so for RPM to be considered legal with regards to games the lawmakers in those individual states would have to pass laws similar to Lang Law with the intent to allow publishers to control resale price. I don't think that would go over well.The above analysis reflects that, despite the intense economic and legal debate in the European Union that followed the 2007 U.S. Supreme Court decision in Leegin, the approach to RPM by EU competition law enforcers has not substantially changed.
Do not get confused. RPM does not imply collusion, and the vice versa is true as well. Nintendo was fined because it was preventing with other companies the free trade across Member States, which is of course illegal under EU rules.
I wonder why Tropical Freeze suffered such a massive drop in sales compared to DKCR. I mean a drop was expected but to go from close to a million copies to barely over a 100k is very steep.