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Media Create Sales: Week 25, 2015 (Jun 15 - Jun 21)

ZhugeEX

Banned
Hmm, you're right actually.
So maybe only Minecraft.

So it's just a case of finding out whether Minecraft was a one off and Famitsu don't actually list digital only releases?

Or if Famitsu track digital only releases but they just don't chart?

I'd say the second one is unlikely, but I'd like to see some evidence to back that up as well.
 
Thanks! Didn't know the exact title.

Now, it'd be fantastic if you (or other Japanese 3DS/Wii U owners) could post the 3DS/Wii U only (no VC) All-Time eShop Chart :D

Not that much different though...
01. Animal Crossing: New Leaf
02. Pokémon Dream Radar
03. Monster Hunter 4
04. Pokémon Link: Battle!
05. Bike Rider DX
06. Puyo Puyo!! 20th Anniversary Mini Version
07. Super Smash Bros. for Nintendo 3DS
08. The "Denpa" Men: They Came by Wave
09. Kirby Fighters Z
10. Monster Hunter 4G
11. 3D Classic: Kirby's Adventure
12. Bike Rider DX 2
13. The "Denpa" Men 2: Beyond the Waves
14. Shaun the Sheep 3D
15. Touch Battle Tank 3D 2
16. BoxBoy
17. Gunman Clive
18. Tomodachi Life
19. The Denpa Men 3: The Rise of Digitoll
20. Solitiba (ソリティ馬)

I don't have JP Wii U so cannot check it
 

test_account

XP-39C²
Wouldnt it be possible to contact Famitsu/Enterbrain and get clearification regarding ther download sales tracking?

For me, unless there is some confirmation around them, i see them as purely estimated sales.
 

ZhugeEX

Banned
Wouldnt it be possible to contact Famitsu/Enterbrain and get clearification regarding ther download sales tracking?

For me, unless there is some confirmation around them, i see them as purely estimated sales.

Ok got some clarification

This digital sales come from a monthly retail and digital Top 30 Ranking. That means that if the game doesn't chart in that ranking, there's no way to know its digital sales. So, a game can sell decently digital, but if it doesn't reach the 30 position in that ranking, there's no way to know how well or bad is selling digital.

So this means that if it's not in the combined physical+digital top 30 then you won't see the game in the download only list.
 

Busaiku

Member
Well, Box Boy would have had to average 24k each month, unless it got a ridiculously large spike this month.

Guess we do have to wait on that.
Just not seeing it how though.
 

test_account

XP-39C²
Ok got some clarification

So this means that if it's not in the combined physical+digital top 30 then you won't see the game in the download only list.
I see. I have to admit that i was thinking more about the numbers that are reported, if those are accurate or not. There doesnt seem to be any clarification about that. They are also called "estimates".
 

duckroll

Member
Well, Box Boy would have had to average 24k each month, unless it got a ridiculously large spike this month.

Guess we do have to wait on that.
Just not seeing it how though.

Are you talking about total digital sales or digital sales on the Japanese eShop alone?
 

ZhugeEX

Banned
I see. I have to admit that i was thinking more about the numbers that are reported, if those are accurate or not. There doesnt seem to be any clarification about that. They are also called "estimates".

Everything in this thread is an estimate haha.

The issue, as you say, is if the methodology used to track digital sales is as accurate as the methodology they use to track retail sales.
 

ZOONAMI

Junior Member
tumblr_nppg185v371qkghkro1_540.png

All I can really see here is vagina.
 

test_account

XP-39C²
Everything in this thread is an estimate haha.

The issue, as you say, is if the methodology used to track digital sales is as accurate as the methodology they use to track retail sales.
Well, sure :) But the retail sales are also based on real sales data (+ estimates on top of that), while the download charts might be purely estimation. From what i can see, the only way that they can get real sales numbers is by getting them from the publishers, or directly from Microsoft, Nintendo and Sony. And if they do that, they should have gotten the exact sales numbers (in other words, no need to estimate anything).
 

ZhugeEX

Banned
Well, sure :) But the retail sales are also based on real sales data (+ estimates on top of that), while the download charts might be purely estimation. From what i can see, the only way that they can get real sales numbers is by getting them from the publishers, or directly from Microsoft, Nintendo and Sony. And if they do that, they should have gotten the exact sales numbers (in other words, no need to estimate anything).

How do you know they haven't?

Like I said, it'll be good to see the methodology used in order to determine how accurate the digital sales chart is.
 

test_account

XP-39C²
How do you know they haven't?

Like I said, it'll be good to see the methodology used in order to determine how accurate the digital sales chart is.
I dont, that is the clarification i want to see =) But i dont see why a publisher would say for example "game X sold about 15k" to Famitsu if they are first giving the info. I would assume that the exact number would be given. In that case, it wouldnt be any need to call the numbers as estimated.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Not that much different though...
01. Animal Crossing: New Leaf
02. Pokémon Dream Radar
03. Monster Hunter 4
04. Pokémon Link: Battle!
05. Bike Rider DX
06. Puyo Puyo!! 20th Anniversary Mini Version
07. Super Smash Bros. for Nintendo 3DS
08. The "Denpa" Men: They Came by Wave
09. Kirby Fighters Z
10. Monster Hunter 4G
11. 3D Classic: Kirby's Adventure
12. Bike Rider DX 2
13. The "Denpa" Men 2: Beyond the Waves
14. Shaun the Sheep 3D
15. Touch Battle Tank 3D 2
16. BoxBoy
17. Gunman Clive
18. Tomodachi Life
19. The Denpa Men 3: The Rise of Digitoll
20. Solitiba (ソリティ馬)

I don't have JP Wii U so cannot check it

Thanks!
So, all of them sold more than 100,000 on the Japanese eShop, since Urban Trial Freestyle isn't there.
 

ZSaberLink

Media Create Maven
Anyone think the 2015 Wii U LTD can catch up to the 2014 Wii U LTD on the back of Splatoon? It's only about 12K off so far thanks to Splatoon, Golden Week + Xeno + DQX, etc.
 

Orgen

Member
Anyone think the 2015 Wii U LTD can catch up to the 2014 Wii U LTD on the back of Splatoon? It's only about 12K off so far thanks to Splatoon, Golden Week + Xeno + DQX, etc.

Depends on the October bundles. If they're like the 2013 bundles then yes. If they're like the 2014 bundles then it's going to be more difficult
 

Aostia

El Capitan Todd
Anyone think the 2015 Wii U LTD can catch up to the 2014 Wii U LTD on the back of Splatoon? It's only about 12K off so far thanks to Splatoon, Golden Week + Xeno + DQX, etc.


considering how last year's smash + holiday impact was disappointing, if mario maker will bring some "user generated content lover" in, it could.
 

hiska-kun

Member
So it's just a case of finding out whether Minecraft was a one off and Famitsu don't actually list digital only releases?

Or if Famitsu track digital only releases but they just don't chart?

I'd say the second one is unlikely, but I'd like to see some evidence to back that up as well.

Famitsu's Digital tracks everything, digital only games too.

They use their own surveys to extrapolate the data.
 
Anyone think the 2015 Wii U LTD can catch up to the 2014 Wii U LTD on the back of Splatoon? It's only about 12K off so far thanks to Splatoon, Golden Week + Xeno + DQX, etc.

maybe, depending on price cuts and/or bundles

inb4 you jinxed it just like last year and it faceplants below everyone's expectations
 
Splatoon's legs could be monstrous if Nintendo gets a price cut out the door for the Wii U. Not sure how keen they are on that idea though.
 

Ōkami

Member
18./20. [PS3] World Soccer Winning Eleven 2015 [1/1][Konami the Best] <SPT> (Konami) {2015.06.11} (¥4.298) - 2.260 / 4.645 <40-60%> (-5%)
26./23. [PS4] World Soccer Winning Eleven 2015 [1/1][Konami the Best] <SPT> (Konami) {2015.06.11} (¥4.298) - 1.450 / 3.277 <40-60%> (-21%)

Dem drops.

Wonder if the original 3DS can get to 10m, only 160k away.
 

ZSaberLink

Media Create Maven
I assume Nintendo would likely announce any price cuts/bundles in September around the release of Mario Maker. In Japan, I don't even know what they would bundle at this point, apart from making the equivalent of the 2013 holiday bundle except with Mario Kart 8 & Mario Party or something lol.
 

Chris1964

Sales-Age Genius
new releases {2015.07.02}

[PSV] Hakuuki: Reimeiroku - Omouhase Kara # <ADV> (Idea Factory) (¥6.264)
[PSV] Hakuoki: Reimeiroku - Omouhase Kara (1/1)(Limited Edition) <ADV> (Idea Factory) (¥8.424)
[PSV] Zettai Geigeki Wars <ACT> (Acquire) (¥6.458)
[PSV] Nobunaga's Ambition: Way of Heaven with Power-Up Kit [2/2][Koei Tecmo the Best] <SLG> (Koei Tecmo) (¥5.184)

[PS3] Zettai Geigeki Wars <ACT> (Acquire) (¥6.999)
[PS3] Atelier Shallie: Alchemists of the Dusk Sea [1/1][PlayStation 3 the Best] <RPG> (Koei Tecmo) (¥4.104)
 

Aostia

El Capitan Todd
I assume Nintendo would likely announce any price cuts/bundles in September around the release of Mario Maker. In Japan, I don't even know what they would bundle at this point, apart from making the equivalent of the 2013 holiday bundle except with Mario Kart 8 & Mario Party or something lol.

isn't smash still "free" from bundles splatoon too didn't get the bundle in Japan
 

Takao

Banned
Famitsu May 2015 Top 10 Digital Sales (April 20th - May 24th)

01. [WIU] Xenoblade X (Nintendo) - 22,805 (17.6%)
02. [PS3] Minecraft: PlayStation 3 Edition (Mojang) - 14,570 (100%)
03. [3DS] Bravely Second (Square Enix) - 14,532 (9.1%)
04. [PS4] The Witcher 3: Wild Hunt (Spike Chunsoft) - 11,350 (14.4%)
05. [PSV] Minecraft: PlayStation Vita Edition (Mojang) - 10,938 (14.8%)
06. [PS4] Tropico 5 (Square Enix) - 10,200 (37.0%)
07. [3DS] Puzzle & Dragons: Super Mario Bros. Edition (Gungho) - 6139 (2.3%)
08. [PS4] Dying Light (Warner Brothers) - 4202 (15.6%)
09. [PSV] Digimon Story: Cyber Sleuth (Bandai Namco) - 4190 (28.9%)
10. [PS4] Final Fantasy X|X-2 HD Remaster (Square Enix) - 3525 (12.8%)
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Famitsu Top 30 (Retail + Digital) {2015.4.20 - 2015.5.24}

01.[3DS] Puzzle & Dragons: Super Mario Edition {2015.4.29} - 265,599 | Retail: 259,460; Digital: 6,139
02.[3DS] Bravely Second {2015.4.23} - 160,268 | Retail: 145,736; Digital: 14,532
03.[WIU] Xenoblade Chronicles X {2015.4.29} - 129,501 | Retail: 106,696; Digital: 22,805
04.[WIU] Dragon Quest X: Inishie no Ryuu no Denshou Online {2015.4.30} - 105,717
05.[WII] Dragon Quest X: Inishie no Ryuu no Denshou Online {2015.4.30} - 91,422
06.[3DS] Style Savvy 3: Kira Kira Code {2015.4.16} - 89,535 | Retail: 86,838; Digital: 2,697
07.[PS4] The Witcher 3: Wild Hunt {2015.5.21} - 78,808 | Retail: 67,458; Digital: 11,350
08.[PSV] Minecraft: PlayStation Vita Edition {2015.3.19} - 73,831 | Retail: 62,893; Digital: 10,938
09.[WIU] Mario Kart 8 {2014.5.29} - 32,737 | Retail: 31,184; Digital: 1,553
10.[PS3] BlazBlue: Chrono Phantasma Extend {2015.4.23} - 31,546 | Retail: 29,749; Digital: 1,797
11.[PS4] Hyperdimension Neptunia Victory II {2015.4.23} - 30,126 | Retail: 27,956; Digital: 2,170
12.[3DS] Yo-Kai Watch 2: Shin Uchi {2014.12.13} - 28,982 | Retail: 28,064; Digital: 918
13.[PS4] [PS4] Final Fantasy X/X-2 HD Remaster {2015.5.14} - 27,562 | Retail: 24,037; Digital: 3,525
14.[PS4] Tropico 5 {2015.4.23} - 27,540 | Retail: 17,340; Digital: 10,200
15.[WIU] Mario Party 10 {2015.3.12} - 27,029 | Retail: 26,023; Digital: 1,006
16.[PS4] Dying Light {2015.4.16} - 26,886 | Retail: 22,684; Digital: 4,202
17.[3DS] Super Smash Bros. for Nintendo 3DS {2014.9.13} - 25,295 | Retail: 23,277; Digital: 2,018
18.[3DS] Theatrhythm Dragon Quest {2015.3.26} - 23,025 | Retail: 22,223; Digital: 802
19.[3DS] Pokémon Omega Ruby / Alpha Sapphire {2014.11.21} - 22,555 | Retail: 21,550; Digital: 1,005
20.[3DS] Ansatsu Kyoushitsu: Korosensei Daihouimou!! {2015.3.12} - 20,605 | Retail: 18,997; Digital: 1,608
21.[PSV] To Heart 2: Dungeon Travelers {2015.4.30} - 19,660 | Retail: 18,209; Digital: 1,451
22.[PS3] One Piece: Pirates Warriors 3 {2015.3.26} - 18,093 | Retail: 17,406; Digital: 687
23.[PSV] Saenai Kanojo no Sodatekata: Blessing Flowers {2015.4.30} - 16,420 | Retail: 15,036; Digital: 1,384
24.[3DS] Animal Crossing: New Leaf {2012.11.8} - 15,665 | Retail: 14,873; Digital: 792
25.[PS4] BlazBlue: Chrono Phantasma Extend {2015.4.23} - 15,431 | Retail: 14,082; Digital: 1,349
26.[PSV] Sword Art Online: Lost Song {2015.3.26} - 15,303 | Retail: 13,076; Digital: 2,227
27.[PS3] Minecraft: PlayStation 3 Edition {2014.6.24} - 14,570
28.[PSV] Digimon Story: Cyber Sleuth {2015.3.12} - 14,498 | Retail: 10,308; Digital: 4,190
29.[PS3] Pro Baseball Spirits 2015 {2015.3.26} - 14,088 | Retail: 13,764; Digital: 324
30.[PS4] Bloodborne {2015.3.26} - 13,939 | Retail: 11,588; Digital: 2,351
 

horuhe

Member
Bic Camera Hachioiji is getting prepared for the Fire Emblem Fates release, and recommends prepaid cards, since probably there would be some stock problems, throughout the week.


Splatoon remains pretty popular and the Mario Kart 8 Bundle is being very promoted, due to the Wii U's momentum.

 
Bic Camera Hachioiji is getting prepared for the Fire Emblem Fates release, and is recommending prepaid cards, since there will possibly be some stock problems.



Splatoon remains very popular and the Mario Kart 8 Bundle is being very pushed, due to the Wii U's momentum.

I spy Taiko Wii U 1 and 2 there below Splatoon. Wonder if folks are paying any attention to those.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Hmm, you're right actually.
So maybe only Minecraft.

So it's just a case of finding out whether Minecraft was a one off and Famitsu don't actually list digital only releases?

Kirby had physical sales counted, yeah.

Minecraft is the only occasion it's happened I can find, except for one other game:

http://www.neogaf.com/forum/showpost.php?p=91828606&postcount=1016

#14 in October - Rain.

I seem to remember that got a physical release? But Famitsu only counted digital sales.
 
I assume Nintendo would likely announce any price cuts/bundles in September around the release of Mario Maker. In Japan, I don't even know what they would bundle at this point, apart from making the equivalent of the 2013 holiday bundle except with Mario Kart 8 & Mario Party or something lol.

I could totally see them take $30 off the price in the US in honor of the Super Mario anniversary.
 

Takao

Banned
Rain's physical release came long after its digital debut. The Famitsu sales were from when it was a PSN-only game.

Famitsu does track digital only games. In addition to Minecraft and Rain, they also tracked Yu-Gi-Oh! Arc-V Tag Force Special this year.
 
Mmmh...maybe we have the proof that Famitsu's digital estimates could be not as accurate as we hoped. But I need all this year's combined Top 30 for that. These are the two most recent ones.

March/April - http://neogaf.com/forum/showthread.php?p=165402518&highlight=famitsu#post165402518
February/March - http://neogaf.com/forum/showthread.php?p=162088210&highlight=famitsu#post162088210

But I can't find the others, unfortunately.

This is just listed as "January"

http://www.neogaf.com/forum/showpost.php?p=153679073&postcount=203

And here is Jan 26th to Feb 22nd

http://www.neogaf.com/forum/showpost.php?p=157947400&postcount=643

That's it for the year, I think?

P.S. Boxboy is in that second link, with physical sales.
 

Ōkami

Member
Minecraft in Japan

PS3: 312.477
PS4: 96.569 (Old number)
PSV: 493.988 ( 203.143 retail, 290.845 digital)

On both Xbox systems: 16.789 (pretty old number)

All combined its sold over 919.823 might've messed something there, Famitsu numbers obviously.

Also with digital Xenoblade X is just a little more than 5k above The Witcher III.
 

CANLI

Member
I spy Taiko Wii U 1 and 2 there below Splatoon. Wonder if folks are paying any attention to those.

I don't think so. Bought the 2 taiko games.
The second game is very disappointing with 55% of the song list being Namco songs/music.
And the choice of gamepad/wiimote thing is too confusing (same as the first game).
In fact they didn't do efforts. Last taiko games are: we take some old songs from ds or wii version, we don't change anything.. ah it's just that we have to make it HD. The 3ds version takes some songs from the wii and u version and vice versa...

Xenoblade has good digital numbers. That's great.. but It's a big error that it will be released at the end of the year in other territories.
Later this year, I still need to buy Xeno, Splatoon and Bayonetta. There's no urgency. Children, mk8 and some 3ds games are draining my life.
 

ZhugeEX

Banned
Yup, as posted above and confirmed by Hiska, the famitsu digital chart is in fact a Physical + Digital chart.

So it is the top 30 of combined physical and digital sales.

An easy example to use is the number 30 spot.

Game A sells 10 units physical and 10 units download.
Game B sell 15 units download only.

Game A takes the no 30 spot because it sold more physical + download combined and Game B does not chart even though it sold more via download.

Make sense? Probably not, my English is crappy sometimes.
 

Xbro

Member
Yup, as posted above and confirmed by Hiska, the famitsu digital chart is in fact a Physical + Digital chart.

So it is the top 30 of combined physical and digital sales.

An easy example to use is the number 30 spot.

Game A sells 10 units physical and 10 units download.
Game B sell 15 units download only.

Game A takes the no 30 spot because it sold more physical + download combined and Game B does not chart even though it sold more via download.

Make sense? Probably not, my English is crappy sometimes.
Yeah it makes sense. Now I just need to know the context.
 

Busaiku

Member
Are you talking about total digital sales or digital sales on the Japanese eShop alone?
eShop rankings, which includes all digital sales, including the download cards.
I checked Box Boy on Amazon, and it has a SKU listed, but that's only a download card. I don't know if it got an actual physical release.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
This is just listed as "January"

http://www.neogaf.com/forum/showpost.php?p=153679073&postcount=203

And here is Jan 26th to Feb 22nd

http://www.neogaf.com/forum/showpost.php?p=157947400&postcount=643

That's it for the year, I think?

P.S. Boxboy is in that second link, with physical sales.

Thanks. Let's see. By summing what BoxBoy sold in the only month when it charted with the amount of sales of the 30th positions, we have

1st month - 27,251 +
2nd month - 17,468 +
3rd month - 17,463 +
4th month - 23,401 +
5th month - 13,939 +
-----------------------------=
BoxBoy's high estimate {2015.1.14 - 2015.5.24} - 99,522

So, 100,000 in 5 months. But this is by assuming that it sold as much as all the games which were at the bottom of charts in previous months did, so those numbers represent a maximum for the game in Famitsu charts. Now, if we assume those are BoxBoy's real numbers, it should've sold 40,000 units between 2015.5.25 to 2015.6.24 to get where it is now (higher than Gunman Clive, a game that sold around 140,000 units in Japan through eShop), but that would be a drastic departure from the pace it had up to now, especially after so many months since its launch.

Yep, I feel Famitsu's digital estimates aren't as accurate as we hoped, at least for games on Nintendo consoles. Why? Because, as we all know, Famitsu posts PlayStation specific digital charts too, usually two weeks before they post the overall ones. But, recently, Famitsu started posting other digital charts: iOS, Android and, yes, even Xbox digital charts. No Nintendo charts yet. So, what I fear is that Famitsu could have accurate enough estimates of digital sales on Sony/MS/mobile platforms, but also not-as-accurate estimates for digital sales on Nintendo systems. It would fit with what we saw months ago, by comparing Nintendo's own eShop Top 10 for 2014 with the known digital sales going by Famitsu.

It's highly possible all Famitsu's estimates aren't so accurate, of course, not just Nintendo ones. Do we have hints / informations about important discrepancies between what Famitsu reported and actual digital sales on PSN? That's how we can see if such a phenomenon is actually spread across multiple platforms from different companies.

EDIT: As clarification, I picked BoxBoy as the game to analyse because

1) We have an actual estimate for it based on its ranking on All-Time Charts and the sales of the 20th position
2) It's sold in stores through digital cards
3) It actually appeared once on Famitsu monthly top 30, the 2nd month specifically (which started around 10 days after its launch).
 

Busaiku

Member
The only way we have anything to go off of for Box Boy is cause of Beril.
Everything else is too old or gets in the murky territory of download cards (the case when we get digital numbers from Nintendo).
 
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